Post by Deleted on May 1, 2017 23:31:27 GMT
BASICS
Designation : Strike
Nicknames : The Doc
Gender : Mech
Creation Type : Constructed Cold
Spark Type : Isometric Negative
Age : 26
Home Planet : Cybertron
Home City State [ optional ]: Uraya
Faction : Decepticon
Occupation : Medical Officer/Mnemosurgeon/Chemical Scientist
Personality :
Strike is a mech who would rather not do his job, especially if he is needed to use his Mnemosurgeon abilities. At first the mech started off working in the Institute but when the war broke out, Strike was quick to join the Decepticon ranks so he could be free from his job at the Institute. At first, Strike was glad he made the decision, but as the war raged on, the Decepticons changed and so did his faith in the cause. He would've left a lot sooner, but only one obstacle stands before him, preventing him from defecting. The Decepticon Justice Division. If Strike were to defect, he would be as good as dead. So he's stuck around, repairing anyone that walks into his workshop.
APPEARANCE
Optic ( Eye ) Color : Cyan
Primary Paint Color : Blue
Secondary Paint Color : Black
Tertiary Color : Red
Height : 21 Feet
Features:
Alternative Mode:
EQUIPMENT AND ABILITIES
Weaponry :
Gearshredder
> Built into Strike since the war on cybertron. At first Strike used it for self defense as he fired the gears from around corners. Strike later started to use this weapon as a buzzsaw, to open up his patients during surgery.
Null-Ray
> Can freeze the average Transformer for a short time by stopping their energon flow within their body and could even put them in temporary stasis. Less effective than it's primary weapon version.
Thermo Energon staff
> If Strike is too lazy to go get anesthetic, he would use his staff to shut up any patients that are complaining about the pain during surgery.
Gadgets :
Mnemosurgery Needles
> See abilities
Concealed Medical Equipment
> Strike's body contains various tools of medical equipment that can extend out of his arms. The equipment ranges from scalpels, tweezers, scanners etc.
Abilities : Mnemosurgery
Ability Description ( optional ) : "Mnemosurgery is a technique by which one Transformer can enter the mind of another, viewing the subject's memories and giving the mnemosurgeon the ability to "edit" said memories, even to the point where the subject's personality is completely rewritten. The procedure is accomplished via spikes extending from the mnemosurgeon's fingers, which are typically inserted into the subject's neck. The surgical scars fortunately only show up under ultraviolet light. Mnemosurgery can sometimes lead to surgeons experiencing flashbacks—reliving inherited memories from the minds they've worked on." - TFWiki
TECH SPECS
Strength : 6
Intelligence : 8
Dexterity : 5
Speed : 7
Endurance : 6
Firepower : 7
Accuracy : 7
Melee : 6
Tech Skill : 8
OTHER
Strengths :
MINIMUM of thre bullets ( Full sentences required ).
- As Strike is a medical officer, he knows the basic medical skills to fix up a transformers wounds and get them back into the battlefield.
- Even though Strike has a weakness for accepting deals for rewards, but he has his limits. Anything that would be to run into the mist of a large scale battlefield would not happen.
- Having fear of changing factions due to him knowing the DJD and what they do, Strike would normally not disobey any commands that have been given to him by his leader. He values his life greatly.
Weaknesses :
MINIMUM of three bullets (Full sentences required).
- Even if Strike is a surgeon, he cannot seem to be able to fix the endoskeleton structure of a transformer. It is beyond his level of skill
- He can get lazy at times when fixing fixing up wounds. As an example, if someone's arm is almost detached from their body, Strike would simply force it back in, painfully. Saving him time.
- If Strike were to be forced to go into to a large scale battlefield, he would have to be shielded by a wall of heavy gunners. He is someone that not fair well if he was on his lonesome.