Post by Circiut-Shot on Jun 17, 2015 5:58:52 GMT
BASICS
Designation : Circuit-Shot
Nicknames: Circ, Circy, Circuit, Lil' Fragger, aft, brat. (The list goes on)
Gender : Mech
Age : 16
Home Planet : Cybertron
Home City State [ optional ]: Iacon
Faction : Autobot
Occupation : Engineer, Professional Prankster.
Abilities : Electrical Manipulation, Triple Changer
Ability Description ( optional ) : Allows the user to manipulate electricity, can even use it offensively to some extent. It doesn't work on sentient life forms, the ability causes strain on the users spark, an if over used, can cause circuit damage, an, in severe cases can cause spark failure.
APPEARANCE
Optic ( Eye ) Color : Green
Primary Paint Color : Dark Blue
Secondary Paint Color [ Optional ]: Black
Third Color [Optional]: Grey
Height:
15 ft
Features:
- Almost always has a smile on his faceplate.
- He's a short, and thin young mech.
Alternative Mode:
2015 Lamborghini Aventador, F-15 Eagle
zombiedrive.com/images/2015-lamborghini-aventador-8.jpg
i2.wp.com/alltoptens.com/wp-content/uploads/2014/02/F-15-Eagle-USA.jpg?resize=600%2C418
ARMOR AND WEAPONRY
Armor
Armor Description:
- The armor is light, made of a special alloy that allows electricity to pass through it.
- The amour has a sheen, that can repel some energy based projectiles
Weaponry
Primary Weapon
Neucleon Charge Rifle
Description: The Nucleon Charge Rifle is a great weapon for sniping. Equipped with a 10x scope and near unlimited range, a skilled wielder can take out a squad from afar before they even know what's happening.
Secondary Weapon : Energon Battle Pistols integrated into each Restarlueu
Description: Direct fire from the Energon Battle Pistol melts through most armor. It is a decent middle ground between the Scatter Blaster and the Null Ray. It zooms 5x and can get off a few good shots during a close-range battle.
Other Weapons :
Frag, and energon Grenades
Description : A frag grenade is an anti-personnel weapon that is designed to disperse small projectiles or fragments on detonation.
Gadgets :
Paint Grenades, Portable Hologram Projector, fake bombs, and a device that emits a false decepticon signal.
Melee :
Basic combat knives, Energy Katana
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength : 5Intelligence : 8
Dexterity : 9
Speed : 9
Endurance : 5
Firepower : 4
Accuracy : 7
Melee : 6
Tech Skill : 7
OTHER
Personality :
Circuit-Shot is your typical young mech for the most part, he's cheerful, happy go lucky, and very impulsive. He's also an evil genius who treats pranking like an art. But, for the most part he's a friendly individual who tries to take his comrades minds off the war with simple, to well thought out tricks. Simply put, he's a pain in the aft, but his spark is usually in the right place.
Courage: 6
Charismaa : 5
History ( Optional as some like to make it up as they go along ) :
Sparked near the end of the war on Cybertron the mech is too young to remember his home world, the young mech has never known a real time of peace, war is all he's ever seen. As long has he could remember he grew up on an Autobot outpost in some random quadrant. Circuit-Shot lost his family when he was very young, so the closest thing he's had to role models were soldiers, generals etc. Being the type who finds life to short to spend hating, or sulking, Circuit-Shot devotes his free time to devising, and executing pranks of all sorts. His pranks quickly made him well known as a trouble maker, and many tried to straighten him out. When it came to finding a place for him in the ranks, his superiors put him in the engineering lab, in hopes that it would help encourage him to put his skills toward something useful. Which worked, until he realized he could use the engineering skills to up his arsenal of tricks and gags.
Family ( Optional, some just have none ) :
Parents were KIA presumably by Decepticons.
Strengths :
-He's clever, and always has a cruel prank in store for expecting victims.
-He excels at talking his way out of trouble, most of the time.
-He's very quick, which is why most rarely catch him after falling victim to one of his gags.
-Always has a back up plan, encase things don't work out the way he planned.
Weaknesses :
-He tends to take some jokes too far.
-Is impulsive on the battle field which leads him into sticky situations.
-He often forgets where he placed some of his gags, which lead to unexpected, and unknown situations.
-Has a hard time understanding that there's a time, and place for some jokes.
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
Entering a room full of hard working Autobots, the young blue mech would look around too make sure everyone was distracted. Once certain the others were distracted, the young mech would drop a grenade on the floor, and walked out of the room, and just far enough down the corridor to hear the panic in the next room. One of the bots noticed the grenade and yelled. "Take cover!" Circuit burst with laughter, and the sound of panic, it was always funny when the classics worked so well. "Hahaha! I love the classics! Hahaha!
Hearing one of the bots yell out his name, he realized the joke was over, and it was time to run. Taking off as fast as he could down the hall, the young mech was stopped when he heard a message over the comm-link from a General of the outpost. ::"Ciruit-Shot, please report to docking bay for relocation.":: It was the message he'd been waiting for, he knew it meant he'd be sent to a new base with all new victims. Circuit nearly exploded with excitement.