Post by magnebolt on Dec 29, 2016 10:05:01 GMT
BASICS
Designation : Magnebolt
Nicknames: Bolts, Magnet Freak, pretty much whatever you want.
Gender : Mech
Faction : Autobot
Occupation : Medic.
Personality :
Being a former field medic for the wreckers this mech has learned to joke, and make light of any situation. He's a polite, yet fowl mouthed mech, with a minor smoking, and drinking problem. Magnebolt is old yet hardly ever grumpy, he loves sharing war stories, and giving advice to younger bot's who're looking for ideas on how to kick Decepticon skidplate on his own time. But, he doesn't do drama and has a habit of firing off firearms in order to shut others up, or scare them out of med-bay if they're causing problems, but would never actually shoot a comrade. Unless they push their luck. You respect him, he'll respect you.
APPEARANCE
Optic ( Eye ) Color : Blue
Primary Paint Color : Black
Secondary Paint Color[Optional] : purple
Third Color[Optional] : Red
Height : 30 ft
Features:
Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- His colour scheme often gets him mistaken for a decepticon.
- The top of his helm is shaped like a military helmet, complete with a goggle like visor.
Alternative Mode:
Lockheed SR-71 Blackbird
Equipment and Abilities
Weaponry :
Robot Mode:
-Dual energon battle pistols
-Combat knife
-Energon Grenades
-EMP Shotgun
-EMP Grenades
-Energon Repair Ray
Alt-Mode:
-Homing Rockets and Mitachyon Repeaters
Description:
Robot Mode:
-Semi-auto heavy pistol similar to the human desert eagle.
-Basic combat knife.
-Grenades that spawns a healing aura when detonated. The grenade equivalent of a healing ray both devices may be accidental used on enemies and are a medic (or similar function) exclusive device. (Nanomites) These devices do not equate to using a CR chamber or medics personal attention but merely do allow characters to push through painful scenario's by increasing pain resistance. The human equivalent would roughly be painkillers or morphine.
-Flash bangs that blinds and slows a victims energon flow. Can be used to disable HuDs, comm signals, targeting systems and other technological devices although it can not be used to stop a groundbridge that has already been called in.
-Short-range, lock-on beam weapon that heals teammates and damages the enemy with Nanomites (Used only by Medics)
Alt-Mode:
-For Airborne Characters. Heat-seeking rockets with the latest Holomaster lock-on tech. Ammo is limited due to the violate nature of the rockets.
Gadgets :
-Jet-Tech Armour
-Blow Torch (Integrated into systems)
-Buzz-saw (Integrated into systems)
Description:
-For all airborne characters for extra protection against attack. Good against rockets and some anti-aircraft fire. Will slow a character down in both robot and vehicle mode.
-Cut through steel or reattach metal component
-Non Thermo Energon weapon, attached to arm with concealable option. Messier than Thermo-Energon.
Abilities : Magnetic Powers
Description: Move metal objects magnetically and throw them around. Magnetic engines are located in the arms of a Transformer, a positive and negative charge. Similar to tractor beam it cannot target specific objects although it can be aimed in a certain direction.
OTHER
History[Optional as some like to make it up as they go along] :
Before the war Magnebolt was a respected medical professional, when the war broke out he signed on as an Autobot medic, and later even joined the Wreckers. But, after centuries of endless fighting the mech grew tired of the battle field, and resigned from his field medic position, and the Wreckers. Now he's a standard medic who stays back, and repairs the troops when they come back from battle, instead of going out into the field and making failed attempts to save comrades in the heat of battle. But, when he does leave the base he still knows how to wreck cons, and repair comrades at once.
Strengths :
MINIMUM of thre bullets ( Full sentences required ).
-He knows how to keep a level helm in even the most stressful, and hard of times.
-He will never give up on a patient as long as their spark continues to burn.
-He has no issues taking orders as long as they make sense to him.
Weaknesses :
MINIMUM of three bullets (Full sentences required).
-His love for his job can cause him to over work himself.
-He doesn't always follow procedure when he does his work, he has his own way of doing thing's, and it can sometimes cause him to bump helms with other medical professionals.
-He spends most of his spare time in the nearest bar.
SAMPLE RP
[Optional, some are new to RP and will grow as a writer.]
Note that a piece of your history, your journey to Earth for example, could be used.
Note that a piece of your history, your journey to Earth for example, could be used.
In the medical wing of a warship, a femme would be getting repaired after a well fought battle. The femme seemed to be in a lot of pain, but was awake meaning her life couldn't have been in too much danger. She looked at the faceplate of the mech repairing her, and had a curious expression on her faceplate. The mech would waste no time working on the femme's repairs, and looked up only when he heard the femme clear her intake.
Femme: Thanks for the repairs doc, it's much appreciated.
The mech smirked a little, and chuckled at the femmes who of appreciation as he replaced damaged armour plates with shiny new ones.
No need to thank me, I'm just doin my job. And, don't call me Doc, my name is Magnebolt.
The mech continued to focus on his work, but would continue to chat with the patient.
Heh, you're fraggin lucky though, to get out of a battle like that without sustaining any serious injury takes a lot of luck, or skill. Unless you're one of them cowardly glitches
The femme would smirk, and let out a chuckle of her own.
Femme: I don't mean to sound full of myself, but I scrapped a few cons out there.
The medic would laugh as he finished her repairs. He loved seeing young, enthusiastic bots try to act tough, it reminded him of how he was back in his Wrecker days.
Ah, I remember when kickin afts of every fragging piece of scrap con who got in my way used to be fun.
The mech would let out a vent thinking about the old days wasn't something he did often. He would then put the finishing touches on the femme's repairs, and handed her some pain killers.
Take these to help with the pain, and as a precaution I recommend not going into battle for a day, or two.
The femme would nod climbing off of the berth acting like she wasn't in any pain. She then bid the mech farewell, and headed down the corridor. Magnebolt would look at the other patients he'd repaired today, and smiled.
No patients lost this time, I guess that's progress.
He would then pull out a data pad with information for his relocation. He was being reassigned to an organic planet called Earth. The mech would vent while going over the details again while thinking out loud.
Just when I started getting comfortable they wanna fraggin transfer me again, go figure. And, by the sounds of it I may have to do some field work. Oh well, hopefully this'll be my fraggin last relocation assignment, and I'll be able to stay put for a while.
The mech would then put down the data pad, and started cleaning up the med-bay.