Post by Graphene on Mar 16, 2017 2:56:40 GMT
BASICS
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Designation : Annihilator----- ----- ----- ----- -----
Nicknames: none
Gender : mech
Faction : Decepticon
Occupation : heavy artillery bombardment
Personality :
Annihilator, unlike many of his faction's members, doesn't fight for the thrill of fighting itself; his greatest motivation in anything he does is the sense of personal achievement he gets from doing it. He works best under conditions where he can see tangible results for his efforts, and responds well to reward systems.
He has a somewhat rather tame temperament. Efforts to intentionally provoke are lost on him- it takes more than a little push to make him cross boundaries. When he speaks, however, he demands the attention of the room; he's the biggest one around, and he knows it well; he won't let others forget it, either.
APPEARANCE
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Optic ( Eye ) Color : dark red
Primary Paint Color : red
Secondary Paint Color : n/a
Third Color : n/a
Height : 45 ft.
Features :
Despite being a flier, he looks more like a tank. Outwardly he appears to be a massive Decepticon; thick, retractable armor plating entirely in red, with his only uncommon Cybertronian traits being his four eyes and a second set of smaller arms tucked into his middle torso. This is, however, only a look at his outward layers of armor.
The retractable outer layers of armor can be folded back in various configurations to reveal the entirety of his concealed arsenal, comprised of a large number of heavy artillery weapons. Behind the artillery is yet another thick layer or armor resembling his retractable outer layer, but lacking its functionality. Even shed of his retractable outer layer and his armaments, he is a bulky behemoth of a flier.
He has four eyes and no visible mouth, each of the four eyes with a piercing, directionless gaze. People can never quite tell if he's looking their way or not, not that it matters. Posesses attentive body language at all times, and has a bad habit of leering over the shoulders of smaller fellow Decepticons (ergo, almost all of them), but rarely appears threatening away from the battlefield. The Decepticon insignias he wears prominently on both shoulders and his chest are gold, but are standard insignia, otherwise, with no indicating markers of special status within the ranks of the faction. Tucked against his chest are two additional arms, both slightly smaller and shorter than his primary set of arms that function as complimentary to them; they can be used to stabilize a two-handed weapon (giving him the ability to use two two-handed weapons, a skill which he's particularly proud of teaching himself how to use), restrain an opponent or defend from their attacks, or give hand signals to allies without having to interrupt his own attacks. Usually his smaller set of arms is used to convey body language while his larger set lies idly at his sides, which conserves energy while also allowing him to express himself even in tighter spaces where he isn't able to move freely.
Alternative Mode :
Annihilator is a flier; he transforms into a starship capable of standard interstellar travel (no jumping capabilities of any kind). Much like his robot mode, his alt is thick and bulky, dissimilar to most fliers. His outer layers of armor have similar functionality in that they can be reconfigured to allow access to certain armaments, yet almost half of his usual arsenal are entirely inoperable while in sustained flight. The alternate is slow for a flier- especially within standard atmospheric conditions- but is able to take as many hits as it can dish out, and is difficult to take out of the air without a considerably powerful attack. His alt is shaped like a vic viper.
Equipment and Abilities
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Weaponry :
heavy artillery cannons
Description: Annihilator's main weapons and primary choice on the battlefield, he possesses multiple high-power heavy artillery cannons that fire a variety of rounds specialized to decimate heavily armored opponents. The specialized rounds he uses are: incendiary, corrosive, shrapnel, and heated slag. How he uses each of his rounds depends on the opponent he's facing. Many strategies have been formed thanks to his studious research of how to make most effective use of his weapons, and his aim with these weapons is particularly good because of the extensive practice he's committed especially to them.
(Corrosive rounds burn through armor at a slow rate, dealing damage over time; smaller targets will most likely feel extreme burning pain searing through their wounds quickly, whereas larger targets may take a while before the corrosives wear the armor down enough to have an effect. Heated slag has a similar burning effect, but works quickly, dissolving a jagged hole wherever they hit in an instant and then cooling just as quickly. Unlike the corrosive rounds, these do not have a lasting effect, but both types burn a hole in armor that can cause the other types to have greater effect.
Shrapnel gives way to a scatter of small pellets and scrap which can shred armor of small opponents if they're not careful to protect themselves, and can make a pristine suit of thicker armor look ragged. The wounds of shrapnel rounds look worse than they are, however, and unless a vital component- a weapon, a joint, a face- is hit, thick-armored opponents will most likely be able to shrug the effects off with relative ease. These can be devastating if fired into an already-open wound, however, such as spots previously effected by corrosive rounds or rounds of heated slag. Incendiary does the most damage, and has an instant, explosive effect which can render armor inert if bombarded with enough continuous fire. If fired into wounds made by heated slag or corrosive, they can cause severe damage to armor, and even tear through to the frame underneath in some cases. When fired at close range, corrosive, heated slag, and incendiary rounds deal splash damage to Annihilator.)
