Post by Taggon on Dec 18, 2014 2:45:23 GMT
Designation: C-187
Nickname: Chaff
Age: Equivalent of 21
Home Planet: He was born in a Spaceship just breaking Paradron’s atmosphere, so he has no homeplanet.
Faction: Decepticon
Rank: Yet to be Decided
Occupations: Stealth specialist, Inventor, Medic, Blacksmith, Tinkerer, Mechanic, Thinker, Explosives Expert, Seeker, and Warrior, Intel officer.
Appearance: I have yet to draw and color a new and improved Chaff. Until then, Chaff looks like he was based off of the standard vehicon seeker, only Instead of having a v-shaped horizontal visor, he has a vertical straight line that starts from where his mouth would be to his fore-helm. To the sides of this strange mask, are small neon yellow Aztec-like markings. His wings have more sleek and slim parts to them, and he is thinner and faster then the average vehicon. Where both the side parts of his armor meet to make a triangular angle on a vehicon’s chest, Chaff’s armor design makes his chest and other pieces look more sharp. Though they actually are literally sharpened for the purpose of cutting in the enemy in multiple and grizzly ways. Another way of describing him would be when you see him, many would instantly recognize that he is not an ordinary vehicon at all.
Armor: Chaff’s armor has mainly two layers: The first layer of armor is for the purpose of taking some hits, and despite how thin it may appear on him, it is explosive resistant (x1) and heavy-duty hit resistant. (x1) His second layer is for the sole purpose of keeping anything from infecting him too badly. It cannot rust unlik the outer layer, and prevent infection from spreading within him, making him immune to most rusting piosens. This armor, is also able to receive extremely bad damage. (x1) Thirdly, there is the armor which protects Chaff’s more weak jointed areas, such as behind the knees, his arm joints, and the smallest bit on his neck. These armor bits are not capable of taking as many hits as the first layer, but they are able to protect these typically weak points to a fair extent.
Optic Color: Behind Chaff’s strange mask, is his optics, which shine a deep grass green, which are dimly ringed with the same emerald green which his outer armor is colored.
Colors: Chaff has an evenly dispensed shading of dark emerald green and pitch black, though most of the emerald green is in a long, thick stripe which starts from Chaff’s upper left wing, and stretches to where his lower right ankle is. His ‘Second’ color would be the small bits of neon yellow which his visor and lights give off.
Alternate Mode: Chaff’s alternate mode is the typical vehicon combat jet more advanced, with added speed and stealth.
Build: Chaff has a light-ish build, as if he was a scout that was decided to have more of a medium kind of armor upgrade. While most of his being is sharp and sleek, there are parts such as his lower legs which tend to be a bit bulky, along with his shoulders. Overall, many would classify Chaff as a stealth-classed fighter first glance.
Weaponry: As an inventor, Chaff has subspaced away many little parts and handy bits and pieces that would allow him to make something quickly out of anything he perhaps picked up, if it was according to his mind, the proper ingredient. As for Weapons that are not subspaced, Chaff has two long sickles which he has sheathed and strapped to his backplating. These weapons are incredibly sharp, and can cut through most substances quite easily.
(first weapon) Sickle perks: These weapons are capable of cutting through many substances, and are also extremely hard to break, being made out mixtures of tough and light metals. Swing a hammer to it hard enough though, and the tools will shatter like glass.
(Second wepons) For explosives, Chaff keeps six grenades on his person, four of which are on his belt, and the other two are concealed in small compartments just above his pelvic girdle. These grenades are your average-whammy-ka-blammies explosion wise, but they can either be timed, immediately blown up, or stickied to any substance by removing some of the out shell to reveal some strange and gooey substance thanks to the inventor’s design. One of these grenades is a smoke bomb, but instead of just being able to conceal someone with a thick coating of smoke, Chaff has made the smoke flammable. Finally, one of the six grenades is a glass gas bomb, something which the inventor himself is immune to, but the actual grenade can make armor brittle, and shatter like glass. Fortunately, Chaff holds only one of these at a time.
Chaff’s other tools are medical equipment, which he also has subspaced away. Where normal stealth units would be just excellent fighters, Chaff keeps many things on him so that he can provide himself weapons as he goes, or can repair allies as they go, making him an ideal support and aggressive unit for his superiors to make use of.
Gadgetry: Chaff’s grenades make up for half of his gadgetry, since his grenades all have special purposes and whatnot. Chaff does, however have a few more strange features which he prides himself in. Being a part of an experimental extreme-soldier program, Chaff can mimick voices with his vocoder perfectly. Just one word from someone, and he can use their voice that instant, to speak normally. Unfortunately, this little twist which he was born with cost him his own voice, which he has none of. Chaff also has a stealth mode, in which he camouflages with his surroundings, making him virtually invisible.
