Post by Cipherbolt017 on Nov 25, 2016 18:41:41 GMT
Designation : Spyshrike
Nicknames: 019 (Intelligence Code Number)
Gender : Male
Faction : Autobot Secret Intelligence Service (Although, considering there are no factions that well represent Britain, I may create another faction of my own design to align 019 towards, though for now, he remains an Autobot)
Occupation : Senior Operational Officer of the Cipher-Branch, an ultra-covert Black Ops unit within the Autobot Secret Intelligence Service. In a nutshell, 019 is a spy.
Personality :
Commander Spyshrike, an ever suave, fearless spy is a Senior Operational Officer of the Cipher-Branch, an ultra-covert Black Ops unit within Autobot Secret Intelligence Service. As an agent of the A.S.I.S, Shrike holds code number "019". Indicating his discretionary licence to kill in the performance of his duties. Shrike's habits include seduction of pretty women, a showy attitude (so a 40s-70s style of mind), as a result of his personality as a whole and arriving on Earth in Britain in 1927. Contrary to popular uses of transformers, Spyshrike tends to use simple transformer sized notepads and even typewriters to communicate to allies where actual communications would come in more handy. This classical way of life is actually enjoyed by Shrike more than the newer way of life. Spyshrike also likes trains and swing-y music. Especially gospel choirs and soul music, which he finds very entertaining and truly enjoyable. He is also an avid golf fan.
His favourite film is Mary Poppins.
His allies in the Autobot SIS include Warden: His boss and Head of the Cipher branch, Watcher: Warden's secretary, she and Shrike have a somewhat sad-romantic tension between them, Quindol: Cipher-Quartermaster, an old gentleman who designs all of 019's gadgets and weapons, and finally Minister: Belive it or not, the Minister of the SIS.
APPEARANCE
Optic ( Eye ) Color :Blue
Primary Paint Color :Silver (Or black, white, even blue or beige-ish, depending on how he would like to look.)
Secondary Paint Color[Optional] :Same as above.
Third Color[Optional] :Same as above.
Height :29.5ft
Features:
decidingnebula.deviantart.com/art/Spyshrike-616776840
Even though it cannot truly be seen in the image, 019's own physical form appears to be a man in a blazer/tuxedo, and depending on the job, he can wear a 'tie' or 'bowtie'.
Alternative Mode:
Aston Martin DB5 (Mostly, can alternate between modes, though would usually pilot cybertronian tanks or fighters if he were to be using another vehicle, and he uses the very old version, the 1963 version) www.007james.com/i/gadgets/aston-martin-db5/db5-modifications.jpg
Equipment and Abilities
Weaponry :
Staffer-N033 Combat Sidearm
Description: Spyshrike uses a Cybertronian Staffer-N033 Sidearm, his most frequently used personal weapon, though it is not unusual for him to use weapons found or used for a job.
Gadgets :
Description: Quindol, Shrike's technician, designs his weapons and gadgets for him, and 019 is constantly going through inventory change, meaning anything he uses on one job may well never be used again, but some of his most memorable have been...
A Dart firing Watch, Buzzsaw-Bowtie, Laser Pen, .30 Calibre Machine Guns as a part of his vehicle mode, Jetpack, Shockwave-Rifle, Revolving Liscense Plate to drop explosive mines, Machine Gun Camera, and many more.
Abilities : Other than Transformation, Shrike doesn't have nor need any special powers.
History: Spyshrike was born (or protoformed) in Iacon, Cybertron, he studied at one of the top universities of the planet. When he left, he was unsure of what options in life to pursue. He began as a Detective, and as time progressed and the world became engrossed in a war of division between Autobot Commonwealth and Decepticon Empire, he joined the Autobot Navy, gaining excellence in seamanship and spacemanship, also with experience in special operations commando units. He was recruited from the Navy by the Autobot Secret Intelligence Service, as he wanted to serve a less restricting job, as in..not getting yelled at by a drill sergeant restricting. The Service made him who he was as an agent. Business, assassination, heist, retrieval, exfiltration, infiltration, hand to hand combat, gambling and seduction are some of his traits in this job. From then, Shrike serves as an SIS agent.
Strengths :
-
Spyshrike is an older Transformer, yet his physical fitness grants him the ability to move, dare, challenge and attack like anybody younger, even better than them.
-
Spyshrike doesn't over-emotionalise his own job, does not restrict himself to any beliefs or simply refuse a job because it may remind him of 'something'. But he is not without emotion, although he has never been seen crying or screaming in anger/agony, he possesses a quipping, suave style of life, and his job allows him to do this very well.
-
Being suave helps his jobs alot, he has been able to defect strong women hardliners because of this trait.
- His actual intelligence and knowledge assists him in jobs very well, and knows much about wildlife, physics, some biology and chemistry, meaning even the most exotic locations or items can't easily fool him.
Weaknesses :
-
Being older, though fully fit enough, has it's downsides, he sometimes finds himself struggling in fights.
Spyshrike has no special powers. I'll leave that to the imagination.
-
He doesn't have skills with everything, though he seems to be fairly skilled with anything he uses, provided he has some training, he doesn't have absolute mastery. (So unlike Fast and Furious characters, he can't go out wearing a T-shirt and instantly kill people easily using a grenade.)
A typical spy stereotype is that a spy is always amazing with technology. Hacking mainly. Spyshrike knows very basic code. VERY BASIC. Don't ask him for your computing homework answers. He can listen to coders though.
