Post by Jehnso on Aug 29, 2016 13:54:20 GMT
BASICS
Designation : Jehnso the Silence. Mostly goes by ‘Silence’
Nicknames: Telgithis, Jen, Silly
Gender : Mech
Faction : Autobot
Occupation : Assassin-in training. Very good at infiltration.
Personality :
Jehnso is believed to have taken an oath of Silence. Only this oath of silence must have truly been an odd one, considering that he still speaks. However, when he is speaking, it is not his own words. He speaks by reciting poems, riddles, ancient scripts, and verses from songs or stories. He expresses himself like this with relative ease. His emotion isn’t ever something concealed, and sometimes it is quite clear what expression he has behind his mask.
Jehnso isn’t shy. Surprisingly, he is not scared about revealing himself, or walking casually through hallways. Shadows can be worn like a second skin. Jehnso often tries to hold himself to the same standards he mightexpect of others,, usually causing him to do a few foolish things out in the battle.
APPEARANCE
Optic ( Eye ) Color : Unknown
Primary Paint Color : White
Secondary Paint Color[Optional] : Sable Black
Third Color[Optional] : Small accents of cyan blue.
Height : 22 ft
Features:
Jehnso is a thin bot, only reaching about 20 feet. He is extremely young for an assassin, and anyone could easily tell even with his armor on that he’s a very young mech, and could have likely just entered the war. His face is concealed by a very simply designed mask though. It is much like a skull, without a jaw-bone and without indicators for teeth or a nose gap where something such as a nostil would peak through. The mask is completed smooth, without anything jutting out of it. The only thing that doesn’t seem to be the one shape of the main part of the helmet is two ear pieces that subtly represent where Jehnso’s audios would be. His mask has two vertical slits for his optics to peer out, though it would be a fools judgement to not think that a hardy glass doesn’t protect his optics from the weather.
His build is similar to a scouts, with many assassin like twists. His colors scheme is mainly white, with small black insignias of a representation of the yin-and-yang. His armor has small slits in it where his armor connects to other smaller layers for flexibility’s sake, and some of the under workings of the armor are flat out revealed in some slits. He strides with some of the life and naïve motion of a rookie, his obedience childishly faithful, as he seems to give little thought to what he’s doing. Any one would know from the fine finish and almost unscratched manner of his armor he’s a newbie.
He also has broad Conical Hat cast over his helmet, which suspiciously looks like it could be used for a shield.
Alternative Mode:
Has yet to scan one.
Equipment and Abilities
Weaponry :
Jakkichro:
A sword that was forged for only aggressive means, this blade was made for both quick assassin precision attacks and heavy duty fighting. It’s metals are alloys that are extra ordinarily tough. The blade itself it made to pierce any hide. Double edged blade can be made to super heat, lighting the metal so it can slice deeper into any victims armor. This blade specializes in biting through explosive and bullet resistant metals.
Theses sorts of alloys are exactly what the blade can tear through with seemingly graceful effortlessness. However, with power comes weakness. Jakkichro is made brittle by harsh cold weather, and is not ideal to use in climates with glaciers.
Ockjah:
His bow. Where as Jehnso is not well trained with guns, he couldn’t be a better bows-man. Jehnso’s accuracy is miraculous with his weapon, he is capable of whistling his arrows through the air to knock other ones, and can land an arrow just about in the center of any target, whether it’s moving or holding still. His bow is compound, able to shoot arrows through the wind at 500 meters per second. The arrows are like piercing rounds of a gun, and like spears, they pierce armor. Ockjah is no weapon to be underestimated. Unfortunately, she is a fragile tool, and though she can fire arrows quickly, she cannot take too much bullet fire or explosive damage. She is an assassins’ tool after all.
The actual arrows vary in their specialty, anything fro a highly cluster grenade arrow to an arrow that releases a small tracking device upon a target.
Conical hat :
What Jehnso wears upon his head does double as a shield. It’s metal is thick, made of extraordinarily tough metals. It block many things quite excellently, and has another purpose: it can be thrown like a disc. Other than that, it is a fine hat that Jehnso is most often found wearing.
Gadgets :
Grappling hooks:
Within each gauntlet wrests a grappling hook, with especially long range. The cables of the grappling hook are quite resilient to melee weapons, and can be used as whips.
Camouflaging tech:
Jehnso’s armor can achieve complete transparency, not leaving a trace or a blurr of his figure that other cloaking devices might. His armor also cools or heats his systems to match the surrounding areas temperatures, so that he is as undetectable as possible. (takes two posts to blend in entirely heat temperature wise).
Bio acoustic jammer:
Jehnso has a built in his helmet that allows him to misguide any sonic means of locating him, by creating ultrasonic clicks in response to any means of echolocation. This system is not automatically online, or perpetually online, but it can be put online, as to prohibit anyone with means of echolocation of detecting Jehnso.