(Changing round types is an automatic, internal process, but nonetheless takes one post of cease-fire from Annihilator, and he can neither fire multiple types in rapid succession, nor fire any rounds during a post where he changes round types. To explain: in order to fire all four round types of this weapon on an opponent, he would have to write at least eight posts; four changing ammunition, and four actually firing. These weapons can be used in unison with his other weapons, however.)
These cannons are littered all over Annihilator's chassis. He has two hidden in his knees, one on either side, that can rotate thirty-degrees up and down. There are two on the back of his upper arms- one for each- that can be fired usually with his arms outstretched completely toward the target. There is a pair tucked in his forearms aside his concussive cannons, nestled up next to them, and another, smaller, less powerful pair on top of either shoulder, near his neck plating that can be used to fire at a closer range to opponents in direct confrontation with him. Finally, he has one that is larger than the rest on his center back that gets pulled up and over his back to be mounted on either shoulder. The rounds for this one are larger and thus more powerful, but it takes longer to load than the rest (one shot every other post).
Normally used as standard projectile weapons, the firing sequence can also be depressurized slightly in order to fire them upward at an arc to act more like mortars, where impact comes from above, but is not instant. Some of these can also be used while in alt mode.
anti-air cannons
Description: Barrels of anti-air cannons can extend from their place on his back, around the shoulder blades. As the name suggest, they're weapons used with the intention of downing pesky fliers. Both cannons have an auto-lock feature, and can fix onto fliers without distracting him from his attacks on grounders. It's an extra measure meant only to keep the skies clear so he can engage his opponents personally, face-to-face so to speak, on a much more level playing field. The anti-air cannons can also be used in his alt mode, but are fixed in a forward position and aren't able to auto-lock. While the anti-air cannons have a considerable amount of ammunition, the incendiary shells can sometimes backfire and cause the weapons to malfunction (if cannon barrels are hit directly), putting the weapons out of commission until they can be repaired.
glue guns
Description: A canon weapon. "His glue gun fires adhesive-filled capsules which cement their target to whatever they might touch." A favored movement-inhibiting mid-range projectile which Annihilator likes to use against all opponents, regardless of speed, size, or circumstances. Most often he'll open with use of his glue guns, and then proceed to bombard the immobilized opponent with heavy artillery fire. He uses four glue guns, which are concealed in the upper portion of his shoulder armor and in cavities at either side of his hips. The effected area on the target is not necessarily immobilized once hit, as it must first come into contact with a solid object before it's cemented together. The weapon also has a tendency to gum up exposed joints if hit directly.
(Unsolidified adhesive material can be washed away post-battle, or broken once solidified. Takes approx. one post to break during battle, during which post no significant movement can be made. Takes three posts to completely harden before effecting mobility. Expected to effect mobility to reasonable degree if it hits joints or feet, and can effectively jam weapons if hit. Same rules apply: one post of non-use of weapons in order to break adhesive, one post of total inability to walk if it hits their feet; glue always solidifies after three posts, no exceptions.)
concussive cannons
Description: Two cannons on the inside of his forearms that hit opponents with a powerful concussive blast. They deal no real damage, but can be used to put distance between the two opponents. They have very little range, and are most effective at ending melee battles before they happen, usually in cases where Annihilator has already sustained extensive damage and would rather not take the risk of a physical exchange. The concussive cannons both need to sustain a charge before firing (approx. one text post).
dual halberds & swords
Description: The halberd is a two-handed weapon; a combined spear and battle ax with a long pole handle to give extended reach for powerful, deep gashes or piercing blows to armor. When used in unison with two swords in his other two hands, he is able to engage enemies' melee weapons with various melee attacks that are effective against opponents using only a single melee weapon. He can also use both a second halberd in place of his swords, making for a doubly powerful threat to his opponents. The weapons are unwieldy, however, and can be difficult to coordinate effectively, especially if fighting against small, quick opponents; the dual halberd hand combination is most effective against larger opponents.
The swords are your usual swords, durable and relatively light-weight. They're adept for causing slashing or piercing damage to armor, but don't fare too well against opponents with thicker armor. The lighter, more easy to wield weapons can be effectively used against quicker, smaller opponents who are harder to hit.
The actual blades of the halberds are shaped in such a way that they have a versatile use. The curved ax blade causes appalling, massive wounds to armor that are difficult to patch, and can even break joints or limbs depending on armor thickness. Meanwhile, the pointed top and back end of the blade pierces armor to cause deeper wounds that hurt more intensely, and can cause extensive damage to internal systems if they strike the wrong spot on the chassis. If attacking an unguarded opponent, these weapons can shred more durable types of armor.