Nicknames: 019 (Intelligence Code Number)
Gender : Male
Faction : Autobot Secret Intelligence Service (Although, considering there are no factions that well represent Britain, I may create another faction of my own design to align 019 towards, though for now, he remains an Autobot)
Occupation : Senior Operational Officer of the Cipher-Branch, an ultra-covert Black Ops unit within the Autobot Secret Intelligence Service. In a nutshell, 019 is a spy.
Personality :
Commander Spyshrike, an ever suave, fearless spy is a Senior Operational Officer of the Cipher-Branch, an ultra-covert Black Ops unit within Autobot Secret Intelligence Service. As an agent of the A.S.I.S, Shrike holds code number "019". Indicating his discretionary licence to kill in the performance of his duties. Shrike's habits include seduction of pretty women, a showy attitude (so a 40s-70s style of mind), as a result of his personality as a whole and arriving on Earth in Britain in 1927. Contrary to popular uses of transformers, Spyshrike tends to use simple transformer sized notepads and even typewriters to communicate to allies where actual communications would come in more handy. This classical way of life is actually enjoyed by Shrike more than the newer way of life. Spyshrike also likes trains and swing-y music. Especially gospel choirs and soul music, which he finds very entertaining and truly enjoyable. He is also an avid golf fan.
His favourite film is Mary Poppins.
His allies in the Autobot SIS include Warden: His boss and Head of the Cipher branch, Watcher: Warden's secretary, she and Shrike have a somewhat sad-romantic tension between them, Quindol: Cipher-Quartermaster, an old gentleman who designs all of 019's gadgets and weapons, and finally Minister: Belive it or not, the Minister of the SIS.
APPEARANCE
Optic ( Eye ) Color :Blue
Primary Paint Color :Silver (Or black, white, even blue or beige-ish, depending on how he would like to look.)
Secondary Paint Color[Optional] :Same as above.
Third Color[Optional] :Same as above.
Height :29.5ft
Features:
decidingnebula.deviantart.com/art/Spyshrike-616776840
Even though it cannot truly be seen in the image, 019's own physical form appears to be a man in a blazer/tuxedo, and depending on the job, he can wear a 'tie' or 'bowtie'.
Alternative Mode:
Aston Martin DB5 (Mostly, can alternate between modes, though would usually pilot cybertronian tanks or fighters if he were to be using another vehicle, and he uses the very old version, the 1963 version) www.007james.com/i/gadgets/aston-martin-db5/db5-modifications.jpg
Equipment and Abilities
Weaponry :
Staffer-N033 Combat Sidearm
Description: Spyshrike uses a Cybertronian Staffer-N033 Sidearm, his most frequently used personal weapon, though it is not unusual for him to use weapons found or used for a job.
Gadgets :
Description: Quindol, Shrike's technician, designs his weapons and gadgets for him, and 019 is constantly going through inventory change, meaning anything he uses on one job may well never be used again, but some of his most memorable have been...
A Dart firing Watch, Buzzsaw-Bowtie, Laser Pen, .30 Calibre Machine Guns as a part of his vehicle mode, Jetpack, Shockwave-Rifle, Revolving Liscense Plate to drop explosive mines, Machine Gun Camera, and many more.
Abilities : Other than Transformation, Shrike doesn't have nor need any special powers.
History: Spyshrike was born (or protoformed) in Iacon, Cybertron, he studied at one of the top universities of the planet. When he left, he was unsure of what options in life to pursue. He began as a Detective, and as time progressed and the world became engrossed in a war of division between Autobot Commonwealth and Decepticon Empire, he joined the Autobot Navy, gaining excellence in seamanship and spacemanship, also with experience in special operations commando units. He was recruited from the Navy by the Autobot Secret Intelligence Service, as he wanted to serve a less restricting job, as in..not getting yelled at by a drill sergeant restricting. The Service made him who he was as an agent. Business, assassination, heist, retrieval, exfiltration, infiltration, hand to hand combat, gambling and seduction are some of his traits in this job. From then, Shrike serves as an SIS agent.
Strengths :
-
Spyshrike is an older Transformer, yet his physical fitness grants him the ability to move, dare, challenge and attack like anybody younger, even better than them.
-
Spyshrike doesn't over-emotionalise his own job, does not restrict himself to any beliefs or simply refuse a job because it may remind him of 'something'. But he is not without emotion, although he has never been seen crying or screaming in anger/agony, he possesses a quipping, suave style of life, and his job allows him to do this very well.
-
Being suave helps his jobs alot, he has been able to defect strong women hardliners because of this trait.
- His actual intelligence and knowledge assists him in jobs very well, and knows much about wildlife, physics, some biology and chemistry, meaning even the most exotic locations or items can't easily fool him.
Weaknesses :
-
Being older, though fully fit enough, has it's downsides, he sometimes finds himself struggling in fights.
Spyshrike has no special powers. I'll leave that to the imagination.
-
He doesn't have skills with everything, though he seems to be fairly skilled with anything he uses, provided he has some training, he doesn't have absolute mastery. (So unlike Fast and Furious characters, he can't go out wearing a T-shirt and instantly kill people easily using a grenade.)
A typical spy stereotype is that a spy is always amazing with technology. Hacking mainly. Spyshrike knows very basic code. VERY BASIC. Don't ask him for your computing homework answers. He can listen to coders though.