Tech Specs:
Intelligence: 8
Dexterity: 7
Speed: 8
Endurance: 6
Courage: 5
Firepower: 7
Accuracy: 6
Melee: 7
Tech skill: 9
Charisma: 4
Personality: Chaff used to be a prankster along with his brother, but he is more solemn and distant now. He does crack a good joke every now and then, or enjoys sarcasm, but mostly he can hardly talk thanks to how his voice-box was designed. Chaff is strange in the sense that he doesn’t like to be alone, but doesn’t like to be crowded either, and that he feels those who he works with he has some responsibility for. Once your Chaff’s friend though, he does almost anything for you. Chaff has a small loyalty to the Decepticons, not because he is power hungry, or wants his own way, but simply because he finds them to have done nothing for him except draft him into their ranks, and that they have indeed given him technology and upgrades occasionally, but the only reason he is with them is because if his friends and how he feels the Autobots aren’t really his style either. Since most of his friends are his vehicon brethren, he stays with the Decepticons and plays the part of the one dimensional loyal drone who does what he’s told. Should he get a good rank though, perhaps some of his true colors might shine. Whether it is a good or bad thing, has yet to be seen.He keeps his real personality buried behind his switching voice, his sarcasm, and his own crowded schedule.
History: --pending--
Strengths: Chaff is a specialist in Stealth, mechanical skill, fighting, and for a vehicon, thinking. Chaff is also a strong believer in keeping all his friends online, and enjoys his friend’s company. Chaff has a small history for making some good comebacks to his enemies, with his sly and fast sarcastic tongue. Strangers are who he is strange with, however. Chaff also is a calculating genius when it comes to grenade placement, or anything that has to do with blowing up something at the right place at the right time. He can think as fast as he acts, maybe faster. Chaff is also quick to give a helping hand, if it means he'll get a good friend. He can also use his switching his voice so that he can deceive foes into thinking that he is someone else, and he can make himself even have the same kind of style of the person he mimics, as in he can walk, act, and maybe if he knows more on this person even think like they do for a short time, before he 'dominates' his personality again.
Weaknesses: Perhaps at times Chaff doesn’t have the strongest will, and can be manipulated quite well with some superiors. He is very aware of some of his superiors however, and will, inturn, sometimes try to manipulate them or think up of ways just for the fun of it. He is slightly mischievous, and if the occasion is just right, he will play a good prank on either an Autobot or a Decepticon. ‘Just because!’ This is rarely seen and has only been seen by other vehicons, so it is possible his superiors have not heard of his more unique habits. One thing that will make Chaff submit to anyone however, is threatening his friends and making no solution for him to save them. His friends are a good part of his strength and will, so Chaff can be manipulated as easily as an Autobot in this way.
Family: Chaff used to have a twin, Graph, but he was killed. Chaff considers all his friends family, and that’s pretty much it.
Nickname: Chaff
Age: Equivalent of 21
Home Planet: He was born in a Spaceship just breaking Paradron’s atmosphere, so he has no homeplanet.
Faction: Decepticon
Rank: Yet to be Decided
Occupations: Stealth specialist, Inventor, Medic, Blacksmith, Tinkerer, Mechanic, Thinker, Explosives Expert, Seeker, and Warrior, Intel officer.
Appearance: I have yet to draw and color a new and improved Chaff. Until then, Chaff looks like he was based off of the standard vehicon seeker, only Instead of having a v-shaped horizontal visor, he has a vertical straight line that starts from where his mouth would be to his fore-helm. To the sides of this strange mask, are small neon yellow Aztec-like markings. His wings have more sleek and slim parts to them, and he is thinner and faster then the average vehicon. Where both the side parts of his armor meet to make a triangular angle on a vehicon’s chest, Chaff’s armor design makes his chest and other pieces look more sharp. Though they actually are literally sharpened for the purpose of cutting in the enemy in multiple and grizzly ways. Another way of describing him would be when you see him, many would instantly recognize that he is not an ordinary vehicon at all.
Armor: Chaff’s armor has mainly two layers: The first layer of armor is for the purpose of taking some hits, and despite how thin it may appear on him, it is explosive resistant (x1) and heavy-duty hit resistant. (x1) His second layer is for the sole purpose of keeping anything from infecting him too badly. It cannot rust unlik the outer layer, and prevent infection from spreading within him, making him immune to most rusting piosens. This armor, is also able to receive extremely bad damage. (x1) Thirdly, there is the armor which protects Chaff’s more weak jointed areas, such as behind the knees, his arm joints, and the smallest bit on his neck. These armor bits are not capable of taking as many hits as the first layer, but they are able to protect these typically weak points to a fair extent.
Optic Color: Behind Chaff’s strange mask, is his optics, which shine a deep grass green, which are dimly ringed with the same emerald green which his outer armor is colored.
Colors: Chaff has an evenly dispensed shading of dark emerald green and pitch black, though most of the emerald green is in a long, thick stripe which starts from Chaff’s upper left wing, and stretches to where his lower right ankle is. His ‘Second’ color would be the small bits of neon yellow which his visor and lights give off.
Alternate Mode: Chaff’s alternate mode is the typical vehicon combat jet more advanced, with added speed and stealth.
