Post by Sinn on Jan 21, 2015 4:49:14 GMT
BASICS
Designation: Mire, birth-name Arcstride
Nicknames: Eyes, Harvester, Sighttaker
Gender: Femme
Age: 27,000 years (late twenties)
Home Planet: Cybertron
Home City State: Tarn
Faction: Decepticon
Rank:
Occupation: Assassin, sniper, bomber, seeker, one-femme demolition-team
APPEARANCE
Optic Color: Varies. Generally hidden behind opaque black visor
Primary Paint Color: charcoal grey
Secondary Paint Color: magenta
Third Color: black
Height: 34 ft, 11 meters
Build: Underlying frame is sleek and powerful. Armor varies from heavy to light across body.
Alternative Mode:
Mire transforms into a charcoal-grey, single-engine Cybertronian stealth-bomber/fighter. Not dissimilar from human craft such as the classic, black, triangular B2 in overall silhouette, it is distinguished by its downwards-slanted wings and single, powerful engine. Designed to evade both radar and energon-detection, the craft is made of strange, jagged angles and sloping, slanted plains. Its front is hollow, and appears to be a singular, massive gun-barrel or intake. Magenta stripes run along the wingtips and ailerons of the craft, and a small Decepticon symbol decorates the underside of it. While it is not apparent from the outside, all of Mire's robot-mode weapons are readily available in vehicle-mode. Her underside is filled with missiles and bombs, and she can access two subsonic repeaters, one on each side of her fuselage.
ARMOR AND WEAPONRY
Armor:
Armor Description: Mire's armor is composed of the same rigid angles as her jet-form, albeit broken apart to form spiked grieves, gauntlets, spauldrons, pauldrons, etc. It is heaviest over her joints, particularly her shoulders, hips, knees, forearms, and chest. Her calves, upper arms, midriff, and lower back are covered in a smoother, glossier armor with the same magenta color as her wings. While it is less durable, it is more flexible and lighter weight, allowing her to maintain more agility and freedom of movement.
Armor Perks ( optional ): Due to unknown properties and creative geometry, Mire is utterly invisible on energon and radar scanner, and seems to have no infrared signature. Her armor has been shown to be highly resistant to damage from most conventional weaponry.
Weaponry
Primary Weapon: Shoulder-mounted, laser-sighted rail gun with visor-integrated scope. Uses powerful electromagnets to fire a massive carbon-alloy projectile at Mach 8. Requires roughly half a minute to spool up fully. Does massive damage, but very slow rate of fire, and little splash-damage beyond disorientation from the electromagnetic wake.
Primary Weapon Perks: Extremely adept at punching through armor, targets, and nigh anything. Also disorients targets successfully struck, or those narrowly missed with electromagnetic wake-charge,
Secondary Weapon: Duel subsonic repeaters. Low accuracy and pathetic damage, high rate of fire and ammo-capacity. Middle-range,
Secondary Weapon Perks: Rounds splinter and melt upon impact, causing extreme pain and extra damage to circuity if they DO manage to penetrate armor.
Other Weapons:
Six energon/heat-seeking plasma-warheads. Powerful homing missiles that contain a super hot plasma-warhead within that explodes on contact or proximity with target, releasing a bubble of super hot ionized plasma that ignites atmosphere and air on contact, creating a very hot, very powerful explosion.
Other Weapon Perks:
High splash-damage
Gadgets:
-integrated, damage-resistant visor with spectrum-switching features that allow Mire to see in normal, ultraviolet, infrared, gamma, and x-Ray spectrums, as well as you use thermal vision.
-long-range, high-sensitivity energon-tracker.
-two full first-aid kits with welding-modules, energon rations, etc,
Melee: Her clawed hands, duel vibro-Kamas (one-handed scythes augmented with a blistering energy-field)
Melee Weapon Perks: energy field is powerful enough to outright deflect some projectiles, making it more than up to the task of liquifying armor and internals.
TECH SPECS
Strength: 8 -She can toss around things like tanks one-handed and with ease, but buildings, which would be in 1000-10,000 ton range, are out of her league.
Intelligence: 5 -Actually fairly smart, but, again, a lunatic with an inconstant and inconsistant thought-process.
