Post by Supernova Mavrix on Oct 24, 2017 11:53:33 GMT
BASICS
Designation : Earthshaker Kyromus
Nicknames: Earth, The Breaker, Walking Fortress
Gender : Mech
Age : 40 human equivalent age.
Home Planet : Cybertron
Home City State [ optional ]: Kaon City
Faction : Autobot/Wrecker
Occupation : Veteren of the First Decepticon/Autobot war. Gladiator. Wrecker heavy expert.
Abilities : N/A
APPEARANCE
Optic ( Eye ) Color : Blue
Primary Paint Color : Silver
Secondary Paint Color [ Optional ]: Red
Third Color [Optional]: Black
Height: 36 ft
Features:
Please put two Bullet Points listing notable features, a picture will account for this part of the app.
• Earthshaker bears a rather noticeable scar going down his left optic, a scar that was gained after fighting a Predacon
• He is tall and bulky, a natural born fighter, a rather imposing form.
Alternative Mode:
Tank form
ARMOR AND WEAPONRY
Armor
Armor Description: Describe your character's armor. Bullet Point at least two notable features.
• His armor is rather bulky, built to take massive amounts of punishment, shrugging off most notable damage.
• The armor is made from Cybertron's most heaviest of metals, though past his outer plating and the more notable weakpoints are exposed.
Armor Perks ( optional ): [Limit of two] [Ex: Heavy Duty, x2 Thickness]
• Explosive resistant to some degree, Frag grenades won't slow him down too much. Missiles are stronger to use on him.
• Durability is this armor's strongest point, light attacks will do little against it.
Weaponry
There are a bunch of weapons listed here
Primary Weapon: MX-45 Energon Punisher
Description: Mounted onto Earthshaker's right arm, and becomes mounted onto his turret in tank form, this weapon is connected to Earthshaker's main energon line on his back, it fires energon infused bullets which break into its target, making it more effective against armored targets. It does have one drawback, once overheated Earthshaker will lose the ability to use his right arm until the weapon cools down.
Secondary Weapon: MX-34 'Pounder' Autocannon
Description: This is what his left arm transforms into, Earthshaker's pride and joy. The cannon fires 20mm of pure AP shells at his targets, this is often used as crowd control as it can decimate lesser armored enemies while also pounding some nice dents into heavy armor, he doesn't call it the Pounder for nothing. 10 shots before reload.
Other Weapons: N/A
Melee : Sword of Kyromus, Sheid of Iacon
Melee Weapon Description (Optional): The Sword of Kyromus was forged in the Golden Age by Earthshaker's grandfather, Vexfist Kyromus. A blade passed down from generation in the Kyromus warrior tradition. The Shield of Iacon was forged by Earthshaker himself after successfully defending Iacon from initial Decepticon attacks before the capital fell afterwards.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength :
How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
8
Intelligence :
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
4
Dexterity :
The grace in the character’s movement in both robot and alternative mode.
6
Speed :
How fast is your character in ALTERNATIVE mode! This stat doesn’t count towards a character in robot mode, but only in alternative mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
4
Endurance :
How much damage can your character take?
8
Firepower :
How much damage your character do by firing their weapons.
8
Accuracy :
How good is your character’s aim with a ranged weapon?
8
Melee :
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10
Tech Skill :
How good is your character with technology?
4
OTHER
Personality :
What is your character like? minimum of one paragraph (five sentences)
Earthshaker is a very kind soul, despite his rather questioned upbringing. He will not hesitate on throwing himself into the line of fire to protect people, a quality he still bears today. Outside of fighting, Earthshaker's kindness and casual nature flourish, he's the type to go to if someone needs to cheer up. When angered, Earthshaker becomes extremely hotheaded, although he isn't very quick to be angry.
Courage:
On a 1-10 numeric scale.
How long does it take for you character to figure out the battle just can't be won and runs away? The higher this stat is the more out numbered/out matched the situation will have to get before your character decides to run away.
9
Charismaa :
On a 1-10 numeric scale.
How likeable is your character? How much pull do they have with other people with just their charming personality and chat up lines? Note this should be based on your own, personal, ability to pull people over to your side.
10, Very kind and confident
History ( Optional as some like to make it up as they go along ) :
What’s your character’s past? minimum of one paragraphs (five sentences)
Born before the first war for Cybertron which rendered it dark for eons, Earthshaker grew up within Cybertronian nobility in Kaon, the Kyromus family name had rung a few bells when it was found that Earthshaker would be the youngest warrior in their name, born to Jackhammer and Silverspike Kyromus. They begun his training to become a gladiator at a young age.
In time, Earthshaker saw what his so-called nobility would become when Megatron returned to Kaon after his political campaign, the young mech at the time became inspired by his words, and trained even harder to be a gladiator.
