Post by Vampyricon on Feb 4, 2016 12:39:24 GMT
BASICS
Designation: Vampyricon
Nicknames: Vamp, Vampy
Gender: Mech
Age: 1600 Earth years
Home Planet: Cybertron
Home City State [ optional ]: For those fellows who wish to be fancy, state what City State your character is from! (Ex: Vos, Iacon, Kaon, Praxus..)
Faction: Autobot
Occupation: Recruit, Sniper, Scientist, Nerd
Abilities: Quantum computing
Ability Description: All the particles in his brain are in a quantum superposition, allowing him to think about multiple things at once. Great for multitasking and looking like he's overconfident while fighting.
APPEARANCE
Optic ( Eye ) Color: Lime green
Primary Paint Color: Blood red
Secondary Paint Color: Black
Tertiary Color: Silver
Height: 12 m (40ft)
Features:
Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- Antlers on a Soundwave-like head, but with a retractable screen and a face underneath
- Fangs in mouth
- Collar with an Autobot sign in front
- Mostly black chest with Tron lines
- Wings on his back with Canadian flag patterns
- Retractable arm-mounted Entropy Cannon
- Tron lined forearms
- Separated stasis cuffs on forearms
- Fingers end in claws
- Sharp knee guards
- Four deployable segmented tentacles ending in claws
Alternate Mode:
In blood red, with Canadian flags on top of the wings
ARMOR AND WEAPONRY
Armor
Armor Description: Describe your character's armor. Bullet Point at least two notable features.
- A layer of light, flexible, transparent, durable, conductive graphene covers his entire chassis, except between his wings, on the silver of his shins, and on his chest
Stores chemicals under the silver porous regions of his shins and the black ones on his chest, and can release them at will
- Graphene acts as a Faraday cage
- Graphene can stand a pressure of 1 terapascal, or 10 million Earth atmospheres of pressure.
Weaponry
There are a bunch of weapons listed here
Primary Weapon
Crossbow
Description: Blood red crossbow with an auto-reloading mechanism. Bolts are pulled out of subspace.
- Bolts: Usually filled with chemicals of some sort.
Includes:
1. Metal bolts with chlorine trifluoride (Let it burn)
2. Metal bolts with mercury azide (Big booms)
3. Metal bolts with 2-propanethiol (thioacetone) (Smells so bad you'd sense it from 200 metres away, and still puke.)
4. Positively charged metal bolts filled with helium hydride ions. Ions released on hit. (Practically an acid)
5. Bolt with an opening head to release an EMP.
6. Charged bolts. (Zap)
Secondary Weapon: Pion cannon
Description: Giant cannon that deflects pions from its internal accelerator at the target, which are then decelerated so they decay within the target. Target will not suffer damage until a sufficiently large amount of radiation builds up, allowing them to move out of the beam before too much radiation is accumulated.
Other Weapons:
1. Sniper rifle - γ
2. Laser cuffs
3. Entropy Cannon
Description:
1. Blood red sniper rifle with an elliptical mouth. Fires gamma rays with its most intense point off centre of the ellipse, giving the impression it is aimed from another direction. It makes a mark on the target as it charges up but it only gives off gamma rays.
2. Has a graphene layer covering it except over the emitters. The emitters almost always face each other and fires a laser when activated.
3. Fires blasts of energy that corrodes most metals.
Gadgets:
1. Acoustic vortex beam emitter: Red and gold with four sharp, red tips. Could only drive screws and act as a tractor beam on objects up to the size of a human. Only works when not in a vacuum.
2. Grenades filled with the chemicals above. An additional type of grenade is filled with dimethylmagnesium and trimethylaluminium which would create a bright white flame and lots of heat.
Melee:
Staff
Melee Weapon Description (Optional): A dark coloured staff with red tips. Three spikes can pop out of both ends.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength: 4How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
10 is strong, capable of lifting small buildings
1 is the strength less of a human equivalent.
Intelligence: 10
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
10 is a genius, who could probably the equivalent to Shockwave.
1 however represents a character who cannot speak or has problems solving simple problems like opening a door.
