Post by Detective Ulti on Feb 4, 2015 0:13:32 GMT
BASICS
Designation : Dashside
Nicknames: Dash
Gender : Femme
Age : 24
Home Planet : Cybertron
Faction : Autobot
Occupation : Weapons Unit, Weapon builder, Warrior
Abilities : Magnetic Manipulation, Limited flight
Ability Description ( optional ) : Dashside, being a magnetic conduit, is capable of magnetically attracting and repelling any metal, regardless of if it's actually magnetic or not. She can create EMP blasts from her hands which can vary in strength as well as create large beams of the same energy. In moments of extreme concentration and at the same time a feeling of excitement, is capable of repelling herself from the ground, giving her limited flight. Her magnetic powers mean that due to her level of control she can lift said metals with a near telekinetic control, granted using fine attraction and repulsion. She is also capable of magnetically fusing items as long as she concentrates.
Dashside has limited flight from two ways. First is her power to repel herself from the ground her conduit powers, and the second is the multiple jets mounted on her body, namely the 3 on the backs of her legs which can slide under her pedes as well as the ones in her elbows which are used mainly to strengthen punches, but these also contribute to her flight. These sources of thrust along with the jets on her back allow her limited flight.
Optic ( Eye ) Color: Emerald Green
Primary Paint Color: Yellow
Secondary Paint Color: Black
Height: 21 feet
Features:
- Lower leg's similar in design similar to FoC Grimlock with the 3 circles on each of them actually jets that can slide under her pedes to give her flight.
- Her forearms have large rockets in her elbows and each of her forearms also have a large hard-light shield on the bottom of them. To top it off her servos has slits in the knuckles for the shrapnel from her shotguns to extend out of to act like knuckle-dusters or claws.
- A trenchcoat forms from her rotors, similar to Crosshair's from AoE.
- Her Helm leaves a T-shape gap over her faceplate, which is covered over by a retractable clear bulletproof glass. This can polarize to black with a white set of teeth known as "raptor jaws" which when activated blocks people looking at her faceplate, but she can look out.
- Random black patterns on her body
- Two commando lines under each optic
- Chestplate is shaped like a triangular prism or a very flat "monoboob"
Alternative Mode:
((This but with an extra rotor at the back and an electromagnet on the bottom of the long shaft))
ARMOR AND WEAPONRY
Armor
Armor Description:
- Dashside's armor is well reinforced, and uses a "smart mesh" system, which is made of small nano-tubes. These nano-tubes can stretch and move at will, which is useful for when projectiles hit the armor, as it can move arond a bullet in motion and catch it. Behind the nano-tubes is a liquid metal which can "take" bullets just as the smart mesh constricts around it, and behind this is a thick metal plating behind it just in case. The nano-tubing is hollow, so that it can absorb and re-direct heat away from the armor, and any heat that gets past, the smart mesh can move to vent it upwards.
- Dashside's armor is modular, meaning it is made in parts. When damaged, Dashside can eject these pieces of armor, and then use replacements from the armor box and use them to take the places of the ejected pieces. However, the armor box only carries a single replacement part of each part.
Dashside's "under armor" has small retracting spikes that extend to integrate armor parts. These spiks can extend out of her armor in melee engagements to hit enemies.
- Highly Durable
- Lightweight
Primary Weapon:
SLM-2 Railgun:
Description: Designed by Dashside herself, the SLM-2 is an oversized hand-held railgun that fires payloads at the ultra-velocity of Mach 9.. These payloads are usually rods, good for penetrating armor. The most used rods are the Electro-kinetic rod and the Pyro-Kinetic Rod, which transfers the kinetic energy from the rod's flight into one of these energy forms, and upon hitting the target creates a discharge of that chosen energy type on the target. On the bottom rail of the railgun is a bayonet, for stabbing, which is laced with nanites. The normal and nanite rods explosive capacity are similar to that of an anti-armor rocket, penetrating, eliminating and shredding armor with ease.
The rods are:
- Normal rod (A Rod of solid metal which easily penetrates the target's armour, regardless of thickness. The build-up of kinetic energy is immediately converted into explosive force on contact with the target, penetrating and exploding the target)
- Nanite rod (Fires a rod of metal that breaks down into nanites inside the target. This comes easy for the rod due to the high penetration supplied by the railgun)
- Electro-Kinetic Rod (This rod has 4 blue buttons on the side of it, descending in order of intensity. The most intense blue is the most powerful type. When this rod hits a target, not only will it cause high penetration, but also convert the explosive energy into electrical energy, shocking the target.)