However when the war broke out between the Decepticons and Autobots, his brother, Turbocahrger who sympathized with the Autobot cause earned the negative attention of the Decepticons, and one day, after patrol, the two brothers returned home to find both their parents dead at the hands of Decepticon assassins, disgusted by Megatron's betrayal. Earthshaker too donned the Autobot insignia, pledging himself to fight the Decepticons and avenge the loss of his parents. The war did not divide the rest of his family though. He had his siblings, Turbocharger and sister Motorcross standing by him.
One particular battle earned Earthshaker respect from his peers, The Battle of Hydrax Caverns, after learning about a potential flanking maneuver by the 'cons, Earthshaker led a small squadron of interceptors to stop them from doing so. This victory earned Earthshaker a spot on the Wreckers, the mech who found him, Gearchange saw the spark and firepower of a Wrecker within and brought he and his team home safely, Earthshaker transferred to the Wreckers with great optimism.
Now part of the Wreckers, Earthshaker was running on more dangerous missions, sometimes with his team, most were lone wolf or limited support from High Command. His last mission was intercepting a strong communication signal from the Decepticons about a potential target planet rich with energon. When he got there, he saw a small spaceship, an Autobot one that was unlucky enough to not have taken off during the exile aboard the Ark. Seeing as his home is gone, it was time for him to move on. And so, he ambushed the gathered Decepticons and took the ship for himself, he escaped into space.
Earthshaker never went to Earth, instead he scoured space itself, in search of Autobot refugees his brother and sister did go to Earth however. And now with Cybertron once again able to support life, and a new war raging for it. Will Earthshaker return to his comrades, his homeland. Or is the Wrecker's time for combat a long but distant memory?
Family ( Optional, some just have none ) :
Parents: Jackhammer and Silverspike Kyromus (Deceased)
Grandparents: Vexfist and Traxxa (Deceased during the Golden Age)
Siblings: Motorcross Kyromus, sister, eldest, Alive and well. Turbocharger Kyromus, brother, elder, alive and well.
Strengths :
MINIMUM of four bullets ( Full sentences required ).
- He's a tank, able to take hefty punishment.
- His warrior like nature will make him a valuable ally to have.
- His body is very strong, able to lift mostly everything.
- His tank form is heavily armored, making it a strong threat on the battlefield.
Weaknesses :
MINIMUM of four bullets (Full sentences required).
- Hotheaded, when angered Earthshaker becomes extremely hotheaded, and very difficult to handle, but in fights he becomes predictable.
- He is slow, so people with aerial forms or scout vehicles such as cars can easily catch up to him.
- His armor is a strength but also a weakness if one knows where exactly to shoot.
- Mess with anyone he cares about, he will face the threat no matter what limb he's missing.
Designation : Earthshaker Kyromus
Nicknames: Earth, The Breaker, Walking Fortress
Gender : Mech
Age : 40 human equivalent age.
Home Planet : Cybertron
Home City State [ optional ]: Kaon City
Faction : Autobot/Wrecker
Occupation : Veteren of the First Decepticon/Autobot war. Gladiator. Wrecker heavy expert.
Abilities : N/A
APPEARANCE
Optic ( Eye ) Color : Blue
Primary Paint Color : Silver
Secondary Paint Color [ Optional ]: Red
Third Color [Optional]: Black
Height: 36 ft
Features:
Please put two Bullet Points listing notable features, a picture will account for this part of the app.
• Earthshaker bears a rather noticeable scar going down his left optic, a scar that was gained after fighting a Predacon
• He is tall and bulky, a natural born fighter, a rather imposing form.
Alternative Mode:
Tank form
ARMOR AND WEAPONRY
Armor
Armor Description: Describe your character's armor. Bullet Point at least two notable features.
• His armor is rather bulky, built to take massive amounts of punishment, shrugging off most notable damage.
• The armor is made from Cybertron's most heaviest of metals, though past his outer plating and the more notable weakpoints are exposed.
Armor Perks ( optional ): [Limit of two] [Ex: Heavy Duty, x2 Thickness]
• Explosive resistant to some degree, Frag grenades won't slow him down too much. Missiles are stronger to use on him.
• Durability is this armor's strongest point, light attacks will do little against it.
Weaponry
There are a bunch of weapons listed here
Primary Weapon: MX-45 Energon Punisher
Description: Mounted onto Earthshaker's right arm, and becomes mounted onto his turret in tank form, this weapon is connected to Earthshaker's main energon line on his back, it fires energon infused bullets which break into its target, making it more effective against armored targets. It does have one drawback, once overheated Earthshaker will lose the ability to use his right arm until the weapon cools down.
Secondary Weapon: MX-34 'Pounder' Autocannon
Description: This is what his left arm transforms into, Earthshaker's pride and joy. The cannon fires 20mm of pure AP shells at his targets, this is often used as crowd control as it can decimate lesser armored enemies while also pounding some nice dents into heavy armor, he doesn't call it the Pounder for nothing. 10 shots before reload.
