Post by Tankhunter, Arms Dealer on Jan 6, 2015 12:48:14 GMT
Designation : Tankhunter
Nicknames: Tank
Gender : Mech
Age : 34 in human years.
Home Planet :Cybertron
Faction : Neutral
Occupation : Arms Dealer
Abilities : Energon refining, mining, weapons production.
APPEARANCE
Optic ( Eye ) Color :
Ice blue
Primary Paint Color :
Yellow
Secondary Paint Color [ Optional ]:
Black
Third Color [Optional]:
Grey
Height:
10 metres, 30 feet
Features:
- Large drill replacing right hand.
- Right arm made of front of alternate mode, bulky.
- Canopy on chest.
- Wheels in shoulders and legs.
Alternative Mode:
ARMOR AND WEAPONRY
Armor
- Very thick armor, capable of handling rockslides.
- It makes him appear very bulky, and slows him considerably.
Armor Perks
- Very tough. Capable of taking good hits.
- Repairs minor damage on its own. Very energon-costly.
Weaponry
Primary Weapon
Twin Poltergeist rifles.
Description: Twin guns in Tank's chest that distort the target's balance protocols
, inducing headaches and dizzyness.
Secondary Weapon
Flamethrowers.
Description: Just your average flamethrower
, concealed in a drill.
Gadgets :
Internal energon refinery, and several tools used in constructing his guns. May be used as improvised in a pinch.
Melee :
Drills in various locations.
Melee Weapon Description: One drill on his right hand, and one smaller drill on his left hand. Highly effective against unarmored targets.
TECH SPECS
Strength :
8
Intelligence :
8
Dexterity :
3
Speed :
3
Endurance :
8
Firepower :
8
Accuracy :
7
Melee :
7
Tech Skill :
8
OTHER
Personality :
Tank is a loner, who cares for almost no-one but himself. He is slick when dealing with potential customers, and almost always has a wisecrack at hand. In battle, his movements are controlled: Never a move not necessary. He tries to conserve fuel wherever he can, knowing it can be hard to come by. Ultimately, all he cares for are weapons and money.
Courage:
5: Tank values his body and his belongings quite higly.
Charismaa :
3: Tank can talk people into buying his weapons, but not much else.
History:
Tank was sparked in a backwater district on Cybertron, in an abandoned town by a company named EXcorp. They needed a miner. Whilst he was stuck there, he learned how to excavate and refine Energon, and turn it into blaster fuel. Therefore, his affinity with weapons was sparked early in the war. When the war reached his town, he tried selling his weapons to passers-by, who gladly took the deals he made. When he started upping his prices, Tank noticed the soldiers were willing to pay much more then he wanted, so he set out to make his fortune. In the war, Tank never affiliated with the treehugging Autobots or the scorched-earth Decepticons, so he stayed rogue wherever he could. Nowadays, he can mostly be seen around the arenas, selling weapons to those who can afford them. But he keeps the best weapons for himself. The Poltergeist rifles he is wearing are self-made, but he got the flamethrowers in a deal when he was selling grenades.
Family:
Thunderwave (Twin): Alive, but missing.
Creators: Deceased, killed in a bandit raid whilst Tank was mining.
Strengths :
-
Strong against unarmored opponents.
-
Tough, capable of taking hits.
-
Geologist, can determine likelyhood of Energon nearby.
-
Can quite easily produce weapons, if he has the proper resources.
Weaknesses :
-
Pridefull: Susceptible to taunts.
-
Insists on testing his own weapons, resulting in often hand-or-other-parts loss.
-
He missis his brother, and is desperate to find him.
- Cares little about others, and therefore others tend to care little about him.
Nicknames: Tank
Gender : Mech
Age : 34 in human years.
Home Planet :Cybertron
Faction : Neutral
Occupation : Arms Dealer
Abilities : Energon refining, mining, weapons production.
APPEARANCE
Optic ( Eye ) Color :
Ice blue
Primary Paint Color :
Yellow
Secondary Paint Color [ Optional ]:
Black
Third Color [Optional]:
Grey
Height:
10 metres, 30 feet
Features:
- Large drill replacing right hand.
- Right arm made of front of alternate mode, bulky.
- Canopy on chest.
- Wheels in shoulders and legs.
Alternative Mode:
ARMOR AND WEAPONRY
Armor
- Very thick armor, capable of handling rockslides.
- It makes him appear very bulky, and slows him considerably.
Armor Perks
- Very tough. Capable of taking good hits.
- Repairs minor damage on its own. Very energon-costly.
Weaponry
Primary Weapon
Twin Poltergeist rifles.
Description: Twin guns in Tank's chest that distort the target's balance protocols
, inducing headaches and dizzyness.
Secondary Weapon
Flamethrowers.
Description: Just your average flamethrower
, concealed in a drill.
Gadgets :
Internal energon refinery, and several tools used in constructing his guns. May be used as improvised in a pinch.
Melee :
Drills in various locations.
Melee Weapon Description: One drill on his right hand, and one smaller drill on his left hand. Highly effective against unarmored targets.
TECH SPECS
Strength :
8
Intelligence :
8
Dexterity :
3
Speed :
3
Endurance :
8
Firepower :
8
Accuracy :
7
Melee :
7
Tech Skill :
8
OTHER
Personality :
Tank is a loner, who cares for almost no-one but himself. He is slick when dealing with potential customers, and almost always has a wisecrack at hand. In battle, his movements are controlled: Never a move not necessary. He tries to conserve fuel wherever he can, knowing it can be hard to come by. Ultimately, all he cares for are weapons and money.
Courage:
5: Tank values his body and his belongings quite higly.
Charismaa :
3: Tank can talk people into buying his weapons, but not much else.
History:
Tank was sparked in a backwater district on Cybertron, in an abandoned town by a company named EXcorp. They needed a miner. Whilst he was stuck there, he learned how to excavate and refine Energon, and turn it into blaster fuel. Therefore, his affinity with weapons was sparked early in the war. When the war reached his town, he tried selling his weapons to passers-by, who gladly took the deals he made. When he started upping his prices, Tank noticed the soldiers were willing to pay much more then he wanted, so he set out to make his fortune. In the war, Tank never affiliated with the treehugging Autobots or the scorched-earth Decepticons, so he stayed rogue wherever he could. Nowadays, he can mostly be seen around the arenas, selling weapons to those who can afford them. But he keeps the best weapons for himself. The Poltergeist rifles he is wearing are self-made, but he got the flamethrowers in a deal when he was selling grenades.
Family:
Thunderwave (Twin): Alive, but missing.
Creators: Deceased, killed in a bandit raid whilst Tank was mining.
Strengths :
-
Strong against unarmored opponents.
-
Tough, capable of taking hits.
-
Geologist, can determine likelyhood of Energon nearby.
-
Can quite easily produce weapons, if he has the proper resources.
Weaknesses :
-
Pridefull: Susceptible to taunts.
-
Insists on testing his own weapons, resulting in often hand-or-other-parts loss.
-
He missis his brother, and is desperate to find him.
- Cares little about others, and therefore others tend to care little about him.