Dexterity: 6 -She can dodge and roll in combat, and is a bloody nightmare in the air, but she's a big, heavy girl.
Speed: 8 -While not in quite the same league as individuals like Starscream or Blurr, Mire is a jet, and she's faster by multiples than most fightercraft humans have built. She tops out in-atmosphere at mach-6, and can reach much higher speeds in the frictionless vacuum of space.
Endurance: 8 -She's impressively durable, but not without weak-points. She can take a hell of a licking, but she's not Predaking.
Firepower: 7 -While the two heavy weapons are easily nines or tens in shear damage-per-shot, the thoroughly unimpressive power of her light machine-guns and the limited ammunition for her missiles and Railgun should be taken into consideration.
Accuracy: 6 -Deadly as a sniper, ie, with her railgun, but relatively mediocre up close. Relies on her missiles' inbuilt targetting abilities and "sprays and prays" with her light machine-guns.
Melee: 9 -Stay the hell away from her. Would be a 10+ if she had a shield.
Tech Skill: 3 -Knows the ins-and-outs of field-gear, including her own, but knows diddley about computers and whatever it is Shockwave does.
Rank: Captain (7???)
OTHER
Personality
Being around Mire is not pleasant. Those who have met her may debate on whether it's more unpleasant when she keeps up the cold, impersonal, faceless mask of her professionalism, or allows her madness, sadism, and general disregard for the world around her to show through. Mire was not always a calculating, unhinged sadist. Severe processor damage fried her capacity for empathy (And some of her brainpower), and left her vengeful and slightly mad, constantly filled with the urge to lash out and force others to share her pain. None of this is to say that Mire is dumb; the femme is in fact fairly intelligent, and extremely cunning. She simply thinks in different shapes than most people. The only individual she has displayed any affection for since her unhinging is her sister Banshee. Many of Mire's actions are as deeply rooted in proving herself as they are reaping vengeance. She is deeply paranoid that others do not respect her. She desires the fear and respect of others as much as she desires bloodshed and carnage.
Unknown perhaps even to her, Mire's original personality still lies dormant within. It can rarely be seen, but it does persist.
Courage: 6
Charisma: 2
History:
Born in the city of Vos with her twin Banshee, Mire was, by all accounts, a symultaneousl mild-mannered and strong-willed young femme who was capable and willing to show compassion to others. Poverty and civil upheavel in the wake of Zeta Prime's ascension forced the twins to move from Vos to Tarn when they were only a few years old. Assigned jobs as courriers, Mire eventually became involved in a rebel information-trading ring.
She used her status as a courier to circulate outlawed data-codes, news, and ideals across the city of Tarn. The long shadow of Zeta Prime eventually caught up to the young femme, and she was impaled through the head on a spear sticking out of her workplace and left to die along with other so-called "traitors" and "insurrectionists". Despite what should have bene fatal damage, Banshee pulled her dying sister off the spear upon which she was hung, and brought her before Tarn's most skilled surgeon and medic. She offered the mech evertything she had to save her sister. The medic obliged, but warned that much of Mire- then called Arcstride -was gone; the spear had gone through her optical socket and taken a good chunk of her processor with it on its path out the other side.
The medic was succesful in saving Mire's life. Looking back, he wishes he had failed. The entity that returned was not Arcstride; it was a vengeful spirit. A bitter, heartless shell that desired only the chance to lay others low with her own hands. The madness was so pervasive and willfull that it even spread to Banshee, to an extent. Mire's cold hate seeped into her sister's heart and hardened it as well. When Megatron declared war on Cybetron's Prime Dynasty millenia later, the two sisters were eager to join in the cause.......
Mire's history since then has been a continuous swath of destruction and death, leading all the way from Cybertron to earth.
Family:
Cast directly from the well of Allsparks, Mire lacks any biological family, save for a twin named Banshee, who's whereabouts are unknown. Banshee is a Decepticon like her sister, and acts primarily as a heavy bomber.
Strengths:
- Mire is a skilled flier and seeker.
- Mire is highly proficient in both melee combat and the use of firearms.
- Mire does not fear opposition, regardless of numbers or power.
