Post by Deleted on Feb 26, 2015 11:35:42 GMT
AEXISSUS
Corcillum Supra Tori • Quæ Occidis • Imitari
B A S I C S
Designation: Aexissus
Nickname(s): Ax, Axis
Gender: Femme (Female)
Age:
— Native: 22 vorns
— Human: 1,826 years
— Behavioral: 18-30
— Intellectual: N/A
Home Planet: Twin Star: Sperity
Home City State: [Unknown]
Faction: Neutral (Ex-Decepticon)
Rank: N/A
Occupation(s):
• Mercenary / Bounty Hunter
• Munitions Dealer
• Hacker
Function(s):
• Suppressor
— Rigged for dealing devastating amounts of damage, Ax utilizes high-offense weaponry and utilities at the expense of her defenses.
• Technicians Specialist
Ability: Extrasensory Perception
— Equipped with a processor built for analyzation and theorization, Ax holds a heightened situational awareness in comparison to a standard Cybertronian. Her senses are acutely tied to her surroundings, as well the swift processing of taking in information and spitting it back out in the form of theories and general intuition.
A P P E A R A N C E
Optic Color: #33CC33 / #248F24
Primary Paint Color: #F8F8F8
Secondary Paint Color: #1A1A1A
Tertiary Color: #2E1E10
Highlights: #7A005C / #5A2E5A
Height: 4.946 meters
Weight: 1,260 kilograms
Build: Light
Notable Features:
• Aerodynamic, segmented build designed to reach heightened speed and flexibility.
• Very sharp armor designs, lots of overlaying plates along her back to provide reach.
• Unguligrade legs that stem from sturdy tibulen, medium cadulen, and then down into very thin (singular) metatarsals.
• The Veneno bears a tail fin, that of which is transferred to the mercenary's chest. This is almost like a protruding sternum, and serves more for style than suitability.
Alternative Mode: Hybrid Lamborghini (Ferruccio / Veneno / Perdigón)
Height: 1.165 meters
Length: 5.020 meters
Width: 2.075 meters
Top Speed: 520 KMH
Visuals:
• Bipedal Mode (Sketches) [WIP; will upload soon.]
• Alternate Mode (Sketches) [WIP; will upload soon.]
A R M O R – W E A P O N R Y – & – E Q U I P M E N T
Heterogeneous • ≈620 kilograms • Cybertanium
Aerodynamic • EM-Resistant
— Ax’s armor is segmented for increased flexibility and mobility, making it more sparse and less resistance to weapon damage. The undersides of the plating are lined with a layer of metallic ink that consists of copper and nickel in the form of very small particles, which produces a continuous conductive layer of metal, thus effectively shielding the user from electromagnetic interference. The proportions are designed to be as aerodynamic as possible, the ends results being a very fast, lightweight build yearning to hit and run.
Primary Weapon: Actinic Wire Rifle
Ranged • Electric • Charge
x2 Circuit Damage • x2 Focus
Secondary Weapon: Effusion Coruscation Rifle
Ranged • Electric / Kinetic • Charge
x2 Perforation • x2 Firepower
Vehicle Weapon: Vosian Submachine Gun
Ranged • Kinetic • Tritanium
Ranged • Kinetic • Tritanium
x2 Firerate • x2 Perforation
Melee Weapon: Twin Trithyllium Blades
[ Bitarlueus Extensions ]
Melee • Electromagnetic • Trithyllium
x2 Perforation • x2 Circuit Damage
Miscellaneous Weapons:
• Discharge Fuse
— EMP AoE designed to temporarily disorientate or stun those in range. A sphere less than one fourth a foot in diameter, it is hardly noticeable (and may appear rather innocent at first sight if spotted), but it can pack quite the punch.
• Pulse Grenade
— Electrokinetic-based hand grenade. Good for both distractions and picking away at over-shields.
Miscellaneous Weapons:
• Discharge Fuse
— EMP AoE designed to temporarily disorientate or stun those in range. A sphere less than one fourth a foot in diameter, it is hardly noticeable (and may appear rather innocent at first sight if spotted), but it can pack quite the punch.
• Pulse Grenade
— Electrokinetic-based hand grenade. Good for both distractions and picking away at over-shields.
Gadgets:
• Electromagnetic Cloaking Field
• Electromagnetic Cloaking Field
— This utility renders Aexissus invisible to electromagnetic (and most monitor) detection.
