Post by Kick-Start on Jan 8, 2015 18:33:51 GMT
Designation: Kick-Start
Nicknames: What else is your character called?
Gender: Femme
Age: 69,000,000
Home Planet: Cybertron, Crystal City
Faction: Decepticon
Rank:
Occupation: Medic
Appearance:
At just 14', Kick-Start is diminutive even by two-wheeler standards. Most mechs don't even notice she's there, until they hear the ominous click-clack of her 12" heels. They could harpoon a walrus, and they'll just as easily puncture your foot. Her Alt Mode is a Supermoto.
Armour Perks: Kick-Start certainly doesn't look very heavily armoured. And she sure doesn't go into battle often. But over the millions of years she's had her armour finely tuned, upgraded and hardened to the point where it could probably take a prolonged blast from a Minigun and go unscratched.
Weaponry:
Primary Weapon: Kick-Start doesn't really do guns. But for those times when she's got no choice, she carries a basic Energy pistol.
Secondary Weapon: EMP pistol, modified for potential use at close range.
Gadgets:
Melee: Laser Scalpel.
Melee 2: With her hands and feet, Kick-Start can defend herself close-up with kickboxing. Those heels of hers... those horrible, horrible heels have been known to slice through just about any kind of armour.
Tech Specs:
Strength: 3
Intelligence: 10
Dexterity: 9
Speed: 8
Endurance: 10
Firepower: 2
Accuracy: 5
Melee: 5
Tech Skill: 9
Personality: Kick-Start is friendly and charming to all her patients, regardless of rank or even faction. Well, at least while they're her patients. She has no real time for anybody who isn't injured. She's peaceful and usually pacifistic, rarely troubling herself to leave the Nemesis, or even the Med-Bay, where she reigns supreme.
She doesn't really care for the violence - if she could, she'd end it all tomorrow. But she cares for the people on the Nemesis.
Perhaps Kick-Start's oddest trait is that she thinks Shockwave is 'hot'. Some believe that she knew Shockwave before he had his personality chip removed, others that she was present at the operation. What 'Captain Personality' thinks on the matter is pretty obvious, but one thing is for sure - she really loves his personal brand of cold, mechanical logic.
History: Kick-Start first ran into the Decepticons on a battlefield. They were out of Medics, and she was a medic. After treating Megatron she was promptly offered a placement as a Decepticon Medic. Over the years she has treated and even saved the lives of multiple officers.
Why is she so damn small anyway? The favoured opinion is that she used to be a Cassetticon, and once her Carrier was offlined and her fellow Cassetticons scattered, she had to almost build her own body and alt mode from scratch.
Every faction needs a Medic who won't sell on your parts on Ebay the moment your functions stop, and Kick-Start is that for the Decepticons.
Family: Ex-Cassetticon; her brothers and sisters are presumed offline.
Strengths: Hotwire is an absolutely brilliant Medic. After years of practising on herself, her modification and operating skills are top-notch. Her armour has been upgraded with every conceivable
Weaknesses: Hotwire is a very poor fighter. She never enters an active battlefield unless it's to heal and evacuate others.
Other: Rather than upgrade her weapons, Kick-Start prefers to improve her armour with the very latest equipment, making her increasingly sturdy if she ever does have to leave the Nemesis.
Nicknames: What else is your character called?
Gender: Femme
Age: 69,000,000
Home Planet: Cybertron, Crystal City
Faction: Decepticon
Rank:
Occupation: Medic
Appearance:
At just 14', Kick-Start is diminutive even by two-wheeler standards. Most mechs don't even notice she's there, until they hear the ominous click-clack of her 12" heels. They could harpoon a walrus, and they'll just as easily puncture your foot. Her Alt Mode is a Supermoto.
Armour Perks: Kick-Start certainly doesn't look very heavily armoured. And she sure doesn't go into battle often. But over the millions of years she's had her armour finely tuned, upgraded and hardened to the point where it could probably take a prolonged blast from a Minigun and go unscratched.
Weaponry:
Primary Weapon: Kick-Start doesn't really do guns. But for those times when she's got no choice, she carries a basic Energy pistol.
Secondary Weapon: EMP pistol, modified for potential use at close range.
Gadgets:
Melee: Laser Scalpel.
Melee 2: With her hands and feet, Kick-Start can defend herself close-up with kickboxing. Those heels of hers... those horrible, horrible heels have been known to slice through just about any kind of armour.
Tech Specs:
Strength: 3
Intelligence: 10
Dexterity: 9
Speed: 8
Endurance: 10
Firepower: 2
Accuracy: 5
Melee: 5
Tech Skill: 9
Personality: Kick-Start is friendly and charming to all her patients, regardless of rank or even faction. Well, at least while they're her patients. She has no real time for anybody who isn't injured. She's peaceful and usually pacifistic, rarely troubling herself to leave the Nemesis, or even the Med-Bay, where she reigns supreme.
She doesn't really care for the violence - if she could, she'd end it all tomorrow. But she cares for the people on the Nemesis.
Perhaps Kick-Start's oddest trait is that she thinks Shockwave is 'hot'. Some believe that she knew Shockwave before he had his personality chip removed, others that she was present at the operation. What 'Captain Personality' thinks on the matter is pretty obvious, but one thing is for sure - she really loves his personal brand of cold, mechanical logic.
History: Kick-Start first ran into the Decepticons on a battlefield. They were out of Medics, and she was a medic. After treating Megatron she was promptly offered a placement as a Decepticon Medic. Over the years she has treated and even saved the lives of multiple officers.
Why is she so damn small anyway? The favoured opinion is that she used to be a Cassetticon, and once her Carrier was offlined and her fellow Cassetticons scattered, she had to almost build her own body and alt mode from scratch.
Every faction needs a Medic who won't sell on your parts on Ebay the moment your functions stop, and Kick-Start is that for the Decepticons.
Family: Ex-Cassetticon; her brothers and sisters are presumed offline.
Strengths: Hotwire is an absolutely brilliant Medic. After years of practising on herself, her modification and operating skills are top-notch. Her armour has been upgraded with every conceivable
Weaknesses: Hotwire is a very poor fighter. She never enters an active battlefield unless it's to heal and evacuate others.
Other: Rather than upgrade her weapons, Kick-Start prefers to improve her armour with the very latest equipment, making her increasingly sturdy if she ever does have to leave the Nemesis.