- Pyro-Kinetic Rod (This rod has 4 red buttons on the side of it, descending in order of intensity. The most intense red is the most powerful type. When this rod hits a target, not only will it cause high penetration, but also convert the explosive energy into heat energy, burning and melting the target.)
Secondary Weapon:
MALR-39 Main Power Cannon:
Description: Formed from Dashside's right forearm, the MALR-39 (Pronounced Mauler-39) energy cannon is one of raw power. A large, hollow cylinder, the front of this weapon is an inward facing hollow dish with a hole half it's radius in the middle, whereas the back is open. Towards the back are eight energy beam emitters, which fire at one another to form a compound beam weapon. The peak of where they meet is the hole in the front of the weapon, and fires out a beam that exact radius. The beam can penetrate through almost any armour with ease and has a very powerful cutting force. However, the MALR-39 is a twofold weapon, it's second firing type just as powerful as the first, and is usable simultaneously with the other. The second firing type is a large ring, fired from the dish around the compound beam. This ring upon impact deals intense bludgeoning damage, as well as sears through the armour of the target with it's high energy output.
Others Weapons:
Seeker Pistols:
Description: Dashside's dual trusty shotguns, these guns are mounted in her knuckles. Each pistol has a magazine of 6 bullets each. These bullets however are not standard bullets, they are "homing bullets". This means that when they hit a surface, they deploy a large electro-magnetic field that only attract certain objects. These "objects" are the shrapnel that are also fired from the pistols. When a homing round is fired, the sides of the pistol will slide back, revealing 3 rows of 6 pieces of shrapnel, making up for 36 pieces of shrapnel between the two guns and 18 for each pistol. When fired after a homing round, the shrapnel will move towards it's respective homing shot. These shards of metal, similarly to her shrapnel grenades, dissolve into nanites inside the target, moving into the energon stream. The Shotguns can be used as melee weapons, by extending shrapnel out between the knuckles, as blades/knuckle dusters.
Mini-missiles
Description: From Dashside's alt-mode, her twin rotorhubs lose their blades as they become her swords. However, this means that the rotorhubs can fire 8 mini-missiles each in her robot mode, meaning she can fire a full salvo of 16 mini-missiles
CS-10 Nanite Flamethower:
Description: A small forearm-bound device, the CS-10 Nanite Flamethrower fires a stream of Nanites that can travel up to 30 feet. However, these nanites are special in that after a certain distance from the weapon they ignite themselves, and are filled with an explosive compound that went lit creates small explosions, giving it a range of 30 feet. While the explosions on their own are miniature, given the scale out nanite's deployed, it can create a small wall of about 5 feet of explosions. Dashside has two of these, one of each arm. However the one on her right arm shoots the aforementioned flame nanites, but the one on the left fires frost nanites that create large clusters of ice around them, making it effectively into a freeze ray.
Gadgets :
Visor: A combat visor with a built in advanced battle HUD, with range finder and projectile warnings, using the range finder to present an accurate estimation of the distance of incoming projectiles, changing the estimate as they move.
Jets: Dashside originally was equipped with a set of jets mounted on her backplate to give her increased speed. However, after her upgrade not only were they given more power, but more were added to her body, including 3 on each of the backs of her calves and one large on each elbow. The 3 on her legs are quite big and can slide on the armor plate they are mounted onto under her pedes and combined with the ones on her back and elbows allow her limited flight.
Hard-light shields: A pair of energy shields on the bottom of each of each forearm, these can take damage from any source. This means they can take ballistic, energy or any other kind of damage. However, they can be destroyed, and when that happens, they must recharge.
Bubble shield: A spire-like device stored in Dashside's left forearm, when deployed the bubble-shield deploys a large dome-like shield that stops anyone or anything going in or out of it until it is de-activated. It can be de-activated manually but will do so after a certain time (3-4 posts), but damage to it will de-activate the shield sooner.
Shrapnel Grenades: These small grenades use magnetic fields to stick to targets. Upon contact they do so, but also explode, launching shrapnel into the target. Once inside the victim they dissolve into nanites, flowing through the bloodstream. These nanites have no devices in them, rather just balls of metal. This is so that Dashside can use her magnetic powers to manipulate people.
Melee :
Dual Vibrating Segment Chain Blades
A pair of elegant weapons, the Dual Vibrating Segmented Chain Blades or DVSCBs use segmented parts to form a large blade that drop down from the forearm and extend. Using Vibrations to give a better cut, they are capable of firing off single segments of the blades like projectile weapons like darts. The blades and all their segments are laced with nanites.
