Post by Whirl on Jul 19, 2017 14:31:42 GMT
CANON CHARACTER
BASICS
BASICS
Designation : Whirl
Nicknames: Whirly-bird, Nutjob, (formerly Jetstream)
Gender : Mech
Age : Mid-30s - although his emotional age is said to be 10 - or less.
Home Planet : Cybertron
Home City State : Polyhex
Faction : Autobot
Occupation : No specific occupation at this time.
Abilities : Whirl can fly at a speed of 400 mph. He has a range of 16000 miles. His manoeuvrability is amazing - he can fly at virtually any angle except upside down.
* He can also drink Weapons-Grade Nucleon almost straight from the bottle.
Quote: "HEY GUYS! GUESS WHO'S JUST OUT OF PRISON?!"
APPEARANCE
Optic ( Eye ) Color : Yellow
Primary Paint Color : Blue
Height : Whirl's height depends on how he bends his knees; while he's tall and skinny, his height ranges from about 20' crouching, to as tall as 34', standing straight.
Features :
Ah, the page where Whirl prepares to commit suicide. Happy now?
Alternative Mode : HH-60G Pave Hawk - a rotary good for utility, rescue, and drug-operations, also put to use by MEDEVAC. Formerly Arial Corps, then a cop on Cybertron, Whirl isn't willing to let his past go so easily and is the equivalent of a SWAT helicopter with a lot more weaponry than usual.
ARMOR AND WEAPONRY
Armor
Armor Description : Whirl is very skinny, but despite this, his armour is surprisingly tough. It's quite hard to hit something important on his frame, and even when he is hit, Whirl is very good at shaking lesser injuries off - whether due to his tough armour, or just because he's too aft-up crazy to notice he's been hit.
- As an Empurata victim, Whirl suffers from chronic neck pains, as well as pains in his wrists. It's been going on for so long that he considers them almost normal - but they still hurt.
- List item 2
Weaponry
Primary Weapon : Shell Cannons fired from his chest.
Description : These fire incendiary shells with considerable range. They cause a lot of collateral damage, including potentially to other Autobots, and to Whirl for that matter, but he's not been noted to worry about that.
Secondary Weapon : High energy Photon beam rifle.
Description : Fires a single beam. It does a medium damage, but has a high accuracy. Also known as 'The Shoomer'.
Other Weapons : Gatling Gun.
Description : This high-powered weapon lacks accuracy but Whirl uses it mostly in Helicopter mode. The Pave Hawk shouldn't have a Gatling Gun, but that never stopped Whirl integrating his specs.
Gadgets : A hand-mounted null-ray module that shields him from any energy beam directed at him, and a leg-mounted paralyzo-box that ejects a powerful, disabling fluid when bought into contact with other robotic life. It is especially effective against other aviators.
Melee : Whirl's agility extends to his root-mode, and he is adept in Tech-Sanda, which is military kickboxing for robots. His claws and angular body make for a seriously ugly fight, and he never fights fair.
* The large rotors that show prominently on Whirl's shoulders can be detached to be used as swords, but usually he prefers to be right up close.
Notes : Whirl cannot use weapons that have not been adapted specially for Empurata victims.
OTHER
Personality :
Everybody knows Whirl is crazy. And he hates everybody. Especially himself. But especially Decepticons. But especially Functionists.
Formerly cheerful, friendly and optimistic, it's mighty hard to be any of that after Empurata, when your face and hands are removed, and it becomes almost impossible to express emotion in the standard ways. Whirl relies heavily on body language and his single optic has limited expressive ability. Whirl often makes jokes, but it's very difficult to tell the difference between him being funny, him being serious, and him being nasty. Even when he's doing his best to be caring and helpful, it can still be terribly difficult - if not impossible - to show it. This proves endlessly frustrating for Whirl, who often wonders if it's worthwhile trying at all.
Most of the time, Whirl is loud, obnoxious, and rude, not just for the attention, but to be acknowledged as a person with emotions. He's often afraid that if he stops being so loud, people will see him as nothing more than a killing machine. He gets bored terribly easily - 'wait' is a synonym for 'boring' and he's prone to recklessly disobeying orders if he thinks that's the best thing to do. He's practically coined the phrase "It seemed like a good idea at the time."
Whirl absolutely loves sparklings - they're so adorable and cute. And innocent, and helpless. And just plain easily influenced. When it comes to femmes though, Whirl's already pretty sure that he's going to live and die alone, so he doesn't really go out of his way to hit on anybody, except when he's absolutely certain that he'll annoy them.
As a consequence of his Empurata, Whirl now suffers from chronic pains in his neck and wrists, but he denies their severity and stubbornly refuses help, partly because he believes he deserves to suffer. It'll take more than a casual chat to persuade him otherwise.
Courage : 10
Charisma : ARGH. Whirl's so-called 'charisma' doesn't really possess a numerical value. He alternates between terrifying and appalling people. He doesn't seem concerned whether people actually like him or not. There is some suspicion that Whirl wants to be disliked... as long as people notice him.
