Post by Pyromancer on Aug 9, 2016 17:58:27 GMT
BASICS
Designation : Pyromancer
Nicknames: Pyro, Mancer
Gender : Mech
Age : Around 25 in human years.
Home Planet : Cybertron
Home City State [ optional ]: Crystal City
Faction : Decepticon
Occupation : Pyrotechnics Advisor
Abilities : Non
Ability Description ( optional ) :
ARMOR AND WEAPONRY
Armor
Armor Description:
Matted with a fire proof mesh over the top of steel plates, his armour is the equivalent to a reinforced kevlar suit. Covering his entire body from pedal to helm, making him virtually un-meltable to pretty much everything aside from plasma. Lazers also have a pretty hard time getting through to him, as they are pretty much just super heated light. The one sure fire way to break him are good ol' slugs, and lots of them. While his armour is very strong, it's very brittle to kinetic force, meaning he will shatter like glass should you hit him hard enough.
Armor Perks ( optional ):
- Light Weight
- Fire Proof
Weaponry
There are a bunch of weapons listed here
Primary Weapon : Twin promethium fuelled flame throwers
Description: Connected via a series of thick tubes to their fuel supply on his back, Pyromancer's arms can transform into a set of rather nice looking flame throwers. Made up of a rather large nozzle, the end of the barrel has about 5 different holes. A bigger, central one with four smaller ones placed at the top, bottom and sides of the bigger one.
Secondary Weapon : Pulse Cannon
Description: Similar in design to the Flame Throwers, this cannon only comes out of Pyromancer's right arm. Firing super heated blasts of plasma at whatever's in front of it, this weapon actually takes a short while to pick up speed. Starting out firing a blast every few seconds, it eventually speeds up into a near constant stream of plasma.
Other Weapons : Non.
Gadgets : Napalm Grenades, Carbon Scanners, Energon Scanners, Short Ranged Radar
Melee : Sharpened Digits
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength : 5Intelligence : 5
Dexterity : 6
Speed : 7
Endurance : 10
Firepower : 10
Accuracy : 4
Melee : 8
Tech Skill : 5
OTHER
Strengths :
Pain has been beaten out of him, meaning he feels nothing but the dull ache of something that once was. Meaning he will happily stand in the way of shells and take them at face value, just so he can close the distance between you and his flame throwers... He can dodge clumsily, when he's faced with something that will kill him should it hit, but that rarely happens and while he absolutely hates to use his pulse cannon, he is a pretty good shot with it. His fuel is fairly well protected, hidden beneath stacked shoulder plates that stop the precious blend of gasses from being hit.
Weaknesses :
His biggest flaw is the fact the tubing running from his tanks to his flame throwers are exposed, and quite openly too boot. Despite the cut resistance covering he's placed over them, if you're aiming for them with anything stronger than a pee shooter you're gonna rupture them, cutting off his main way of attacking and forcing him to use his back up. When he's forced to do that, disengage his babies and take out the pulse cannon, he snaps. Turning into a screaming, rage filled animal, he cares even less than before about what he hits, only that he kills whatever stopped the flow of his flames. During this state, he is much easier to deal with, as he's either running at you with claws extended or firing wildly in your general direction, even though he's practised almost daily with the weapon...
PURPOSE IN THE RP
Melt people into slag and chew bubblegum, oh and give someone else an upgrade.