Post by Skyspray (Aquahaze) on Mar 8, 2015 13:41:03 GMT
Well, the state of the armies is something that has been talked about so I decided to give some information about the Decepticlones/Autodrones. These units are what the armies are mostly made out of, Except for Vehicons and Autotroopers. NOTE: This is based off of the though that you have all 5's in your Tech-specs.
Light units: the weakest link in the army, also often seen as cannon fodder. They are equipped with a weak energy blaster which isn't very damaging, but it fires a bright purple shot which can be seen from far away. Their armor is very weak and can't handle damage very well. Their intelligence is not very good at all and they will stay and fight until they die (which doesn't take very long usually) 1 post to kill, Max amout of kills 7
Medium units: These guys are the most common unit in the decepticlone/autodrone army. They are more intelligent than their light friends and pack more of a punch and have better Armor. Their blasters are designed to do average damage to an average mech. It isn't the most accurate but 5/10 shots usually hits. They often travel in groups and sometimes have light units after them. They can detect rockets and will most likely throw themselves on the ground if one is fired. If they get outpowered, one of them usually runs for backup. 1 post to kill, Max amount of kills 4
Heavy units: These units are the heavy hitters in the decepticlone/autodrone army. They have a simple programming: Destroy every enemy that moves, and then those who don't move. They are big and slow but their incredible defense and heavy weapons make up for it. They are equipped with two heavy energy blasters that you simply don't want to be in front of and a heat-seeking rocket launcher. The rockets are traveling in clusters of two and flies towards the target without caring if there is a wall or something else in front of them. If this wasn't enough the Heavy units also possesses a powerful stomp that will send anything that isn't either stuck in the ground or really heavy tumbling away. This applies to their fellow decepticlones/autodrones as well... 5 posts to kill
Commander units: The commander units are the most intelligent of the decepticlones/autodrones and is the only type that can adapt to multiple combat scenarios. They are equipped with a cloak which allows them to sneak up on you. Their weapons are a heat-seeking rocket launcher and a sword that is almost as big as their lower body. A tactic they often use is to fire a rocket, cloak while they advance before slicing with their sword. Their Armor isn't the best but it can take a couple of hits. But what makes these units the most lethal is the fact that they can organize the otherwise clumsy army into a force that can obliterate you. If you ever encounter a squad, take out the commander first. Or you will have a hard time. 3 posts to kill
Fliers: These are flying decepticlones/autodrones who just don't know how to keep still. Always on the move and in groups of three, they can prove to be a rather tough opponent. Their armor isn't too great but their rapid movements still make them a hard target to hit. Best option is to use flak weapons. Their own blasters are a little weaker than medium units but stronger than Light units. 2 posts to kill
Snipers: These units are fliers too and often not present where the battle takes place but are instead somewhere that the enemy usually don't look. Like a wall. Equipped with a powerful sniper rifle that is capable of blasting through Armor fairly easy, they can dish out some damage. They often move if they are attacked which makes them hard to hit sometimes. The easiest way to track them is to follow the red laser beam which is the aim of the sniper. 1 post to kill, 1 kill maximum
Gorrila units: preferring to walk on four legs, these drones are tough yet very agile. Their servos and pedes can grip to almost any surface, which allows them to function almost anywhere. Their weapons consist of a charge up blaster from their servos and it works as an EMP. Their fists are their primary weapons and they can snap a light unit in two pieces without problem. Their armor is reasonably hard and can take a good amount of hits. 3 posts to kill
Rollers: These units have one thing that all the others lack: rapid fire weapons. The rollers are equipped with two machineguns that spits out energy bolts against the target. Their preferred method of travel is to curl up into a ball and roll. This goes surprisingly fast actually and they can roll faster than the average car. Their armor is good and sturdy on their backs and on the backside of their limbs but the front isn't that protected. If you are to engage them, make sure that they don't roll away because they have a tendency to do that when in trouble. 3 posts to kill
Spider Tanks: These heavy armored walkers are the perfect combination between defense and offense. It has four legs, each equipped with a powerful shield that blocks and/or deflect almost everything thrown against them. They also pack a dual energy cannon on a fully rotatable turret which is known to be a pain to deal with. They can also charge up a powerful blast which can pierce through heavy Armor, walls and multiple enemies. Their weak sport is their middle section which is... well, in the middle. If you manage to hit the right spot it might even be stunned for a little while so that you get a better chance to take it down. 4 posts to kill
Scanners: These units are light armored and agile, not built for fighting at all. No their job is to find an enemy and then send a flare to notify everyone else about the enemy. They are not completely defenseless however as they carry a weak blaster.
Takes 1 post to kill
Dropships: these heavily armored aircrafts can drop in soldiers swiftly and disappear from the battle very fast. Their capacity is one Heavy Unit and up to 10 light or medium units. The dropship has on offensive capabilities at all but some of them have turrets in two of the drop spots that soldiers can fire manually.
Takes 4-6 posts to take down. (Yes; it's a lot but since they aren't meant for fighting.....)
Advanced Mediums: These are specially designed medium units which have pretty much better everything and they carry an energy shield. They are more intelligent than regular medium units and their blasters are a tiny bit stronger. As an addition to that they also carry grenades which they actually know how to use. Otherwise they are pretty much the same as regular mediums.
Takes two posts to kill. (1 for shield, 1 for unit.)
