Post by Killswitch on Nov 26, 2016 23:14:21 GMT
BASICS
Designation : KillSwitch
Nicknames: Switch, Bam Bam
Gender : Mech
Age : 28
Home Planet : Cybertron
Home City State [Optional ]: Iacon
Faction : Autobot
Occupation : Wrecker, Combatant, Demolitions.
Abilities:
Extrasensory Perception
A heightened sense beyond a characters normal senses, allowing for higher situational awareness.
Early Warning System
System that warns the user of danger allowing for faster reaction.
Extra High Jump
Springs in the legs for higher jumps, taking a Soldier sized Transformer about 40 feet of distance.
APPEARANCE
Optic ( Eye ) Color: BluePrimary Paint Color : Faded Black
Secondary Paint Color [ Optional ]: Red
Third Color [Optional]: Bronze
Height: 23 Ft
Features:
- Heavy Duty Armour Plating
- Shoulder Mounted Dual Machine Guns
Alternative Mode:
If possible, please provide a picture or visual aid! If you can’t you're gonna’ have to write what they look. Minimum of At least a paragraph (five sentences)!
Armoured Mustang GT
Transformation Style:
Hound FOC Animation
ARMOR AND WEAPONRY
Armor
Armor Description: Heavy cybertronium layering over the standard amour plating, camoed by a nonflammable paint job layer.
[/font][/li][/ul]Armor Perks ( optional ): [Limit of two] [Ex: Heavy Duty, x2 Thickness]
- Heavy Duty
- Heat Resistance
Weaponry
There are a bunch of weapons listed here
Primary Weapon
Scatter Blaster
Automatic shotgun outfitted with an Ion Torque accelerator enabling the weapons' high rate of fire and brutal, close range stopping power.
Attachments: Bayonet
Attached to the under side of a weapon for defense against swords and other blades or to make short work of opponent in melee combat. For characters who prefer to use guns over melee weapons even in these scenario's. Ineffective on heavy weapons what are hard to move.
Flak Canon
Fires steel buckshot. Will knock the average Transformer off their feet, great for breaking down armor.
Secondary Weapon:
Ion Blaster
A rapid fire machine gun good for long range attacks.
Other Weapons :
X12 Scrapmaker [Shoulder Mounted in robot mode, on the hood in alternate mode.]
Full automatic machine-gun. Powerful but slow to fire at maximum rate. The X18 is a statistical improvement but is heavy and makes users a walking target. Wind up time.
Missile Launcher
Heat-seeking rocket launcher with the latest Holomaster lock-on tech. Ammo is limited due to the violate nature of the rockets. Highly effective on other alternative modes and larger mechs.
Gadgets :
Explosives
Explosives can be attached to most surfaces and timed to go off at a certain moment or detonated by radio waves. Great for spies, infiltrators, and saboteurs. Controlled variations will not detonate if hit by an EMP pulse. Most commonly in the form of detpacks.
EMP Grenades
Flash bangs that blinds and slows a victims energon flow. Can be used to disable HuDs, comm signals, targeting systems and other technological devices although it can not be used to stop a groundbridge that has already been called in.
Flak Grenades
Explosive grenades that detonate on a fuse. Sometimes named frag grenades they also carry a large amount of shrapnel in the fiery explosion.
Oil Slick
Used for land-based vehicles, while in vehicle mode oil is released from behind to slip up pursers. Good for escapes.
Road Spikes
Used for land-based vehicles, while in vehicle mode spikes are released from behind to rip up the purser's tires. Good for escapes.
Smoke Screen
Used for land-based vehicles, while in vehicle mode black smoke is released from behind to blind pursers. Good for escapes.
Thermo Resistance Energy Shield
Hand held shield, good against Thermo powered weapons and firearms.
Melee:
Thermo Energon Blade
Held by almost any size of cybertronian these weapons are easy to carry and allow a variety of techniques. These are used generally for the purpose of lethal takedown's having a good combination of damage and speed.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength :How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
10 is strong, capable of lifting small buildings
1 is the strength less of a human equivalent.
