Post by Gearchange on Aug 28, 2017 23:41:39 GMT
BASICS
Designation : Gearchange
Nicknames: Gears, Geary, Gear, GC.
Gender : Mech
Age : 67,500,000 years old (35'ish human mentality)
Home Planet : Cybertron
Home City State [ optional ]: Iacon
Faction : Autobot (Wrecker)- Eukarian Allied
Occupation : Wrecker - Special Operations
Abilities : City Commander Armor
Ability Description ( optional ) : Gearchange's power armor comes in the form of a trailer which can transform around its user to gain an edge in combat. The main bulk of the armor forms legs, arms and flight tech, whilst providing him with added firepower in the form of a surface to air missile array. The City Commander can also be used as a mobile base of sorts in vehicle mode, offering missile support. However its primary function is to give its wearer enhanced combat power.
APPEARANCE
Optic ( Eye ) Color : Blue
Primary Paint Color : Black
Secondary Paint Color [ Optional ]: Chrome/Gold
Third Color [Optional]: Orange
Height: 30ft
Features: References
Alternate Reference / Battle Armor/ weapon
Vehicle Mode:
ARMOR AND WEAPONRY
Armor
Gearchange's armor is comprised of a titanium and cybertronian alloy in a matte black or chrome/grey finish. More vital areas have been reinforced a little more to provide protection from long range and blast damage.
The torso is the most protected to defend against direct strikes and powerful blasts to the spark chamber and stabs to the midriff/TCOG, The Backplate on Gearchange has reinforcements to protect from attacks from behind, but also to house his arsenal of weapons, primarily his Hellfire Gattling Gun and Jet-Sledge.
Legs, pedes and arms are also protected with an armour a little lighter to allow mobility but maintain toughness and endurance in battle, allowing him to defend himself in hand to hand combat or block a blunt instrument.
His shoulder plating is one of the more reinforced areas to prevent long range attacks aimed at disabling arm movements. The most iconic feature of the wrecker's shoulder armour is the large Titanium spikes which adorn the grey shoulders of the warrior mech. These tough spikes are tough to allow Gearchange to potentially gouge or skewer/trap enemies in a shoulder barge should anyone dare get close.
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To adapt to a rougher, hostile and gravity intense Eukaris, Gearchange modified his armour to adapt. most notably are the adaptations to his pedes, which have been fitted with stabilisers to assist in moving on a planet with a slightly stronger gravity. Other armour pieces can be applied and removed at will, most notably are the chest pieces, cuffs, knee pads and shoulder guards, which regularly see usage. This however restricts his ability to use the City Commander Battle Armour.
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Weaponry
Primary Ranged Weapon : Hellfire Gattling Laser Gun
Description : The Hellfire or Rainmaker is an Automatic Rotary Chamber Laser Gattling Gun, high energy rounds are launched at an alarming rate. The energy is exerted as an orange light from the top most chamber, each chamber passes the trigger mechanism which allows the Hellfire to launch a high energy round.
This weapon can be held under one arm, or with both arms, with one holding the back to support it. This allows more stability when used at higher speeds or higher powers.
Hellfire laser rounds use a lot of energy, and much like a ballistic minigun, requires cooldown after extended use. However its high damage output can crumble and penetrate domestic walls and weak armor or barricades. Perfect for siege tactics and laying down cover fire.
(1 Post/Turn Cooldown)
This weapon is stored in Gearchange's back compartment and can be withdrawn at any time.
Secondary Range Weapon : Twin Gauss Bolter Semi Automatic Gun
/ w. 1200RPM Chainblade Extension
Description : The Gauss Bolter is a Semi Automatic Rifle designed to fire ballistic rounds. Brass Shells are fitted with a heavy metal core and are fired at high speed to pierce armor. The gun itself is designed to be fired in short or long bursts at the squeeze of a trigger.
The weapon is designed to be held in the servo with most digits gripping a squeeze trigger allowing the thumb to flick a control switch which controls the fire rate. A button above the squeeze trigger deploys a chainsaw like appendage, which can reach speeds up to 1200RPM and can become very hot.
Designed to be held in one servo, Gearchange carries two enabling him to fire from the left, right or both.
Its high fire rate often means that clips are eaten up fast, a magazine cartridge carries 120 rounds, however a belt feed can also be used which links from Gearchange's cuffs into the bottom of the cartridge. The whole cartridge is launched so nothing is wasted. Each shell carries propellant which launches the shell towards its enemy.
A specialised loading bay allows for specialised shells to be loaded into a secondary chamber, allowing for an alternate round to be deployed. These alternate rounds are Rocket Propelled Grenades which explode upon impact.
The Gauss Bolter is fitted with a laser guidance system and a Chainsaw Appendage. Gearchange stows the Bolter in a compartment in part of his leg and can be deployed into his servos through a magnetic gripping system.
The Jet-Sledge
Gearchange's primary melee weapon, the Jet Powered Sledgehammer features a hammer like appendage, an impact plate on one side (See image above) with the assistance of a jet thruster on the back to provide thrust, the hammer is mounted on a retractable staff. This weapon is stowed on Gearchange's back and can be deployed at any time.