Abilities :
Listed.
OTHER
History
Rumors suffocate any truths when it comes to Telgethis. What he was is not known. Few know he even exists. The scant information there is on him constantly bare three tales. (( OCs are allowed to automatically know any of these stories.))
1 :
Caminus is a world where femmes and mechs paints their faces, or wear masks for their rituals and for their customs. Often times they are faithful believers of Solus Prime, and whatever artifacts she forged. Once, a branch of the highest ranking memebers in the Caminus society believed that Solus Prime’s artifiacts needed to be found, and that with these, there was a secret to resurrecting her. A madness and obsession had taken over their processors. With their wealth and authority, they arranged for a great ship to be built to find their goddesses gifts to the universe. With such a hefty destiny ahead of them, the explorers requested for guards. The now self-prclaimed prophets had been working in secret with one another for some time, and with that time, they were able to form an organization of assassins forever dedicated to Solus (and their will). These guards would see to it the ship was never successfully raided or captured. They would double as mechs and femmes holding the explorers accountable, in case the explorers had a change of heart, orceased to believe their funders thoughts to no longer be credible. The assassins themselves could take over the mission if necessary. However, the best navigators and captains needed to first be given enough time to set courses and give coordinates.
Thus, the Ship was off on its adventure.
Sure enough, seeds of doubt soon were planted and grew among the crew, and one by one, after their use was deemed null, they were removed from the land of the land of the living. The crew weren’t thick though, and soon discovered the treachery of their own guards. A fight for control ensued. After a grueling battle, the crew won, and the defeated assassins were rearranged to be killed for their murdering. The youngest of the assassins broke loose of his restraints. He was about to release his brethren when the crew fired shots at him, causing him to turn around, running for his life. In a desperate scramble, he made it to an escape pod, escaping. It is said that from then on he took an oath of silence, in shame that he was incapable and too cowardly to rescue his companions. He never returned to Caminus either…trying so very hard to start a new.
Thus, the Ship was off on its adventure.
Sure enough, seeds of doubt soon were planted and grew among the crew, and one by one, after their use was deemed null, they were removed from the land of the land of the living. The crew weren’t thick though, and soon discovered the treachery of their own guards. A fight for control ensued. After a grueling battle, the crew won, and the defeated assassins were rearranged to be killed for their murdering. The youngest of the assassins broke loose of his restraints. He was about to release his brethren when the crew fired shots at him, causing him to turn around, running for his life. In a desperate scramble, he made it to an escape pod, escaping. It is said that from then on he took an oath of silence, in shame that he was incapable and too cowardly to rescue his companions. He never returned to Caminus either…trying so very hard to start a new.
2 :
In the archaic days of Cybertron, a suit of armor was forged. It was designed for the ultimate assassin, whoever was worthy of wearing it would find him or herself outfitted with nothing short of the best equipment of that time. The suit was carried throughout the generations of Cybertronians, some wearing it, but always returning it. Assassins are quick, nimble, and intelligent, however, they never last for long. A good assassin knows when he or she no longer has the capacity to continue their job, due to age or sickness. The suit was returned, a permanent wearer was never found. The suit soon became too precious for that, as it was continually upgraded with state of the arc technology.
One day it was time for an assassin named Telgethis to give the suit up, his time with it up. He was to follow through with one last mission, before he surrendered his position and the suit. Telgethis was old though. He was a mech who’d worn the suit the longest, and now, he pushed himself to the limit one last time. Due to his age, he stumbled in his mission, and he was caught red handed by the Iacon secret police. According to the Knight leading them, if a mech had taken lives, Justice demanded that he gave his life. Telgethis was handed over to the government accordingly, where he was tortured for his past doings.
His suits abilities were disengaged, and he was allowed to wear it only to display to him and any other assassins who dared to bear it that the suit could not protect them from the wrath of the government. When they knew he would die, Telgethis was thrown into the streets of Kaon, where he was to leak and rust until he offlined. The organization who kept the suit in good condition found him. The suits one of a kind power cells were comrimized, and it’s wearer was dying. There was only one way to save him. Scientists melded Telgethis’s spark into the suit, repairing it with his own power, and letting his own soul keep the suit’s unique functionalities online. In return, he was allowed to live. Now that assassins no longer desired to wear the suit, the organization brainwashed and forced potential assassins into the suit. Telgethis would be the AI within it to educate them. One day, a gifted mech named Jehnso was offered the position that he had been trained for all his life. He didn’t refuse.