Kukri:
A curved blade, good for puncturing, excellent at slicing, mounted on her right leg in a sheathe. This blade is nanite-laced.
Exo blades:
Two small energy emitters extend from Dashside's wrists, which fire two energy beams towards the other. At the peak of these beams forms another, which fires down back into the emitter, creating a field of energy between the other two beams, forming a triangle. These blades are powerful and have a good cutting edge, not to mention they induce EMPs on the target.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength: 6
Intelligence: 7
Dexterity: 6
Speed: 4
Endurance: 8
Firepower: 10
Accuracy: 6
Melee: 4
Tech Skill: 6
Personality :
Dashside as a character is somewhat complicated. She has a cybertronian variant of bipolar disorder where her moods can change very quickly, but can also stay locked for a very long time. When happy, she is talkative and energetic, making sarcastic remarks, jokes and all the like. When angered or upset, she usually polarizes her mask, doesn't talk to anyone unless necessary and then only does so in short sentences to say as little as possible. She also has a trigger word, the cause of which is buried in a part of her past she doesn't talk about, but calling her or saying "girlfriend" in her presence causes her to go into a blind rage, driven by her conduit powers.
Courage:
9
Charisma :
6
Family :
Scaag: Adoptive Brother
Stellene: Adoptive Mother
Strengths :
- Armor is resistant to ballistics and heat, thanks to her nature as a magnetic conduit she has a natural resistance to EMPs, making them wear off faster.
- Powerful Weaponry
- Good with technology, able to design weapons and armor.
- Faster than average people (Thanks to leg muscles and jets)
Weaknesses :
- Joints are exposed
- Extreme Cold
- Armor isn't resistant to energy
- Electrical resistance is low
Intelligence: 7
Dexterity: 6
Speed: 4
Endurance: 8
Firepower: 10
Accuracy: 6
Melee: 4
Tech Skill: 6
OTHER
Personality :
Dashside as a character is somewhat complicated. She has a cybertronian variant of bipolar disorder where her moods can change very quickly, but can also stay locked for a very long time. When happy, she is talkative and energetic, making sarcastic remarks, jokes and all the like. When angered or upset, she usually polarizes her mask, doesn't talk to anyone unless necessary and then only does so in short sentences to say as little as possible. She also has a trigger word, the cause of which is buried in a part of her past she doesn't talk about, but calling her or saying "girlfriend" in her presence causes her to go into a blind rage, driven by her conduit powers.
Courage:
9
Charisma :
6
Family :
Scaag: Adoptive Brother
Stellene: Adoptive Mother
Strengths :
- Armor is resistant to ballistics and heat, thanks to her nature as a magnetic conduit she has a natural resistance to EMPs, making them wear off faster.
- Powerful Weaponry
- Good with technology, able to design weapons and armor.
- Faster than average people (Thanks to leg muscles and jets)
Weaknesses :
- Joints are exposed
- Extreme Cold
- Armor isn't resistant to energy
- Electrical resistance is low
SAMPLE RP
Metal clanged together, fists and faceplates became one. A small yellow and black figure finished it's attack, and removed her fist from the corpse's faceplate, smirking at the indent left behind. Foot steps in a quick "pitter patter" built up from behind, as the figure turned to receive a pede in the face, causing them to stagger back. Wiping energon from their jaw, they charged forward, lashing out with a roundhouse kick to the side of their helm, then moving behind them in the confusion and grabbing their head, with their index and middle digit in their optic, and thumb pushing against the head, and with maximum pressure, their optics bursts and their brain capsule to eject via their intake. Their corpse fell to the ground and all she could do was smile, all Dashside could do, was smile behind the black visor that had a menacing set of teeth for all to see.
Running forward her backplate started shifting as she reached and pulled out a gun that revealed from the sliding panels, which she held, turning and looking at the enemies behind her. The weapon looked like a cross between an A-4 and a Path blaster, and firing a round, the the shot exploded, creating a field which caused their bodies to appear to spasm, before the magnetic ripped them apart.
Yet again, she smiled.
Running forward her backplate started shifting as she reached and pulled out a gun that revealed from the sliding panels, which she held, turning and looking at the enemies behind her. The weapon looked like a cross between an A-4 and a Path blaster, and firing a round, the the shot exploded, creating a field which caused their bodies to appear to spasm, before the magnetic ripped them apart.
Yet again, she smiled.