7
Intelligence :
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
10 is a genius, who could probably the equivalent to Shockwave.
1 however represents a character who cannot speak or has problems solving simple problems like opening a door.
5
Dexterity :
The grace in the character’s movement in both robot and alternative mode.
10 is the equivalent of someone with acrobat like abilities, and capable of performing complex flips and rolls.
1 is someone who trips over there peds every other step, and has trouble driving straight in alternative mode.
8
Speed :
How fast is your character in ALTERNATIVE mode! This stat doesn’t count towards a character in robot mode, but only in alternative mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
10 is SUPER SONIC
1 is slower than a turtle.
5
Endurance :
How much damage can your character take?
10 represents a character that can take a massive amount of damage function quite well with little fuel used.
1 represents that a character can take little damage and easily consume great amounts of energy to remain fully functional.
7
Firepower :
How much damage your character do by firing their weapons.
10 represents the ability to level a city block or greater in a single blast
1 will only scratch a transformer’s pain.
5
Accuracy :
How good is your character’s aim with a ranged weapon?
10 represents that your character hardly ever misses with any gun
1 proves that your character couldn't hit what's a foot infront of them.
10
Melee :
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10 indicates your character is skilled with martial arts and various other fighting techniques
1 proves they suck at executing a proper punch to the face.
7
Tech Skill :
How good is your character with technology?
10 indicates they can hack through even the toughest firewalls (Long story short: Skill Equivalent to Soundwave).
1 indicates that they can’t even use a simple GB control.
3
OTHER
Personality :
This mech, is a hard boiled type of bot. He is a fresh blood to the Wrecker team, and has only been in it for a short while of a few years. Mild experience at best, however a bright and spirited spark. He is very energetic, and is willing to put himself on the line for anyone. Its hard keeping him in check sometimes, as he can be a blunt in some situations however he always means well. When it comes to Decepticons he is very ify on the subject. In general he doesn't have the greatest of thoughts about them, no matter who it is, however he knows not every Deecepticon actually wants to be a Decepticon. However, orders are orders and he tries his best to follow them. Its the execution that makes it difficult in cases. He is still learning to maintain control of his actions in order to keep it all low radar, but its hard when you got all these cons roaming around doing whatever they want.
In the main sum of who is Killswitch he is a gladiator in the works. A stallion galloping his way forward full steam ahead. He wants as less casualties of cybertronians in this war as much as the next mech or femme. But in this situation he also is not going to settle for waiting in line to speak. If a fight is needed to be fought. Then he can and will go after it to make sure its finished in Autobot favor. He never really thought he'd be so bent on fighting for any faction honestly. Its common for him to look back on a few things. His original name used to be simply Switch.
But ever since he became apart of the Wreckers the Kill addition simply came natural as he had an odd knack for making tallies of the body counts. Not to show boat. He has three separate lists. And no matter if it was the worst con, he hates to have to add another carved line to the set. It just means that is another Cybertronian left to rust... And Killswitch despite his name, hates that. Its why after ever hard fought battle when he can Killswitch prays to the Primes themselves asking for forgiveness of his sins due to this war. And upon that, wishes blessings on the fading sparks of his enemies, allies, or unfortunate bystanders. He has a neutral view on the human race entirely though. He respects that its their planet and, he wishes not to impose, however he prefers to get equal respect in return.
Courage:
On a 1-10 numeric scale.
How long does it take for you character to figure out the battle just can't be won and runs away? The higher this stat is the more out numbered/out matched the situation will have to get before your character decides to run away.
10
Charismaa :
On a 1-10 numeric scale.
How likeable is your character? How much pull do they have with other people with just their charming personality and chat up lines? Note this should be based on your own, personal, ability to pull people over to your side.
4
History ( Optional as some like to make it up as they go along ) : N/A
What’s your character’s past? minimum of one paragraphs (five sentences)
Family ( Optional, some just have none ) : N/A
List your character’s family and close friends. State Name, Relationship, and deceased or functional. If Deceased, list how they died.