One day it was time for an assassin named Telgethis to give the suit up, his time with it up. He was to follow through with one last mission, before he surrendered his position and the suit. Telgethis was old though. He was a mech who’d worn the suit the longest, and now, he pushed himself to the limit one last time. Due to his age, he stumbled in his mission, and he was caught red handed by the Iacon secret police. According to the Knight leading them, if a mech had taken lives, Justice demanded that he gave his life. Telgethis was handed over to the government accordingly, where he was tortured for his past doings.
His suits abilities were disengaged, and he was allowed to wear it only to display to him and any other assassins who dared to bear it that the suit could not protect them from the wrath of the government. When they knew he would die, Telgethis was thrown into the streets of Kaon, where he was to leak and rust until he offlined. The organization who kept the suit in good condition found him. The suits one of a kind power cells were comrimized, and it’s wearer was dying. There was only one way to save him. Scientists melded Telgethis’s spark into the suit, repairing it with his own power, and letting his own soul keep the suit’s unique functionalities online. In return, he was allowed to live. Now that assassins no longer desired to wear the suit, the organization brainwashed and forced potential assassins into the suit. Telgethis would be the AI within it to educate them. One day, a gifted mech named Jehnso was offered the position that he had been trained for all his life. He didn’t refuse.
3 :
An older sibling was looking out for his little sister. They lived in Aquatron, the ocean world. In order to make a living, He dove into the depths of Aquatron, where he would collect rare sample of energon in the murkiest of caves. It was a dangerous and lucrative trade. The deeper he went, the larger and hungrier creatures were, and the more of a mind set they had of killing him. But He was young, He had his sister to look after, and he was one of the fastest swimmers in his city. He got the energon samples, He came home and fed his sister. He loved her dearly, and the money he made was enough to pay for education and their residence. His sister looked up to him, but her gift was not in swimming, rather, it was in art. She dreamed, she created, and she showed her brother what she had created when he came home, no matter how much he lightly scolded her about her bed time.
She believed her brother to be a hero, and so she drew of heroes. She basked in her own drawings, her own small world she had created for herself to pass the time when her brother was around she began to wish she was one of her heroes. She had been the author of all her stories, and since her brother had always made it home alright, her heroes had always lived happily ever after.
Before her brother went out one day, she made up her mind to follow him. He had always told her of how his job was hard, but she had always known heroes conquered what was difficult. So she followed him. He caught her halfway to his favored caves, but figured it was too late. She persuaded him that she would be fine, told him of her dreams. He had noticed her discontentment growing over the days, and decided to show her what it was like. He expected a close call to come, so he decided to set one up before a real one came, so she would realize that she was not ready for this. The sister was not fooled.
In realization he had tried to trick her, she angrily swam deeper than he warned her. She was out of his reach when she was eaten, predictably. The brother swam away. The brother knew he no longer had the kind of adrenaline to make it out alive anymore, for his purpose of living was gone. All that remained of his sister was her sketches. He poured overt them, deciding what to do with the rest of his money. If he was to do anything, he needed to know he was doing it for her somehow, if he was to fuel his vigor. He looked at her drawings.
Basing a thinly laid out suit on various elements of her concepts, her brother went into any business that a young mech’s energy could be dedicated to—he found he had a lust for this action, an addiction for the thrill of life and death, as it reminded him of his days with his sister, especially when he was wearing what she had thought up of. Eventually—the young mech found an appetite for being an assassin. The young one couldn’t have fit the job better. He had nothing to lose, yet he did his job as if he had. He donned the name ‘Jehnso’, as his new and permanent alias.
She believed her brother to be a hero, and so she drew of heroes. She basked in her own drawings, her own small world she had created for herself to pass the time when her brother was around she began to wish she was one of her heroes. She had been the author of all her stories, and since her brother had always made it home alright, her heroes had always lived happily ever after.
Before her brother went out one day, she made up her mind to follow him. He had always told her of how his job was hard, but she had always known heroes conquered what was difficult. So she followed him. He caught her halfway to his favored caves, but figured it was too late. She persuaded him that she would be fine, told him of her dreams. He had noticed her discontentment growing over the days, and decided to show her what it was like. He expected a close call to come, so he decided to set one up before a real one came, so she would realize that she was not ready for this. The sister was not fooled.
In realization he had tried to trick her, she angrily swam deeper than he warned her. She was out of his reach when she was eaten, predictably. The brother swam away. The brother knew he no longer had the kind of adrenaline to make it out alive anymore, for his purpose of living was gone. All that remained of his sister was her sketches. He poured overt them, deciding what to do with the rest of his money. If he was to do anything, he needed to know he was doing it for her somehow, if he was to fuel his vigor. He looked at her drawings.
Basing a thinly laid out suit on various elements of her concepts, her brother went into any business that a young mech’s energy could be dedicated to—he found he had a lust for this action, an addiction for the thrill of life and death, as it reminded him of his days with his sister, especially when he was wearing what she had thought up of. Eventually—the young mech found an appetite for being an assassin. The young one couldn’t have fit the job better. He had nothing to lose, yet he did his job as if he had. He donned the name ‘Jehnso’, as his new and permanent alias.
