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Post by Feenixfire Lockheart on Dec 20, 2014 22:04:38 GMT
Elementals and Conduits: The Truth
(( This is a fan-made history etc, not from cannon etc ))
Elementals and Conduits have been around in Cybertronian folklore since the beginning of their history. As knights and prime warriors of Thirteen Primes themselves. Born from the need for gifted and highly trusted warriors on the battlefield. The Maker, along with the help of the Well of Allsparks, created the first versions of these gifted beings. They were gave the name of Conduits. As they were gifted to control the powers found on Cybertron (and would later also include man-made things on Earth).
After the success of the Conduits and the Primes discovering Earth and it's elements. They created the Elementals, Cybertronians gifted with the power of controlling Earth elements like fire and water.
As the Primes, Elementals and Conduits faded into the bowls of history. The genes of the originals were passed on and on to this day. Some of the gifted were born, lived and died without ever knowing they were gifted. Some have discovered their powers and became seperated from society in shame. Others have embraced their powers and done good or evil with them. Various methods can be used to bring out one's power, but one cannot simply be made using experiments and such, they have to be born as either a Conduit or and Elemental. These events can include: Trauma, stress, anger, sadness, and even joy and love can trigger it (latter is related to plant powers).
Now most people get Conduits and Elementals mixed up. But they control very different things. these things can be found on the list below. But generally both have very slight healing powers (only when they're near their element or power source) to better withstanding of damage.
But they are often shunned and abandoned in Cybertronian society due to the fear and jealousy that normal Cybertronians habour for them. But not all are killers, most are just very misunderstood.
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Post by Feenixfire Lockheart on Dec 21, 2014 18:12:13 GMT
Elementals:
Each element and conduit has its own strengths and weaknesses as although some may defy modern day physics, they too have their own boundaries which cannot be broken. A power is only as strong as its wielder. Physically and Mentally. Fire: A Controller of Fire can produce fireballs starting at a young age (As this is the first stage of controlling fire),at a later stage the Controller can develop fire shields,on a even later stage the Controller can summon fire shaped animals (From memory so shapes can differ from realistic animals) on a medium level and on a old age,when most Controllers have mastered the Element they can control lava. During their way to becoming a Master the Controller can develop a healing ability that will heal their armor and melt the wires and tubes back together over time. Controllers of Fire are mostly femme which makes the chance higher that there are Cybertronians with the CNA gen for being a Fire Controller.
Water: A Controller of Water can produce small waves starting at a young age (As this is,again,the first stage),at a later stage the Controller can create bigger waves and even tsunamis,on a bit of a later stadium these Controllers can control multiple kinds of fluids and on an old age they can bend water just using their will instead of using their servos and pedes.
A sub element of Water is Ice,some Water users can also control Ice. Controllers of Ice can create small shards at a young age till the point they can create massive icebergs on old ages.
Earth: A Controller of Earth is....a bit different then the other ones...they can have one of two powers,and some both (Depending on presonality and training put into it).
Plantlife: At a young age a Controller of Earth can develop a power to control plantlife,these powers include; Using plants to their advantage on a young age,letting plants grow faster when the Controller gets older and using plants as minions on old ages.
Rock,ground and minerals: At a young age these Controllers of Earth can develop a power to control rocks,ground and minerals. The Controller can start to control small amounts of rock,ground and minerals at a young age,then at a later stadium they can create earthquakes and control large boulders, at old ages they can learn to bend metal with their will.
Air: These Controllers are always Cybertronians with a flightmode. A Controller of Air can produce and bent small air currents to their advantage,at a later stadium they can create tornados and storms and at a old age they can create such sharp circles of air that its strong enough to cut throguh metal.
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Post by Feenixfire Lockheart on Dec 21, 2014 18:25:14 GMT
Conduits:
Electrokinesis/Electromagnetism: Electrokinesis are powers gave through the neuro-electric energy of others. With Electrokinesis, Confuits are able to channel electricity in and out of their bodies, which can be used both as a weapon and a power source, and as his way of recovering from injuries. Electrokinesis's by-product ability is Electromagnetism often uses that power as well.
With Electrokinesis, Conduits are able to fire a bolt of lightning from out of their hands, which is often a primary method of attacking.