Build: Chaff has a light-ish build, as if he was a scout that was decided to have more of a medium kind of armor upgrade. While most of his being is sharp and sleek, there are parts such as his lower legs which tend to be a bit bulky, along with his shoulders. Overall, many would classify Chaff as a stealth-classed fighter first glance.
Weaponry: As an inventor, Chaff has subspaced away many little parts and handy bits and pieces that would allow him to make something quickly out of anything he perhaps picked up, if it was according to his mind, the proper ingredient. As for Weapons that are not subspaced, Chaff has two long sickles which he has sheathed and strapped to his backplating. These weapons are incredibly sharp, and can cut through most substances quite easily.
(first weapon) Sickle perks: These weapons are capable of cutting through many substances, and are also extremely hard to break, being made out mixtures of tough and light metals. Swing a hammer to it hard enough though, and the tools will shatter like glass.
(Second wepons) For explosives, Chaff keeps six grenades on his person, four of which are on his belt, and the other two are concealed in small compartments just above his pelvic girdle. These grenades are your average-whammy-ka-blammies explosion wise, but they can either be timed, immediately blown up, or stickied to any substance by removing some of the out shell to reveal some strange and gooey substance thanks to the inventor’s design. One of these grenades is a smoke bomb, but instead of just being able to conceal someone with a thick coating of smoke, Chaff has made the smoke flammable. Finally, one of the six grenades is a glass gas bomb, something which the inventor himself is immune to, but the actual grenade can make armor brittle, and shatter like glass. Fortunately, Chaff holds only one of these at a time.
Chaff’s other tools are medical equipment, which he also has subspaced away. Where normal stealth units would be just excellent fighters, Chaff keeps many things on him so that he can provide himself weapons as he goes, or can repair allies as they go, making him an ideal support and aggressive unit for his superiors to make use of.
Gadgetry: Chaff’s grenades make up for half of his gadgetry, since his grenades all have special purposes and whatnot. Chaff does, however have a few more strange features which he prides himself in. Being a part of an experimental extreme-soldier program, Chaff can mimick voices with his vocoder perfectly. Just one word from someone, and he can use their voice that instant, to speak normally. Unfortunately, this little twist which he was born with cost him his own voice, which he has none of. Chaff also has a stealth mode, in which he camouflages with his surroundings, making him virtually invisible.
Tech Specs:
Intelligence: 8
Dexterity: 7
Speed: 8
Endurance: 6
Courage: 5
Firepower: 7
Accuracy: 6
Melee: 7
Tech skill: 9
Charisma: 4
Personality: Chaff used to be a prankster along with his brother, but he is more solemn and distant now. He does crack a good joke every now and then, or enjoys sarcasm, but mostly he can hardly talk thanks to how his voice-box was designed. Chaff is strange in the sense that he doesn’t like to be alone, but doesn’t like to be crowded either, and that he feels those who he works with he has some responsibility for. Once your Chaff’s friend though, he does almost anything for you. Chaff has a small loyalty to the Decepticons, not because he is power hungry, or wants his own way, but simply because he finds them to have done nothing for him except draft him into their ranks, and that they have indeed given him technology and upgrades occasionally, but the only reason he is with them is because if his friends and how he feels the Autobots aren’t really his style either. Since most of his friends are his vehicon brethren, he stays with the Decepticons and plays the part of the one dimensional loyal drone who does what he’s told. Should he get a good rank though, perhaps some of his true colors might shine. Whether it is a good or bad thing, has yet to be seen.He keeps his real personality buried behind his switching voice, his sarcasm, and his own crowded schedule.
History: --pending--
Strengths: Chaff is a specialist in Stealth, mechanical skill, fighting, and for a vehicon, thinking. Chaff is also a strong believer in keeping all his friends online, and enjoys his friend’s company. Chaff has a small history for making some good comebacks to his enemies, with his sly and fast sarcastic tongue. Strangers are who he is strange with, however. Chaff also is a calculating genius when it comes to grenade placement, or anything that has to do with blowing up something at the right place at the right time. He can think as fast as he acts, maybe faster. Chaff is also quick to give a helping hand, if it means he'll get a good friend. He can also use his switching his voice so that he can deceive foes into thinking that he is someone else, and he can make himself even have the same kind of style of the person he mimics, as in he can walk, act, and maybe if he knows more on this person even think like they do for a short time, before he 'dominates' his personality again.
Weaknesses: Perhaps at times Chaff doesn’t have the strongest will, and can be manipulated quite well with some superiors. He is very aware of some of his superiors however, and will, inturn, sometimes try to manipulate them or think up of ways just for the fun of it. He is slightly mischievous, and if the occasion is just right, he will play a good prank on either an Autobot or a Decepticon. ‘Just because!’ This is rarely seen and has only been seen by other vehicons, so it is possible his superiors have not heard of his more unique habits. One thing that will make Chaff submit to anyone however, is threatening his friends and making no solution for him to save them. His friends are a good part of his strength and will, so Chaff can be manipulated as easily as an Autobot in this way.
Family: Chaff used to have a twin, Graph, but he was killed. Chaff considers all his friends family, and that’s pretty much it.