Designed to knock down walls, knock back enemies, bludgeon and stun with a heavy slam to the ground. Its a large F'ing hammer what's there not to like!?
Energy Shield
Although its not a weapon, this energy shield is used to protect Gearchange from close up combat damage and long range attacks for a short duration. Mounted on his left arm's gauntlet it can be activated to provide protection for a short duration, forming a transparent orange barrier in front of Gearchange. When damaged it begins to break and takes time to regenerate.
(2 Post/Turn Duration - 3 Post Cooldown)
Missile Launcher / RPG (City Commander Weapon)
Used to take down flying enemies or barrage from a distance, the City Commander Power Armor houses this weapon and can be detached from the trailer itself if Gearchange is not already equipped with the power armor. Gearchange can hold it one handed slung over his shoulder or with both hands for accuracy, when in the City commander mode it is mounted onto his right arm.
It can hold up to 4 missiles in each bay, firing each at a timed interval for a spread of blast damage.
(1 Turn Reloading Phase)
Other Weapons :
Twin 80mm Barrel Shotguns Pump Action - Two twin barrel shotguns which form the pipes on his vehicle mode, can fire both rounds at once for scattershot damage, holds a limited clip before needing to reload, often used in a close up situation.
Twin Shoulder Mounted Automatic Guns - Two guns which can extend from his shoulders, aimed by turning his body. Also form part of his vehicle weaponry at the front. Used in close combat, but primarily used for vehicle mode chases.
Wrecker Grade Blaster [Multi-tool Cuffs] - Standard laser blasters with a higher damage output, energy pellets are a blue hue. Pretty standard weapon.
Sonic Cannon [Multi-tool Cuffs]: A Disruptive weapon which bends air to form a small sonic boom, an ammunition cartridge is depleted each time this attack is used, however it is more effective with a punch attack rather than at distance. This weapon has limited uses and is only useful in hand to hand combat. (4 Uses each with a 1 turn cooldown in fights)
TOOLS - MISC
Wrecker Grade Explosives, a Grenade which can be set to explode at a timed interval or on a trigger detonation.
Blades: A set of blades which can appear over his wrists, for hand to hand combat experiences.
Computer HUD: Visor allowing him to run several modes from targetting HUDS to EM or Heat Signatures. Used with his City Commander Mode and keeps an eye on Weapon Ammunition.
Magnetic - Gravity Couplers : Allowing him to attatch to metallic objects, in most situations these are used in space walks and space combat. Gearchange has also adapted his pedes with a boot and leg modification to adapt to Eukaris's gravity.
Jet powered fists: above his elbow/wrist is a small thruster allowing for a fast impacting punch.
Alternate Mode Loadout
Primary Weapon : Twin Grenade Launcher Turret.
Description : A retracting turret which is stowed on the top of Gearchange's Cybertronian vehicle mode, 360 Horizontal rotation and 45 degree vertical movement. Useful in clearing rubble and dispersing enemies.
Secondary Weapon : Front Mounted Automatic Guns
Description : A set of guns which appear from the front of his vehicle mode which provide ballistic backup in linear assults. This weapons system also appears as a set of shoulder mounted weapons in Gearchange's robotic form.
Gadget : Grappling Line
Gadget Description : Coming from his days in construction and hauling, he can use a grappling line to tow other vehicles, bring a structure down and act as a winch to raise or lower people.
Abilities : Trailer Hitch / Battle Platform
Abilities Description : Gearchange's vehicle mode was modified early on to allow long distance hauling across Cybertron and on Eukaris, used in stealth missions and covert operations also used Gearchange's vehicle mode, carrying vehicles akin to Car Carrier.
However Gearchange's primary function for the towing hitch would soon come in the form of a state of the art battle platform designed to serve in the frontlines of war. Providing a Missile Array capable of reaching long distances and raining explosives upon the enemy. form of a long black trailer retrofitted to contain armored limb enhancements and later flight gear to provide Gearchange with added support and defence.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength : 8Intelligence : 7
Dexterity : 5
Speed : 5
Endurance : 7
Firepower : 7
Accuracy : 7
Melee : 7
Tech Skill : 7
OTHER
Personality:
In battle Gearchange's will to continue fighting and his endurance is not to be taken lightly, he will not cease to fight until the end or until he has to. His anarchaic and chaotic side can appear often when using his heavy weaponry to spray down his enemies in orange rain. He likes to show off his toys and especially when he gets to share them with the Decepticons, but his reliance on them may also be his downfall if he works alone.
His "family man" nature puts friends and family first over others and often or not there is a fine line to cross when threatening them. He works better when allied with Wreckers and prefers to be up close and personal with his enemies.
Gearchange does not back out from a challenge, be it a fight or if something needs tuning up. He will always be there to lend a servo and provide help to those who need it.
Courage: 8
Charismaa : 8
History:
Gearchange was a well riser, emmerging from the well of allsparks in the dying embers of Cybertron's era of peace, chosen to work on construction he sought to better himself and train to become a guard. After becoming service to the Iacon Halls he soon rose through the ranks and Became a High Guard, gaining knowledge from the occasional visit to the archives and listening on council meetings, it became clear to him that a possible civil war was looming over the planet.