• Surveillance Drones
— Two small, spherical drones; one half a foot in diameter each. These are Ax’s second set of eyes, scouring out surroundings and constantly transmitting streams of data back to the mercenary, whether through their single optic lens or an aerial view provided by satellite uplinks.
T E C H – S P E C S
[ 55 / 100 ]
Strength
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Intelligence
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Dexterity
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Speed
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Endurance
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Firepower
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Accuracy
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Melee
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Tech Skill
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Rank
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P E R S O N A L I T Y
With a vocoder nearly as large as her processor, Aexissus is a sharp-tongued, sassy young femme with a knack for witty humor. Rather succinct and bearing brevity where needed, she tends to stick to the point and blow up bushes others might otherwise beat around. Basically obsessed with knowledge and irrelevant facts of all sorts, Ax enjoys collecting the old data logs off deceased allies, foes, and any other such corpses unfortunate enough to have been stumbled upon. Her vehicle mode is nearly as sharp as her tongue, which may or may not correlate with her dislike of smooth and round oddities (thus why she spurned the Corvette Stingray and adopted the sleek Lamborghini hybrid instead). Despite the get-it-and-go attitude, the mercenary dislikes conventional routine and other such strict agendas better suited to drones, whilst at the same time abhorring spontaneity and lack of structure. Ax’s processor is much more entertaining to her than the gregariousness of the outside world, so should one ever find her at an oil house or someplace akin, she’d probably come off as more of a processor-fried stargazer in the corner amongst a crowd of lively, boisterous locals.
• Charisma
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• Courage
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• B5: RCOEI
• MBTI: INTJ
• Tri-Type: 541-548
• Socionics: LII
• Archetype: Iconoclast
• Alignment: True Neutral
• Enneagram: 5w4
F A M I L Y
Gnaw • “The Pet” / Partner • Online
Erato • Sire • Online
Quae • Carrier • Online
Nerva • Close Friend • Unknown
S T R E N G T H S – & – W E A K N E S S E S
Strengths:
— Armed with a processor built for swift analyzation and theorizing, Aexissus can easily overcome stressful situations that would otherwise make the typical soldier fry a circuit. She dons a very large vocabulary and data-base, making up for what she lacks in durability and resistance with intelligence.
— Almost as though dexterity and nimbleness were designed after her (cocky sarcasm), Ax is a very slippery Transformer, relying on her speed and flexibility to maneuver her way through a fight. This makes her a very dangerous foe in close-ranged combat, as her blades are her greatest asset (and when your opposer is fast and likes to run with scissors, you’d best get the hell out of Dodge before she trips and stabs you in the eye). She is adept at getting in and out without too much of a ruckus, as well as pulling off a swift escape if the situation calls for it. Designed to hit and run.
— In correlation with the above, Ax also bears a traceuse-esque style of movement when traveling through urban environments or the like. Using her own body for propulsion through the vicinity, this allows efficient transfer from point A to point B in the fastest times possible, as well as a quick escape if it's needed. (Id est: Road blocked? Scale a building and cat-pass to the adjacent building and so forth to cut the travel times in half.)
— Ax’s weapons are ramped up to cause as much internal damage as possible, so once the initial strike through one’s chassis has been made, the victim best pray they have reinforced over-shields to protect their circuitry and softer parts, lest they discover what it’s like to have a taser crammed into their occipital.
— The mercenary is a designated technician and hacker, and thus is very well-acquainted with all sorts of technology. Her deftness with bypassing firewalls and cascading servers has its limits, no doubt, but she is not one to be messed with when it comes to technology.
Weaknesses:
— Lithe build is designed for stealth and speed, with the corresponding armor thin and light to reduce drag. Said armor is extremely sparse in density to produce a more lightweight product, and can thus be shredded by heavy weaponry fairly easily.
— While analyzation can be her best friend, over-analyzation can be her downfall. Situations requiring strategy are simple, but should emotions come into play, the mercenary is easily over-clocked, which could potentially result in her losing a few limbs. (Id est: At risk of losing a family member.)
— Open spaces can be beneficial for the young mercenary, but in most cases the disadvantage lies in lacking cover and surroundings to use efficiently. Ax is designed for movement in urban / city-esque environments with cover, thus why approaching her on open ground could serve as a very big issue to her.
— The mercenary’s higher situational awareness also poses as an issue, with the heightened senses (sight, hearing, touch, smell) giving way to being more susceptible to damage. (Id est: A loud noise that could cause temporary deafness would be even louder and more damaging to Aexissus’s audio receptors.)