His halberds are folded in the middle and stored in armor folds in his forearms. Meanwhile, is swords are concealed within the armor folds of the back of his thighs.
Gadgets :
flares
Description: Standard flares used to dusrupt localized heat-sensing arrays, usually to divert heat-seeking missiles or to cause a distraction. Can also be used while in his alt mode.
Abilities : quadro-wielding weapons
Description: Having four arms gives him the ability to quadro-wield, that is, to either wield dual two-handed weapons, or to wield four one-handed weapons. This counts for both melee and projectile weapons; he could dual-wield shotguns, assault rifles, or sniper rifles; axes, broadswords or great swords, or bows with arrows. The ability has its limits, however. Annihilator cannot simply pick up any pair of two-handed weapons, or any four one-handed weapons and use them with efficiency. To use this natural ability takes practice, time, and patience. Wielding two weapons for most takes enough training to master, so quadro-wielding takes over double the training, and takes a great amount of focus and self discipline to apply it on the battlefield. Then, only naturally, there are some weapons that would be absolutely ridiculous to use more than one of, such as sniper rifles.
OTHER
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History : Annihilator is the greatest Decepticon who ever lived. He taught Megatron everything he knew in the gladatorial pits, and helped Soundwave with his technical skills while he was young. The very Decepticon name came from a term he coined while discussing the Senate's mistreatment of lower classes with Megatron before the war! ... Or so Annihilator would have you believe. While he'd never admit it outright, Annihilator actually had humble beginnings as a lower-class citizen a lot like Megatron, and was inspired to join the cause when he saw his fellow Cybertronians rising up against the injustice of the corrupt Cybertronian government.
As the war progressed, he became less concerned with the original purpose of his faction, and was instead absorbed by a lust for battle. Initially he was only an average warrior with no outstanding skill, but whose size made all the difference and won him many of his early battles. With time and vigorous personal training he became more adeptly skilled with use of long range weapons and heavy artillery, and became a decent melee combatant who no longer had to rely upon his advantage of size.
The dedication he showed to combat training within the ranks of the Decepticons turned into total devotion to improvement. His healthy, respectful fear of displeasing his superiors drove him to push harder and reach greater heights in his abilities. Now he's a well-oiled battle machine of a mech, whose soul purpose in the Decepticon ranks is to fight wherever and however the higher-ranked officers in the faction tell him to.
Strengths :
-durability: tougher than fliers are believed to be possible, his armor and armaments make him easy to hit, but extremely difficult to take down. Lighter weapons deal little to no damage to his armor, making smaller opponents less of a threat to him.
-size: being a behemoth of a mech gives him the upper hand in any melee against smaller opponents, as even a glancing blow covers more surface area than his enemies can afford to bear the brunt of.
-additional body parts: his two additional arms come in handy in battle, and having four eyes instead of two gives him a wider peripheral view than most. This gives him the distinct advantage of being able to see and respond to multiple threats at once, or to hone in his focus on a single opponent and barrage them with attacks.
-devotion: his attention to extensive personal training, at times even to the point of exhaustion, has led to a high skill level with multiple weapons.
Weaknesses :
-slowness: because of his size and weight, Annihilator moves slowly in his alt-mode. Long distance travel is inconvenient, but possible thanks to his alt, and movement speed in robot mode is below average- as to be expected of a mech his size.
-energy: his weapons and movement take a lot of energy to power, making extended assaults undesirable. In a battle of attrition he's at a disadvantage and must take careful consideration of how he expends himself.
-focus: susceptible to over-stimulation against too many opponents or against too many attacks at once can lead to decreased mental acuity, blunting his mind and therefore his attacks. He can still fight multiple opponents effectively, but as a rule it's always better the fewer enemies he faces at once.
-friendly fire: because of the nature of his primarily explosive offensive weapons, he sometimes gets allies caught in the blast when they're too close to his targets.
SAMPLE RP
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"I won't disappoint you, commander," he said. Crimson eyes shuttered individually, each in turn. His hand placed on his chest over the Decepticon crest, down on one knee; he was the very image of submission, and he wore it well. Panels of armoring almost seemed to flutter in excitement once he was told 'at ease,' and rose tall over the officer. It was a rush of excitement. Energon rushing through his body, his spark bright and pulsing. He would have slaughtered the entire Autobot frontlines if he'd been ordered to, or fallen trying- all at the command of some high ranking Decepticon officer he barely knew. And once he had finished, no matter the result, he would look back at it all and revel in whatever progress he'd made, be it meager, or substantial. To progress was his very purpose, and his commanding officer was facilitating that adequately.