Strengths :
*Silent with a thousand tongues
Unlike most assassins, Jehnso knows a grand variety of languages, anything from Primal vernacular to predicon tongue, or even Quintesson runes. He is an excellent translator, and can easily translate most varieties of different languages. He usually keeps this to himself. He is capable of reading any message in milliseconds, he is able to complete any books or data files within minutes. Reading is also a great past time of his. At times, friends can find him in the archives.
*Self control :
For some reason or another, Jehnso has techno-organic technology within him. Strands behind his armor act as extra stimuli, allowing him to control his body more fluidly, and allowing his body to respond quicker. Due to not only superbly designed armor, but what is within his systems, he is incredibly agile and flexible. No position is too difficult for Jehnso to slide into and hold with great discipline.
*Handy man:
Jehnso is extremely gifted when it comes to hand to hand combat, is trained in several different martial arts, and uses techniques from each, depending on what or who he’s fighting. He depends on his nimbleness and quick wittedness as edges in a fight, and sometimes tries to think several steps ahead before engaging anyone.
*Water isn’t my Achilles heel
Jehnso’s armor is completely water proof, and he quite capable of swimming, or engaging in combat underwater. Jehnso can dive skillfully, and navigate in the depths just fine. He is not one who should be going more than three miles underwater though. His armor cannot withstand too much pressure from oceans.
*Not a sound
Jehnso’s body was first designed to make very little noise. Covering that under a layer of armor are interwoven thin metallic fibers that dampen any further sounds. The result of these two aspects is a completely silent machine, incapable of his body making any audible whistles, hums, or creaks.
Weaknesses :
*Easily poisoned
Jehsno has techno organic inner workings which are extremely experimental state-of-the-arch. While this results with his cybertronian reflexes honed to their pique, he’s able to catch deadly diseases much easier(and is killed by them much easier as well), such as rust plague, and any disease has a more devastating effect on him. He can catch some organic sicknesses as well unfortunately for him, and he requires very highly trained doctors to attend to these. Poisons are something that can easily overthrow him, and something he must perpetually be wary of.
*Light
Jehnso is very light by his chassis class types standards. While he is strong as well, he has less weight than most his size. A powerful blow or impact can have more penalty than it otherwise would have on someone his size. As a result of this he receives damage more easily form attacks with more momentum.
*Didn’t volunteer for the ‘Punching Bag’ occupation
Jehnso is an expert at infiltrating the enemy, at hiding, at stealth—he is lightweight, he makes no noise, and he is perfect for his job. That means that large consistent barrages of bullets and lasers aren’t healthy for him. Heavy laser fire batters his armor badly, and his chasis is not meant to take heavy beatings.
*Hard to fix
As mentioned in the top weakness, Jehnso requires skilled medics to repair him. This is true, for his insides are unlike others, with hints of techno organic matter, meaning that recovery from battle is difficult. Some damage can be more permanent to him, and in several ways he’s more ‘delicate’ than the average cybertronian. His systems are extremely efficient, but their balance is soft, and easily messed up.
*Curiosity killed the Jehnso
Jehnso is curious about many things, and finds that he must find answers. If he has a question on his mind, he can resist asking it immediately. How is mind works however is rather than just forgetting about a question, a question or thought will repeatedly interrupt train of thought, until he simply investigates whatever he was curious about for answers. This can get him into unthinkable trouble.
*Softy
If Jehnso isn’t sent on a mission to kill someone, isn’t told, or knows who he is speaking to, he is rather gentle. His conscience is strong, he is easily quiet and soft to anyone who he doesn’t think is an enemy. He lets his guard down easily around friends or neutrals. This allows enemies who specialize in deceit to easily fool him. He knows how to swing a blade, how to win in combats, but he’s still a bit of a rookie. If he otherwise has evidence or ample reason to be on guard he will.
SAMPLE RP
[Optional, some are new to RP and will grow as a writer.]
Note that a piece of your history, your journey to Earth for example, could be used.
Note that a piece of your history, your journey to Earth for example, could be used.
Jehnso shyly looked at the human city from atop a skyscraper, watching the humans go about their business as they always did. Recently though, it seemed that a tenseness between cybertronians and humans had been stirring, seeming to slowly creep up from the background, taking over the main concerns of the humans. At least Terrorist attacks had gone down. Now the humans were unified. According to Jehsno, that was good news, but for the wrong reasons:
The humans now were ready to build more weapons against Cybertronians, Autobots and Decepticons alike. Results could be very chaotic in the days ahead. Chances were the Autobots were going to regret how they'd been irresponsible for their human counterparts...