Well, this was a small list of what we are facing. Feel free to comment on it, but please be constructive if you are leaving criticism. Because I can't do anything with "Nuh, it sux m8."
Light units: the weakest link in the army, also often seen as cannon fodder. They are equipped with a weak energy blaster which isn't very damaging, but it fires a bright purple shot which can be seen from far away. Their armor is very weak and can't handle damage very well. Their intelligence is not very good at all and they will stay and fight until they die (which doesn't take very long usually) 1 post to kill, Max amout of kills 7
Medium units: These guys are the most common unit in the decepticlone/autodrone army. They are more intelligent than their light friends and pack more of a punch and have better Armor. Their blasters are designed to do average damage to an average mech. It isn't the most accurate but 5/10 shots usually hits. They often travel in groups and sometimes have light units after them. They can detect rockets and will most likely throw themselves on the ground if one is fired. If they get outpowered, one of them usually runs for backup. 1 post to kill, Max amount of kills 4
Heavy units: These units are the heavy hitters in the decepticlone/autodrone army. They have a simple programming: Destroy every enemy that moves, and then those who don't move. They are big and slow but their incredible defense and heavy weapons make up for it. They are equipped with two heavy energy blasters that you simply don't want to be in front of and a heat-seeking rocket launcher. The rockets are traveling in clusters of two and flies towards the target without caring if there is a wall or something else in front of them. If this wasn't enough the Heavy units also possesses a powerful stomp that will send anything that isn't either stuck in the ground or really heavy tumbling away. This applies to their fellow decepticlones/autodrones as well... 5 posts to kill
Commander units: The commander units are the most intelligent of the decepticlones/autodrones and is the only type that can adapt to multiple combat scenarios. They are equipped with a cloak which allows them to sneak up on you. Their weapons are a heat-seeking rocket launcher and a sword that is almost as big as their lower body. A tactic they often use is to fire a rocket, cloak while they advance before slicing with their sword. Their Armor isn't the best but it can take a couple of hits. But what makes these units the most lethal is the fact that they can organize the otherwise clumsy army into a force that can obliterate you. If you ever encounter a squad, take out the commander first. Or you will have a hard time. 3 posts to kill
Fliers: These are flying decepticlones/autodrones who just don't know how to keep still. Always on the move and in groups of three, they can prove to be a rather tough opponent. Their armor isn't too great but their rapid movements still make them a hard target to hit. Best option is to use flak weapons. Their own blasters are a little weaker than medium units but stronger than Light units. 2 posts to kill
Snipers: These units are fliers too and often not present where the battle takes place but are instead somewhere that the enemy usually don't look. Like a wall. Equipped with a powerful sniper rifle that is capable of blasting through Armor fairly easy, they can dish out some damage. They often move if they are attacked which makes them hard to hit sometimes. The easiest way to track them is to follow the red laser beam which is the aim of the sniper. 1 post to kill, 1 kill maximum
Gorrila units: preferring to walk on four legs, these drones are tough yet very agile. Their servos and pedes can grip to almost any surface, which allows them to function almost anywhere. Their weapons consist of a charge up blaster from their servos and it works as an EMP. Their fists are their primary weapons and they can snap a light unit in two pieces without problem. Their armor is reasonably hard and can take a good amount of hits. 3 posts to kill
Rollers: These units have one thing that all the others lack: rapid fire weapons. The rollers are equipped with two machineguns that spits out energy bolts against the target. Their preferred method of travel is to curl up into a ball and roll. This goes surprisingly fast actually and they can roll faster than the average car. Their armor is good and sturdy on their backs and on the backside of their limbs but the front isn't that protected. If you are to engage them, make sure that they don't roll away because they have a tendency to do that when in trouble. 3 posts to kill
Spider Tanks: These heavy armored walkers are the perfect combination between defense and offense. It has four legs, each equipped with a powerful shield that blocks and/or deflect almost everything thrown against them. They also pack a dual energy cannon on a fully rotatable turret which is known to be a pain to deal with. They can also charge up a powerful blast which can pierce through heavy Armor, walls and multiple enemies. Their weak sport is their middle section which is... well, in the middle. If you manage to hit the right spot it might even be stunned for a little while so that you get a better chance to take it down. 4 posts to kill
Scanners: These units are light armored and agile, not built for fighting at all. No their job is to find an enemy and then send a flare to notify everyone else about the enemy. They are not completely defenseless however as they carry a weak blaster.
Takes 1 post to kill
Dropships: these heavily armored aircrafts can drop in soldiers swiftly and disappear from the battle very fast. Their capacity is one Heavy Unit and up to 10 light or medium units. The dropship has on offensive capabilities at all but some of them have turrets in two of the drop spots that soldiers can fire manually.
Takes 4-6 posts to take down. (Yes; it's a lot but since they aren't meant for fighting.....)
Advanced Mediums: These are specially designed medium units which have pretty much better everything and they carry an energy shield. They are more intelligent than regular medium units and their blasters are a tiny bit stronger. As an addition to that they also carry grenades which they actually know how to use. Otherwise they are pretty much the same as regular mediums.
Takes two posts to kill. (1 for shield, 1 for unit.)
Well, this was a small list of what we are facing. Feel free to comment on it, but please be constructive if you are leaving criticism. Because I can't do anything with "Nuh, it sux m8."