Dexterity: 8
The grace in the character’s movement in both robot and alternative mode.
10 is the equivalent of someone with acrobat like abilities, and capable of performing complex flips and rolls.
1 is someone who trips over there peds every other step, and has trouble driving straight in alternative mode.
Speed: 8
How fast is your character in ALTERNATE mode! This stat doesn’t count towards a character in robot mode, but only in alternate mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
10 is SUPER SONIC
1 is slower than a turtle.
Endurance : 5
How much damage can your character take?
10 represents a character that can take a massive amount of damage function quite well with little fuel used.
1 represents that a character can take little damage and easily consume great amounts of energy to remain fully functional.
Firepower: 9
How much damage your character do by firing their weapons.
10 represents the ability to level a city block or greater in a single blast
1 will only scratch a transformer’s pain.
Accuracy: 10
How good is your character’s aim with a ranged weapon?
10 represents that your character hardly ever misses with any gun
1 proves that your character couldn't hit what's a foot infront of them.
Melee :3
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10 indicates your character is skilled with martial arts and various other fighting techniques
1 proves they suck at executing a proper punch to the face.
Tech Skill :3
How good is your character with technology?
10 indicates they can hack through even the toughest firewalls (Long story short: Skill Equivalent to Soundwave).
1 indicates that they can’t even use a simple GB control.
OTHER
Personality:
NERRRRRD! He's very into science, especially physics and chemistry. Biology less so, but is still curious as to how Earth biologies work. He loves reading, especially Earth books, since it's a whole new culture to explore. He generally tries to be a nice person, but can't help giving snarky comments from time to time. He also tends to hang out online a lot, mostly gaming or watching YouTube videos. He is also very impatient unless he's waiting for a target. He also loves to give impractically accurate answers to questions involving numbers.
Courage: 4
On a 1-10 numeric scale.
How long does it take for you character to figure out the battle just can't be won and runs away? The higher this stat is the more out numbered/out matched the situation will have to get before your character decides to run away.
Charisma:3
On a 1-10 numeric scale.
How likeable is your character? How much pull do they have with other people with just their charming personality and chat up lines? Note this should be based on your own, personal, ability to pull people over to your side.
History (Optional as some like to make it up as they go along):
What’s your character’s past? minimum of one paragraphs (five sentences)
Family (Optional, some just have none):
- Artron (Close friend)
- Paradox (Close friend)
Strengths:
MINIMUM of four bullets ( Full sentences required ).
- He is intelligent and multitasks very well.
- His aim is nearly perfect, and leads his shots on a moving target fairly well.
- He is practically a database on everything particle physics.
- Very resistant to electrical attacks
Weaknesses:
MINIMUM of four bullets (Full sentences required).
- Olfactory sensors are broken due to a lab accident involving a particle accelerator, element 164, and Darmstadt. This makes him unable to sense harmful/potentially dangerous chemicals.
- Tends to panic when people get into melee range.
- His loyalties lie with science, so it might interfere with his missions.
- Places the safety of his two closest friends above himself, so he might do stupid things like jumping in front of a plasma blast.
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
Out of a swirling geen vortex stepped one blood red bot.
"So their intel was right," Vamp murmured. "There is a mining op here."
"What, you doubted them?" he asked himself.
"You know I didn't," he answered. One of the downsides of having such a fantastically designed mind: Finding out how annoying you are.
"I heard that."
Ignoring himself, Vampyricon took out his rifle. His battlemask slid down, and he waited.
Not long after, three Vehicons appeared, pushing a cart full of energon. Vamp smiled under his screen. This is too easy. The rifle charged up and fired a high energy gamma ray into the cart.
Explosive energon is explosive, he thought. He stowed away his sniper rifle and pulled out his crossbow. By now the Vehicons were firing everywhere.
2-propanethiol, he thought, and the crossbow loaded the requested bolt onto it. He pulled the trigger and watched as the rest of the Vehicons covered their olfactory sensors, bent over, and fell unconscious. "Ah, sensory overload, how much I love you."
His job done, he radioed back to base.
::Hey base, send people with air filters.::