— If one of Ax’s drones is destroyed or harmed, it could cause her a potentially large amount of sensory damage due to the in-depth relay of information between the drones and her processor.
S A M P L E – R O L E P L A Y
Typical Third Orn’s night, typical oil house, typical crowd—for Aexissus, at least.
The vicinity was decently mellow, which was nothing too out of the norm in itself. The room was circular, two-floored, and rather large. Incandescent lights cast a rather dim, orchid-red glow over most of the residents, the only prominent fluorescence being emitted by the long rods overhanging the bar. The bar was a ring encircling a massive, translucent pillar that housed variously-colored bioluminescent liquids (that of which flowed and swayed almost as though they had minds of their own). The ceiling was raised quite high toward the center of the room, and gradually sloped down to an average soldier’s helm-height by the time it reached the premises.
The first floor was obviously the larger of the two, given the smooth yet pyramid-esque ceiling build, tables fanning out around the bar and gradually banking out into an open floor near the walls. The second floor was just as tidy and arranged, but a good majority of the residents took to overlooking the lower floor from the balcony railings instead of sitting down as the others had.
Ax had chosen to claim a couch on the lower floor, having the table completely to herself as she surveyed the area. A half-filled shot glass sat on the smooth surface in front of her, the vibrant purple liquid mocking her from the corner of a green optic as she watched the gamblers aimlessly. That was probably the most interesting thing in the oil house, albeit the stray overcharged mech that’d want to start a fistfight. The quiet murmur and distant music was considerably peaceful as well—rather suiting, too, seeing as the younger mechs fumbled with their chips and cards. Ax didn’t understand it much anyhow, nor did she want to; payment was hard enough to come across as was, and throwing it on a table only helped once every deca-vorn or so. Unpredictability was what it was, something both fascinating to ponder and utterly terrifying to encounter.
A sideways glance back at the glass had the mercenary shuttering her optics lenses, cycling her vents out of both irritation and soreness. The former was due to a bounty—one that had taken six deca-cycles to track—having escaped. The latter was from the shrapnel rounds that said bounty had managed to lodge into her left flank in his ceremonious dash. Nevertheless, another few holes in her side to cover up. Most of the mechs—and probably quite a few femmes—in the bar were criminals or had previously committed some sort of crime, whether syk dealing or petty thievery, so the little specks on her side were nothing to gawk at (much to her satisfaction).
That was one thing about that city, and especially the oil house: Nobody gave a slag. That was just the way Aexissus liked it. A nobody in a crowd of nobodies, with the occasional somebody showing up to mourn over some petty political affair or lost love. Oh, and then there were tourists; those were always fun (in moderate proportions, at least). They came in so many colors and sizes. Every so often you’d even see one of those foreign, busty fuselage frames. Nothing to envy, of course. Just… admire. Yes, that was a suiting word. It fit the vicinity, too. Quaint, admirable little dot on a never-ending map.
T H E M E S
• VNV Nation – “Carbon”
• Phantom Power Music – “Overpowered”
• Lulu Rouge feat. Fanney Osk – “Sign Me Out”
• The Spiritual Machines – “My Heart Wants Blood”
• Röyksopp feat. Susanne Sundfør – “Running To The Sea”
• Kill The Noise, Birdy Nam Nam, Skrillex & Porter Robinson – “Going Spitfire”
K E Y
• Vorn = 83 Earth years; the equivalent of one Cybertronian year (canon).
• Astrocycle = 138 Earth hours; the equivalent of one Cybertronian day (canon).
• Joor = 415 Earth minutes; the equivalent of one Cybertronian hour (canon).
• Deca-cycle = 3 Earth weeks; unknown Cybertronian equivalent (canon).
• Deca-vorn = 833 Earth years; the equivalent of a Cybertronian decade (canon).
• Third Orn = Wednesday, the third day of a human week (fanon).
• Overcharged = Drunk; an overabundance of high-grade (canon).
• Sire = The Cybertronian equivalent of a father (fanon).
• Carrier = The Cybertronian equivalent of a mother (fanon).
• Tibulen = Thighs (fanon).
• Cadulen = Calves (fanon).
• Bitarlueus = Forearms (fanon).
• N/A = Not Applicable; currently unavailable.
N O T E S
I apologize for the repetition of words. I'll likely go back through and edit some things in the morning, but for now, brain is dead. I half-assed a few things due to how early it is here (and how utterly tired I am), so if you see something out of place, do tell.