Strengths :
MINIMUM of four bullets ( Full sentences required ).
- Weapon Versatility, his array of weapon skill is what can keep him from being in odd situations,
- Combat Prowess, Switch's time of experience has shaped him to be a hearty and healthy fighter.
- Natural Instincts, He has a natural sense for danger for many reasons not all good. However it at least has helped him stay vigilant.
- Depth Defying, He makes new discoveries and builds upon them, in which he enjoys the rush of learning something new.
Weaknesses :
MINIMUM of four bullets (Full sentences required).
- Risk Taker, When it comes to situations Killswitch can be known to taking unorthodox actions as a means to get it done quicker. Which can be both dangerous or effective. But mostly dangerous.
- Selective, Killswitch on some decisions can be very picky on some circumstances and doesn't like feeling as if he's being taken advantage of and tries to avoid things that can allow it.
- Prideful, and to that point is where Killswitch can be way too wrapped up in his personal views to accept an actually result. He has a lot of pride and trust in certain things and in general its what drives him to be who he is. Anything smudging that pride is anything, but worth paying attention to.
- A budding rookie. Killswitch despite his morals is still a rookie in the field to most. So he lacks the experience to truly show he has the maturity to lead a team which is his biggest weakness as he is very opinionative.
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
He, barreled down the street, hot ash scattered all over. In pursuit of a squad of vehicons. They were trying to escape, with an artifact in which Killswitch himself was not looking to let them get. they ducked into an a city, area in which his weapons were tucked away. It would be played off as more of, a simple set of street racers on this. With this advantage, the Decepticons he was chasing would try their best to block him off, using the civilians as a way to make it harder on him. They nearly would have succeeded if, the rookie wrecker wasn't tracking their movements. He had their tickets locked in. The'd make a hard right, onto a freeway in which, Killswitch made a sharp hairpin turn, kicking in another gear, lightly grazing the guardrail sending sparks flying until he could correct himself. "Pull over!" He ordered. Using the split second to boost his way forward, and ram one of them in the bumper and, throw off their driving line.
He'd take this moment to fix himself before the con did, and swivel around to get in front of him. The next one trying to pull ahead. Killswitch would stick heavily on his tail, following his evasive shunts to the different lanes closely, synced with the con tightly. His engine roaring as he stayed close. "You aren't shaking me off buddy." He'd taunt. "GRRGH!" He'd grunt as he was then rammed by the con he had just knocked off, and overtaken. And while he was a little off course the con in front of him slammed on the brakes and, made him careen right against him. He was in a violent spin now, and was headed off towards the wall. He kept his, momentum though kicking it in reverse, to level it all out. So with that he kept himself from hitting the wall, and would manage to spin himself around via all terrain mode, then quickly reformed into his normal alt mode to gain the chase back.
Agitated Killswitch would, take no means to keeping this under the radar, as he was ready to thrash some cons. Boosting once more until he could nearly dodge the attack slamming attack from the second con and, get in the blind spot of the first. Taking hard left, to clip his right edge and, making him spin out. From there, Killswitch would begin transforming, hitting a forward roll when he could and turning his body to the con who reacted quickly and, transformed behind him. Civilian vehicles were up ahead, so hopefully they wouldn't notice much as there were now three deadly robots about to get into squabble. Killswitch, sending a rough uppercut to the con's jaw while stick digging his feet into the road to come to sliding halt.
He'd send a sharp kick to the con's side sending him tumbling off the edge of the bridge, and durng the spin around, activated his scatter blaster on his left arm. and would take aim at the few seconds he had on the remaining con, and took a shot into his mid section sending him flying off the bridge from the force of the pellets now lodged in his strong armor. Wanting to act quickly, Killswitch would leap off from the edge, landing before the two, and activated his warrior weapon set of a battle mask, thermo energon blade, and a thermo energy shield. Taking form, waiting for both cons to get up as he was ready for a fight. "Alright you two. Lets make this quick."