Other Weapons: N/A
Melee : Sword of Kyromus, Sheid of Iacon
Melee Weapon Description (Optional): The Sword of Kyromus was forged in the Golden Age by Earthshaker's grandfather, Vexfist Kyromus. A blade passed down from generation in the Kyromus warrior tradition. The Shield of Iacon was forged by Earthshaker himself after successfully defending Iacon from initial Decepticon attacks before the capital fell afterwards.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength :
How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
8
Intelligence :
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
4
Dexterity :
The grace in the character’s movement in both robot and alternative mode.
6
Speed :
How fast is your character in ALTERNATIVE mode! This stat doesn’t count towards a character in robot mode, but only in alternative mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
4
Endurance :
How much damage can your character take?
8
Firepower :
How much damage your character do by firing their weapons.
8
Accuracy :
How good is your character’s aim with a ranged weapon?
8
Melee :
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10
Tech Skill :
How good is your character with technology?
4
OTHER
Personality :
What is your character like? minimum of one paragraph (five sentences)
Earthshaker is a very kind soul, despite his rather questioned upbringing. He will not hesitate on throwing himself into the line of fire to protect people, a quality he still bears today. Outside of fighting, Earthshaker's kindness and casual nature flourish, he's the type to go to if someone needs to cheer up. When angered, Earthshaker becomes extremely hotheaded, although he isn't very quick to be angry.
Courage:
On a 1-10 numeric scale.
How long does it take for you character to figure out the battle just can't be won and runs away? The higher this stat is the more out numbered/out matched the situation will have to get before your character decides to run away.
9
Charismaa :
On a 1-10 numeric scale.
How likeable is your character? How much pull do they have with other people with just their charming personality and chat up lines? Note this should be based on your own, personal, ability to pull people over to your side.
10, Very kind and confident
History ( Optional as some like to make it up as they go along ) :
What’s your character’s past? minimum of one paragraphs (five sentences)
Born before the first war for Cybertron which rendered it dark for eons, Earthshaker grew up within Cybertronian nobility in Kaon, the Kyromus family name had rung a few bells when it was found that Earthshaker would be the youngest warrior in their name, born to Jackhammer and Silverspike Kyromus. They begun his training to become a gladiator at a young age.
In time, Earthshaker saw what his so-called nobility would become when Megatron returned to Kaon after his political campaign, the young mech at the time became inspired by his words, and trained even harder to be a gladiator.
However when the war broke out between the Decepticons and Autobots, his brother, Turbocahrger who sympathized with the Autobot cause earned the negative attention of the Decepticons, and one day, after patrol, the two brothers returned home to find both their parents dead at the hands of Decepticon assassins, disgusted by Megatron's betrayal. Earthshaker too donned the Autobot insignia, pledging himself to fight the Decepticons and avenge the loss of his parents. The war did not divide the rest of his family though. He had his siblings, Turbocharger and sister Motorcross standing by him.
One particular battle earned Earthshaker respect from his peers, The Battle of Hydrax Caverns, after learning about a potential flanking maneuver by the 'cons, Earthshaker led a small squadron of interceptors to stop them from doing so. This victory earned Earthshaker a spot on the Wreckers, the mech who found him, Gearchange saw the spark and firepower of a Wrecker within and brought he and his team home safely, Earthshaker transferred to the Wreckers with great optimism.
Now part of the Wreckers, Earthshaker was running on more dangerous missions, sometimes with his team, most were lone wolf or limited support from High Command. His last mission was intercepting a strong communication signal from the Decepticons about a potential target planet rich with energon. When he got there, he saw a small spaceship, an Autobot one that was unlucky enough to not have taken off during the exile aboard the Ark. Seeing as his home is gone, it was time for him to move on. And so, he ambushed the gathered Decepticons and took the ship for himself, he escaped into space.
Earthshaker never went to Earth, instead he scoured space itself, in search of Autobot refugees his brother and sister did go to Earth however. And now with Cybertron once again able to support life, and a new war raging for it. Will Earthshaker return to his comrades, his homeland. Or is the Wrecker's time for combat a long but distant memory?
Family ( Optional, some just have none ) :
Parents: Jackhammer and Silverspike Kyromus (Deceased)
Grandparents: Vexfist and Traxxa (Deceased during the Golden Age)
Siblings: Motorcross Kyromus, sister, eldest, Alive and well. Turbocharger Kyromus, brother, elder, alive and well.
Strengths :
MINIMUM of four bullets ( Full sentences required ).
- He's a tank, able to take hefty punishment.
- His warrior like nature will make him a valuable ally to have.
- His body is very strong, able to lift mostly everything.
- His tank form is heavily armored, making it a strong threat on the battlefield.
Weaknesses :
MINIMUM of four bullets (Full sentences required).
- Hotheaded, when angered Earthshaker becomes extremely hotheaded, and very difficult to handle, but in fights he becomes predictable.
- He is slow, so people with aerial forms or scout vehicles such as cars can easily catch up to him.
- His armor is a strength but also a weakness if one knows where exactly to shoot.
- Mess with anyone he cares about, he will face the threat no matter what limb he's missing.