Post by radioaction on May 19, 2018 0:29:13 GMT
BASICS
Designation ;Radioaction
Nicknames: Rad, radi, radder, you are welcome to make up a new one when you meet her.
Gender : Femme
Faction : Autobot
Occupation ;warrior, infiltrator, just follows orders. Whatever she is told to do that is within her capabilities.
Personality : Generally, Radioaction is a laid back, chill femme. She enjoys long drives, friendly racing, listening to war stories, company. She is patient and likes to think things over properly. Although some situations, especially in war, obviously require more instinctual responses. You can't always sit back and think about it. This is why she has a battle computer installed in her processor. It allows her to consider many variables at the same time and that way she can be sure she is making the better decisions. This affects her by allowing her to isolate her emotional subsystems when necessary. Generally in the middle of fights or in moments where logic and tactics are more important. It doesn't turn her into an emotionless shell, simply helps make decisions easier. She feels good when she is helpful to the cause, respects other mecha, and doesn't really hate Decepticons in particular. She just disagrees with what they want for the future of Cybertron. But she doesn't feel like they are the evil, since both sides of the war have done horrible things.
APPEARANCE
Optic ( Eye ) Color : Neon green
Primary Paint Color : neon pink
Secondary Paint Color[Optional] : black
Third Color[Optional] : grey
Height : 12ft
Features: Minibot sized femme with smooth plating and bright green optics behind a light blue visor that covers them.
- Neon pink biolights she can brighten or dim at will, they can also be turned off.
- light blue visor
Alternative Mode:
Equipment and Abilities
Weaponry :
EMP: Constant electromagnetic pulse she can emit at will. it has a very powerful range as it uses her as main power source.
Plasma gun: Light handgun that shoots energy in the form of plasma. It has an alternate fire mode that shoots a bigger energy sphere that attaches to the target and repeatedly shocks it during a few seconds. This weapon can be improved in order to increase the damage and the time the energy sphere lasts for.
Oxidizing laser: Available in both robot and vehicle mode. It shoots a laser that renders outer plating and then inner circuits useless in a matter of seconds. This weapon needs to charge for several turns to become effective. In order to reach a 100% charge it needs 10 posts and it would effectively cripple and put down the mech it is aiming at. The results of the weapon are that circuits and plating must be replaced. The damage is permanent. At 10% it affects small zones of the plating, weakening it and making it more fragile. At 25%-30% a shot will break the plating. Not causing internal damage. At 50% it can break through energy shields. At 75%-80% it can effectively cripple limbs or body parts and knock out anyone, frying a processor if it hits the helm. Also pass through stronger energy shields. At 100% it will severely harm and knock out the target with very high internal damage. If it hits the helm it is not instant death but urgent medical care is required to fix the neural wiring. Or the spark snuffed should it hit the chest. However, it is survivable. After being fired it needs a 2 turn cooldown.
Reinforced knuckles: Durasteel knuckles for more effective hand to hand combat.
Energon dagger stored in subspace
EMP grenades that can attach to several surfaces.
Gadgets :
Grappling hook.
heat vision visor
energon scanner
long range communication device
holographic interface: Device on her arm that can project holograms of different things, such as maps and menu's, lists, etc, they are interactive.
voice synthesizer
heat signature cloaking device: permanent passive effect
permanent magneclamps: They are on the sole of the foot, they activate and deactivate at will and can magnetise to metallic surfaces.
sonar pulse: It emits a pulse that lasts for 5 seconds and allows the mech to see life signatures through most surfaces. It has a 50 metre radius
Abilities :
She is inmune to EMP's and her armor shields her from radiation and most energy weapons (That is, it is stronger against those weapons but not inmune.) Being a minibot she is fast and quick rather than strong. She is not an outlier. She is a strong fighter that will do what is necessary and her battle computer makes her a very competent strategist.
OTHER
History[Optional as some like to make it up as they go along] :
History[Optional as some like to make it up as they go along] :
I want to make it up as I go.
Strengths :
MINIMUM of thre bullets ( Full sentences required ).
-She has a battle computer installed in her processor. It gives her an enormous capacity to store information and consider strategies
-She is a very good and valuable warrior with many abilities, very hard working too.
-She is a living EMP weapon and at the same time immune to its effects.
Weaknesses :
MINIMUM of three bullets (Full sentences required).
-Her size makes her more vulnerable
-she is not very physically strong
-she is scared of heights. It is not a life threatening fear but she is not very good handling heights she moves and works far better on the ground. It doesn't really allow her to focus and forces her to work isolating her emotional subsystems.
SAMPLE RP
I will add it when I have one. It is optional so I choose not to add it if that is ok.