Energon: Energon conduits is one of the rarest types of Conduits. One reason for this is because they have a bad habit of wasting their own powers at a very young age. The power is actually drained from their own energon levels, meaning that they damage themselves when they use them. 50% of the power used is also drained from their own energon reserves/spark. What they can do include: creating things made of energon I.E toys, balls, swords etc. find energon with help from a special sense which includes energon signatures from bodies or energon deposits. Using energon as weapons in form of ammunition or beams. They are also usually good medics seeing as they can freeze certain amounts of energon. this makes it easier to stop bleeding and to operate as the patient won't be bleeding when the cut is made. A feature is that they can freeze their own energon and enter a "hibernation mode". this is mostly used when being operated or when about to bleed out. but this drains on their power too which might kill them if they do it in a battle. (Credit to Skyspray for this info)
Magnetic Manipulation: This ability has the ability to alter the magnetic properties of ferrous (magnetic metals) and non ferrous metals to their own will. However manipulating the magnetic and electromagnetic properties of metal requires mental strength as the user has to imagine themselves lifting that metal or manipulating it. Conduits can lift themselves of the ground and even fly, some have even learned how to generate strong EMP waves.
Neon Manipulation: This power is used primarily for getting a distance between places and making precise, powerful attacks. The Neon Beam deals high damage, taking out human sized targets in one or two shots. The beam's travel speed is instantaneous, making it perfect for sniping enemies from a distance. The main drawback of this attack is its low rate of fire. While their powers can also be used to travel via a special light beam.
Shape Shifting: Also known by the name Shifters.
Gravity manipulation: ?
Psychic powers: ?
Planet exclusive Conduits/Elementals
Velocitron: Speed: While not able to access complete superspeed, they are capable of completing tasks faster and can use this power to increase their motor power, allowing them to do things for longer as well. Masters of this power can temporarily siphon another beings speed to add to their own, however depending on the level of control the time before returning said stolen speed varies.
Jungle planet: Beast Control: As implied by their title this power allows the conduit to control nearby creatures without sentient thinking. The level of mastery can vary the level control over the creatures, meaning what they can get them to do, how long they can control them and how many they control at a time. This can also go off to plant control too.
Aquatron: Enhanced water control: Conduits with this power have even more power over water than normal water conduits, but can also use the inverse to create bubbles of air to avoid rusting in underwater situations.
Gigantion: Size: These conduits can temporarily change their size and with this strength. Levels of mastery vary how long they can change for and what sizes they can change to.
(Credit to Ultisaurus for the above info)
One power per robot. No multi powers.
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Vampyricon
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Autobot
Posts: 706
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Gender: Male
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Post by Vampyricon on Dec 23, 2014 11:26:13 GMT
Shapeshifting, also known as Shifters?
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Post by Feenixfire Lockheart on Dec 23, 2014 17:15:54 GMT
Shapeshifting, also known as Shifters? Bingo!
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Sydrone
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Sky's little helper.
Autobot
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Post by Sydrone on Jan 2, 2015 20:22:11 GMT
My character plays right into being a new type of elemental (Read my app to know what I'm talking about)
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Sinn
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Roleplayer II
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Post by Sinn on Jan 24, 2015 4:06:38 GMT
Kryse can shapeshift to an extent. Thoughts?
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Post by Feenixfire Lockheart on Jan 24, 2015 9:27:58 GMT
Message me more details.
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Post by Short Stack on Mar 17, 2015 20:19:44 GMT
Where does the Duo Ability fall?
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Post by Feenixfire Lockheart on Mar 23, 2015 6:46:36 GMT
Neither. That is a gifted ability.
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Deleted
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Post by Deleted on Jul 17, 2015 1:50:56 GMT
I have my questions with conduits, elementals or whatever they are called.
So does they have some kind of internal mechanism, based on the laws of physics (at least, a 70% of it) to use their powers, like engines made to give them that power? or they use a 'kind of magic' to get their powers?
I have a character called Whiteclaw that has the ability of freeze everything with his body (specially the servos) but he has a two internal cooling systems, and one of them works with liquid nitrogen and usually I try to investigate everything related with Cryogenia to make my post when he uses his powers. So, he could get into the category of conduit, or he only has be built to control such powers according with the Conduit's story and characteristics?
And a suggestion, does conduits must their powers in real life stuff to make their powers kinda realistic (without mention overpowered)? I'm not saying conduits are overpowered, but if they are cybertronians, I would like to see more sci-fi stuff than magic.
Sorry if my post looks rude, but I only wanted some answers without offend anyone.
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