History :
Pre-War, Whirl of Polyhex was initially a skilled member of the highly respected Arial Corps. Dissatisfied with this job though, Whirl was the first to accomplish what those before him had failed at - he became a watchmaker - and not just any watchmaker, but the best. Perhaps this success was his downfall; the Functionist Council would have tolerated failure, but the idea that a mech could change his job and be better at it than his original, designated function enraged them. They arranged that the local mob demand a cut of Whirl's profits, and when the stubborn mech predictably refused, the mob sent in the Heavies to destroy his workshop utterly, leaving the Council's hands clean.
Whirl was left destitute and wandering around the Dead End, where he started getting into fights to earn money - his intention to restart his workshop. However his combat prowess attracted the interest of the Senate, who press-ganged the reluctant Whirl into their service, under which he was often forced to perform despicable and immoral tasks. When he attempted to rebel, he was punished with the barbaric 'Empurata' ritual, which cost him his face, his hands, and effectively neutered his watch-making skills permanently. All of this had been arranged to use him as a most strict example by the Functionist Council, which for the most part Whirl was unaware of.
Eventually, Whirl was granted a position in the Rodion Police Force. When a rabble-rousing miner called Megatron was brought in from a bar brawl including law-enforcement officers, Whirl was ordered to beat him to death in his cell, and make it look like the miner had been killed by other criminals brought in. Whirl was unaware that this order was in the intent of silencing Megatron's increasingly loud voice of dissention. However Whirl was caught in the act by his captain, Orion Pax, and arrested. Te Senate sent men to free him, fearing their actions would be exposed, but it ultimately failed, and Orion raised "Such a goddamn fuss" that the Senate had to do something. They needed a scapegoat. A fall-guy. And Whirl had to take that fall.
Whirl was sent to Garrus-1, and after his actions in Rodion were exposed to the prison populace, he was under constant attack from Decepticon sympathisers. Ex-Cops can have a good time in prison, or a very, very bad time, and Whirl suffered the latter. At one point he used his one communicube to out an assassination attempt. Eventually Orion - now Optimus Prime - offered Whirl a deal - early parole in exchange for joining the Autobots, which he accepted.
After some hi-jinks involving the Iacon Training Academy, Whirl joined the Wreckers, where he met Gearchange. After Feenixfire returned to Eukaris, her parents hired him as her new bodyguard - on Gearchange's recommendations. While Feenixfire initially despised him, she soon learned he hugely respected Gearchange, and he took it upon himself to keep Feenixfire and Gearchange informed of each other's doings to the last hypotenuse, and they became friends. When Feenixfire started to become violent with the suitors her parents chose for her, he provided alibis for three of her victims, and claimed full responsibility for a fourth. However, when the trusting Feenixfire confided in Whirl that she might be pregnant, he quickly informed her parents. After Feenixfire gave birth, Whirl temporarily doubled as bodyguard for the royal children while Gearchange wasn't around, and they came to see him as a kind of uncle.
Some time after Feenixfire returned to the Wreckers, Whirl was caught trying to euthanize Springer, which was the straw to break the camel-bot's back, resulting in him being kicked out of the Wreckers. Whirl simply had to return to prison to complete his sentence, which took him to Garrus-9 on Elba as a Level-7 criminal.
Now that the war has flared up again, people like Whirl - people who can take a bullet and keep firing - are needed more and more. After several months in prison (and it could have been decades, the way the system's going right now) Whirl just got bail, with certain conditions attached. And by 'just got bail' I mean, he just walked in that door off the prison transport ship.
Nobody's quite sure who put up the bail, and Whirl ain't telling, at least not straight out... maybe it's a matter for another time...
Family : None known
Strengths :
- Whirl is an expert pilot; his dexterity in flight outstrips almost any other mech, whether Autobot or Decepticon. This extends to flying actual aircraft.
- Whirl is pretty good at working out how people think, even if he can't show his own emotions.
- Whirl's claws are sharp, good for cutting and slicing, and they're heavy, useful as clubs.
- Already at a disadvantage from Whirl's aerial acrobatics, a spray from the Paralyzo box can send Decepticon aviators crashing to the ground with just a few seconds of their electronics being frozen.
Weaknesses :
- DOORKNOBS! Oh god, is there a weakness more pathetic? I don't frikkin' think so! Except for the loss of 90% of his basic motor skills more complicated than pushing a button. Whirl knows how they work. But a lot of the time, he can't do it, or needs help.
- The pains that Whirl gets in his neck and wrists are constant, but sometimes they rise to unbearable, although it doesn't stop him from fighting. It is likely that at some point in the future, Whirl may attempt to sneak painkillers from the med-bay - even though he's no medic.
- Having no face makes it very hard for a guy like Whirl to emote properly. He's a social outcast and finds it hard to make friends, which is depressing for him.
- Whirl's paralyzo fluid needs to be kept at a high temperature. It begins to solidify as soon as it's sprayed. In hand-to-hand and on ground pounders, it is much less of a hindrance, as they can break out of it in a few seconds. Those few seconds can still be crucial, though - and if heated up, it becomes effective all over again.
SAMPLE RP
(see History)