Post by Bluewing on Jun 17, 2017 16:52:44 GMT
BASICS
Designation : Bluewing
Nicknames: Blue
Gender : Mech
Faction : Decepticon
Occupation : Seeker, scout
Personality :
Bluewing is an energetic and cheerful mech with a fascination towards water and swimming. As an MTO, made to order soldier, Bluewing of the Vorsk Offensive is used to battle and fighting. His fascination for water comes from one of his first battles in a foreign planet, where hiding underwater being severely wounded saved hia life until a medic could get to him. Since then he has had a fascination with swimming and diving, going to the point of altering his alt mode to allow him to dive freely without damages or water filtrations. As that one wound was caused to him because he wasnt quick enough to dodge a melee hit, he started spiking his energon with an agent that improved his performance and awareness. He could obtain it from medibays and inject it directly into his energon stream or locate the sustance himself. Needless to say, he became addicted to this substance. It makes him jumpy, hyper aware and energetic. More than usual. He has also been locked in stasis for millions of years, what has made him fear the feeling of losing consciousess and going offline for even recharging, therefore, he is specially stubborn about not recharging unless it is absolutely necessary.
APPEARANCE
Optic ( Eye ) Color : Green
Primary Paint Color : Dark blue
Secondary Paint Color[Optional] : Yellow
Third Color[Optional] : grey
Height : 25 ft
Features:
Alternative Mode:
Equipment and Abilities
Weaponry :
Standard gun.
long and mediums range gun, shoots ballistic proyectiles, shells.
Water canon.
Standard canon that draws water from the atmosphere and shoots it at huge pressure levels with the objective of desorientating and soaking the objective.
Electric gun.
Medium and short range gun that shoots an electric ray. Used alone it could shock the objective and do internal damage and cause burns. Used along with thenwater canon it will cause a very strong electrical shock that wilo put the objective out or kill them.
Electrical Arm blades.
Long, sword like blades that come out of his wrists and can be used as melee weapons. When they penetrate the objectives armour they give a strong electrical shock.
Smelter net.
Big net only useable in vehicle mode, once it has trapped an objective it will heat up quickly and gradually until it melts whatever is inside.
Gadgets :
Lifesign map.
Map which displays lifesigns, autobot, decepticon or other factions unless they are cloaked.
Thermal visor.
Retractable visor to detect heat signatures.
Grappling hook.
Cable which shoots from the wrist and then pulls up the mech.
Abilities :
Complete camouflage.
His alt mode can become completely invisible, however, this stops working as soon as he changes to robot mode.
OTHER
History[Optional as some like to make it up as they go along] :
Bluewing was born as an MTO of the Vorsk Offense, which he managed to survive... barely.
He was made to be a flier, but since during a certain battle in a foreign planet, hiding
underwater saved his life and his spark, he has He firmly believes in the decepticon cause, peace through tyranny, and that every mech should have the right to become what they want to be. Bluewing wants to be a triple changer to be able to explore the depths of the seas in several planets, which now he can only stare at from only a few meters over the surface, while diving in his jet or robot mode.
This fascination grew to the point where he requested his jet mode to be altered so he could dive comfortable during extended periods of time without it being damages by water or dissolved minerals and other substances.developed a fascination towards swimming and diving. However, from that battle he also gained s fear towards being slow. Or simply not moving fast enough. He could not be the faster or most dexterous no matter how hard he trained to improve, what led him to regularly spiking his eneregon stream with stimulating substances that improved his performance, which he became addicted to.
During his life, Bluewing became a good scout and fighter, as well as an observer, always hyper aware and recharging very little.
Due to unfortunate circumstances, 23 million years ago he was left in stasis lock for a long trip in the nemesis, and after all that time, the room where he was locked was left without revising... and he is still there.
Strengths :
- Being a Scout has made him stealthy
-Because of this he is also quick to move.