- Mire has no ties to honor or proper fighting. If she can sit a mile away and blow your head off, she will.
- Mire is pragmatic and knows when to flee; she's not a coward, but retreat is sometimes the appropriate response.
-Even without weapons, Mire's size, grace, and durability make her a deadly foe.
Weaknesses:
- While those parts of her that are heavily armored are extremely durable, her softer, more flexible regions are far more vulnerable, to both blades and gunfire
- Mire likes doing things herself, and may abandon the strength of numbers simply so she can be the one to make the kill
- Mire can be arrogant.
- Mire is a sociopath to utmost, and lacks even the smallest shred of empathy. Perhaps as a result, or perhaps as a cause, her mind is not entirely sound, and she may at times have gaps in her reasoning or strange thought-processes. This could be exploited.
SAMPLE RP
The doors shuddered on their hinges, metal creaking. The duly elected governor of the Cybertronian colony of Helios' grip was shaky as he loaded the dusty Energon Battle-Pistol, servos rattling as he thumbed round after round into the weapon's circular chamber. Another mech stood at his side, tight-intaked, gripping a Neutronic Assault Rifle. Several meters in front of him, a tall femme stood, holding a weapon of similar nature.
The doors shuddered again. Again, dust and flakes of rust raining down from the ceiling.
Then there was a pause. Everyone in the room stood wired, waiting.... They were the only ones left. The last alive on all of Helios. The silence stretched on, and the mech, whom the governor did not know, began to recite a prayer to Primus, voice breathless. With the prayer came a hissing sound, and the optics of the three bots in the room, on the whole planet, who were not Decepticon, prisoner, or dead, were drawn to the door. A bead of molten metal rose from its surface, heralding the appearance of a glowing white-blue blade as it was thrust through the door. It was curved, and those in the room knew it to be a Kama, a scythe. They had seen its wielder. The hiss intensifies and is joined by a raspy bubble of liquefying metal as the blade slices down the length of the door, bisecting the lock, traveling further down, towards the floor. A second and identical blade follows it, carving a perpendicular path that forms a crooked "X" in the aperture.
The scythes withdraw. There is a pause.
The door flies down in four separate pieces, and all three trigger-fingers squeeze, filling the open doorway with bullets. They keep the barrage up for nearly five seconds before realizing she is not standing in the doorway. All there is is smoke and dust. The femme, the closest to the door, is the first to go down, the scythe planted up to its hilt in her throat, molten slag dripping from her mouth as she keels over, making a hollow gasping noise. The mech is second, flying off his pieces and tumbling to the f ar side of the room in a shroud of smoke and flame as a missile explodes into his chest, shockwave flattening the governor, who is now the only living mech in the room.
Mire steps in, pulling her tossed scythe from the dead femme's face with a gooey-sounding squeltch, before bolstering it at her side.
The governor raises his energon battle-pistol and fires. The bullet hits Mire squarely in the chest, the femme making no effort to dodge. She rocks back on her feet perhaps half an inch, then grins, the governor's terrified visage reflected in her faceplate as she stalks forwards, apparently amused at his efforts to reload the pistol. When she's within arm's length, she casually grabs his hand with her own and crushes it, taloned fingers mangling his own digits, grip causing metal to squeak and pop as she crushes the extremity. The mech howls, and slams his other fist into her helm, once, twice, three times.
"I let you have the free shot, because honestly, it seemed kind of mean to just kill you like that. You're good at tag."
She places her other hand on his wrist as he begins to speak, and tears his hand off at the wrist, tossing it aside.
"Not so much with hide-and-seek."
The smaller 'bot howls, energon bubbling from the sparking stump of his wrist, free hand reaching for it.
Mire holds her scythe blade-on-the-bottom-side and brings it up, tip punching through the underside of his chin, slicing up through his helm, and sprouting from the top of his head. The governor makes a garbled sighing noise, and Mire places one hand on his chest, pulling with her other. The scythe shears comes through the front of his head with a soft "pop", smoke and liquified bits of his brain poring down his bisected helm to dribble against his chassis. Mire makes as if to tip her hat, bobbing the scythe above her head.
"Pleasure doing business with you, sir."