As the unrest began, Gearchange was assigned to bodyguard a visiting ambassador from the planet of Eukaris, Feenixfire Lockheart. Keeping the Eukarian from trouble and away from conflict was easy enough. However when the Decepticons eventually gained power, Eukaris sent backup to assist in the war efforts. During the war efforts Ultra Magnus gained command of the wreckers and a faction of the Eukarian Warriors, which resulted in Gearchange and Feenixfire joining them. Gearchange met up with old friends and soon forged a formidable team.
He soon put his technology prowess to good use and began working on upgrades for his High Guard weaponry with the assistance of a mentor to the wreckers, as he and Feenix joined the war efforts they began to form a strong friendship, which soon turned into a relationship as Feenix sacrificed herself to protect the wrecker. Once the Eukarian had recovered, Gearchange fought again with the wreckers along side his Eukarian allies until they were recalled. Gearchange staying with the wreckers until the Arc and the Autobots could continue safely.
Departing from Cybertron with the Wreckers, Gearchange agreed with Feenixfire that a new Bodyguard would be assigned to the Eukarian Ambassador and protect her from any threats, this... was in the form of Whirl.
Gearchange continued to roam space with the wreckers until he was called to Eukaris, learning that Feenix was carrying. Upon arrival to the Homeworld of Feenix and the Eukarians, Gearchange was greeted by an angry father and a mother who was unsure of what to do with the new outsider. Gearchange eventually proved to the family he was a suitable suitor to Feenix through a series of Trials, where he found himself questioning his purpose on the planet. He knew he had to stay on the planet and became an honorary citizen of the planet, resuming his engineering and weaponsmithing crafts for the planet, not long after, the arrival of Burnout and Wildfire was celebrated.
Gearchange soon settled in and began adapting himself to Eukarian's environment, learning more about their language, culture and fighting style, he was saddned when his ally Whirl left the family and the planet after a series of mishaps, a self exile of his friend however didn't mean his family would cease to communicate, but communications in the later years began to cease and care packages never arrived.
His family now grown and nearing trials, Gearchange looks to Cybertron after a mysterious energy was emanating from the planet's core. Would this mean war would soon return to the planet he calls home?
Family ( Optional, some just have none ) :
Merged with: Feenixfire (alive)
Children: Wildfire , Burnout ( Daughter and Son Respectively)
Close Friends: NitroGear (Battlebrother and Long time Friend), Sabre (Battle Brother, Condition Unknown), Earthshaker (Battle Brother), Whirl (Friend of the Family)
Strengths :
Wrecker Training, Gearchange finds strength with friends or wreckers from his past, he prefers working alone but will never refuse a wrecker's servo in battle.
Engineering Prowess, Gearchange has collective engineering knowledge from working with the wreckers. He restored the armory onboard the arc and frequently tinkers on his City Commander Power Suit
Quick thinking and always has a plan, if it includes engineering solutions to end a conflict in the warzone or coming up with an escape plan, he will always try and execute it.
Gearchange will rally his allies in combat, he doesn't back down from a fight and neither should his allies!
Weaknesses :
Gearchange's ego tends to get the better of him in combat, his narcissism in the base can be irritating. But when you're a wrecker you're just that good to ignore the looks of disapproval.
Gearchange tends to work alone, wreckers never call for backup! He doesn't play ball with others, especially if they're authority.
Family, one way to get Gearchange to co-operate or all riled up. Gearchange won't hold back.
Reliance on the Power Armor, it is designed for combat. However in extreme situations when his suit is otherwise disabled. Gearchange does not have the added edge in battle making him more open to attacks.
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
The Decepticons had pinned the wreckers to a series of ruined buildings, surrounding them and bombarding them on sight. Gearchange was close to a wall, his back facing to it, by his side was his trusted Hellfire cannon.
"There's too many of them, Megatron's army is closing in, we can't hold this point forever" Called one of the Autobots.
Many of the autobots looked around, were these wreckers really meant to save them? The wreckers laughed a little, Gearchange took out a Cy-Gar, clicking his digits to make a spark.
No one said anything about holding this point, we're here to get you out.
The Autobots looked confused, how exactly would they do that.
"Get us out? You're here with us! We're trapped in these ruins and you think now is a great time to light a Cygar?"
Gearchange looked back to the Autobot soldier, putting the cygar between his denta and then inhaling, blowing a little smoke out the other side of his mouth. In his other hand, was a small detonator which he had concealed.
We're not trapped here with you... they are trapped here with us, when I give the signal we are going to blast our way out of here.
"With what?"
With a press of the button, there was a chain reaction of explosions, the approaching decepticon armada halted as part of their division had just exploded, from out of the smoke and rubble came the rain of orange hellfire and ballistics, a wrecker frontline charging towards them and following them were several Autobot soldiers, charging out in their vehicle modes at full speed. Gearchange maintained a manic grin as he let his gattling gun press back against the foot soldiers of Megatron's armada.