-Extremely aware and observant of his surroundings
Weaknesses :
-Addicted to stimulating sustances
-Often too stubborn to recharge until he is practically about to pass out from exhaustion
-Not very strong, reason why he is a scout but not a warrior
SAMPLE RP
N/A
Designation : Bluewing
Nicknames: Blue
Gender : Mech
Faction : Decepticon
Occupation : Seeker, scout
Personality :
Bluewing is an energetic and cheerful mech with a fascination towards water and swimming. As an MTO, made to order soldier, Bluewing of the Vorsk Offensive is used to battle and fighting. His fascination for water comes from one of his first battles in a foreign planet, where hiding underwater being severely wounded saved hia life until a medic could get to him. Since then he has had a fascination with swimming and diving, going to the point of altering his alt mode to allow him to dive freely without damages or water filtrations. As that one wound was caused to him because he wasnt quick enough to dodge a melee hit, he started spiking his energon with an agent that improved his performance and awareness. He could obtain it from medibays and inject it directly into his energon stream or locate the sustance himself. Needless to say, he became addicted to this substance. It makes him jumpy, hyper aware and energetic. More than usual. He has also been locked in stasis for millions of years, what has made him fear the feeling of losing consciousess and going offline for even recharging, therefore, he is specially stubborn about not recharging unless it is absolutely necessary.
APPEARANCE
Optic ( Eye ) Color : Green
Primary Paint Color : Dark blue
Secondary Paint Color[Optional] : Yellow
Third Color[Optional] : grey
Height : 25 ft
Features:
Alternative Mode:
Equipment and Abilities
Weaponry :
Standard gun.
long and mediums range gun, shoots ballistic proyectiles, shells.
Water canon.
Standard canon that draws water from the atmosphere and shoots it at huge pressure levels with the objective of desorientating and soaking the objective.
Electric gun.
Medium and short range gun that shoots an electric ray. Used alone it could shock the objective and do internal damage and cause burns. Used along with thenwater canon it will cause a very strong electrical shock that wilo put the objective out or kill them.
Electrical Arm blades.
Long, sword like blades that come out of his wrists and can be used as melee weapons. When they penetrate the objectives armour they give a strong electrical shock.
Smelter net.
Big net only useable in vehicle mode, once it has trapped an objective it will heat up quickly and gradually until it melts whatever is inside.
Gadgets :
Lifesign map.
Map which displays lifesigns, autobot, decepticon or other factions unless they are cloaked.
Thermal visor.
Retractable visor to detect heat signatures.
Grappling hook.
Cable which shoots from the wrist and then pulls up the mech.
Abilities :
Complete camouflage.
His alt mode can become completely invisible, however, this stops working as soon as he changes to robot mode.
OTHER
History[Optional as some like to make it up as they go along] :
Bluewing was born as an MTO of the Vorsk Offense, which he managed to survive... barely.
He was made to be a flier, but since during a certain battle in a foreign planet, hiding
underwater saved his life and his spark, he has He firmly believes in the decepticon cause, peace through tyranny, and that every mech should have the right to become what they want to be. Bluewing wants to be a triple changer to be able to explore the depths of the seas in several planets, which now he can only stare at from only a few meters over the surface, while diving in his jet or robot mode.
This fascination grew to the point where he requested his jet mode to be altered so he could dive comfortable during extended periods of time without it being damages by water or dissolved minerals and other substances.developed a fascination towards swimming and diving. However, from that battle he also gained s fear towards being slow. Or simply not moving fast enough. He could not be the faster or most dexterous no matter how hard he trained to improve, what led him to regularly spiking his eneregon stream with stimulating substances that improved his performance, which he became addicted to.
During his life, Bluewing became a good scout and fighter, as well as an observer, always hyper aware and recharging very little.
Due to unfortunate circumstances, 23 million years ago he was left in stasis lock for a long trip in the nemesis, and after all that time, the room where he was locked was left without revising... and he is still there.
Strengths :
- Being a Scout has made him stealthy
-Because of this he is also quick to move.
-Extremely aware and observant of his surroundings
Weaknesses :
-Addicted to stimulating sustances
-Often too stubborn to recharge until he is practically about to pass out from exhaustion
-Not very strong, reason why he is a scout but not a warrior
SAMPLE RP
N/A