Post by Deleted on Oct 30, 2016 16:32:18 GMT
BASICS Auto
Designation: Nekros
Nicknames: Boo, becouse of her harmless scaring of others.
Gender: Femme
Home Planet: Cybertron.
Current Home: Earth
Faction: Autobot
Occupation: Femme Scout, Assassin, Communications
Date of Birth: November 30
Hometown: Iacon
Zodiac Sign: Sagittarius
Appearance:
Vehicle:
Helm: A red helm with blue headphone-like on top.
Eyes: Amethyst optics
Markings: She has a strawberry shaped mark above her aft and a giant blocky hand-like mark on her waist.
History:
Abilities: Chameleon Power /EMP Generator, Disguise master Power/ Double-spy, Holograms.
Ability Description ( optional ):
•Masquerade carries a small EMP generator on her arm. She uses this device on low power settings to place patients under general anesthetic, allowing her to perform painful or complex operations without causing the patient discomfort. On minimum settings this can cloak her/make her invisible. At higher settings, the device is capable of immediately rendering a Transformer unconscious, even at range, and can also erase memory cores.
•Allows the user to change the colors on their body, make detailed changes to the physical features of their body and face and change their insignia sign. For an extra robot mode that looks completely different from the other robot mode.
•Used for disguise by spies and by strategists to show plan of action.
ARMOR AND WEAPONRY
Armor
Armor Description: A 25’ ft tall bot that is mostly white with a silver face plating and Amethyst optics. She has flat peds that have wheels for heels and white legs, and with a oval yellow glass dome surrounded by white metal plating attached to each side of her waist by identical wheels and a curved clear windshield as an under chassis plate with a white plating as an over chassis plate, and a bare stomach.
• A white Back-Plate that ends out in 3 curved spikes the middle spike curving into a V with extended curved front fins on the sides with a red M, the M’s sides lines were on the inner front fins and the V of the M was in the middle. Her entire chassis reminds you of a magicians coat.
Weaponry
Primary Weapon: Energon Repair Ray
Description: Short-range, lock-on beam weapon that heals teammates and damages the enemy with Nanomites.
Secondary Weapon : Neutron Assault Rifle
Description: Reliable automatic rifle fires hyper-piercing heated neutrons at 600 rounds per minute.
Other Weapons : X12-A Scrapmaker.
Description: A variant of the X12 Scrapmaker for alternate mode, mounts on top of alternate form. Slow to spin up to full firing speed.
Gadgets:
Assassin Blade: Slim Thermo Energon dagger that ejects from under the wrist to deliver a killing blow.
Hook and Grapple: Scale walls or pull up comrade and equipment to new heights. Used in both robot and vehicle mode, installed the gauntlets.
Road Spikes: Used for land-based vehicles, while in vehicle mode spikes are released from behind to rip up the purser's tires. Good for escapes.
Oil Slick: While in vehicle mode oil is released from behind to slip up pursers. Good for escapes.
Surgical Attachments: Repair wounded robots. Located and attached to the forearms, hands and fingers of a Transformer.
Melee : Thermo Energon Blade.
Melee Weapon Description (Optional): Held by almost any size of cybertronian these weapons are easy to carry and allow a variety of techniques. These are used generally for the purpose of lethal takedown's having a good combination of damage and speed.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength: 410 is strong, capable of lifting small buildings. 1 is the strength less of a human equivalent.
Intelligence:10
10 is a genius, who could probably the equivalent to Shockwave. 1 however represents a character who cannot speak or has problems solving simple problems like opening a door.
Dexterity: 6
10 is the equivalent of someone with acrobat like abilities, and capable of performing complex flips and rolls. 1 is someone who trips over there peds every other step, and has trouble driving straight in alternative mode.
Speed: 6
10 is SUPER SONIC. 1 is slower than a turtle.
Endurance: 5
10 represents a character that can take a massive amount of damage function quite well with little fuel used. 1 represents that a character can take little damage and easily consume great amounts of energy to remain fully functional.
Firepower: 6
10 represents the ability to level a city block or greater in a single blast. 1 will only scratch a transformer’s pain.
Accuracy: 7
10 represents that your character hardly ever misses with any gun. 1 proves that your character couldn't hit what's a foot infront of them.
Melee: 8
10 indicates your character is skilled with martial arts and various other fighting techniques. 1 proves they suck at executing a proper punch to the face.
Tech Skill: 8
10 indicates they can hack through even the toughest firewalls (Long story short: Skill Equivalent to Soundwave). 1 indicates that they can’t even use a simple GB control.
OTHER
Strengths :• Quick, Imaginative and Strategic Mind: Nekros prided herself on her mind, taking every opportunity to improve her knowledge, and this shows in the strength and flexibility of her strategic thinking. Insatiably curious and always up for an intellectual challenge, Nekros can see things from many perspectives. Nekros uses her creativity and imagination for artistry, planning contingencies, and courses of action for all possible scenarios.
• High Self-Confidence: Nekros trusts her rationalism above all else, so when she comes to a conclusion, she has no reason to doubt her findings. This creates an honest, direct style of communication that isn't held back by perceived social roles or expectations. When Nekros’s right, she's right, and no amount of politicking or hand-holding is going to change that fact – whether it's correcting a person, a process, or herself, she'd have it no other way.
• Independent and Decisive: This creativity, logic and confidence come together to form Nekros stand on her own and take responsibility for her own actions’ personality. Authority figures do not impress her, nor do social conventions or tradition, and no matter how popular something is, if she has a better idea, Nekros will stand against anyone she have to in a bid to have it changed. Either an idea is the most rational or it's wrong, and Nekros will apply this to her arguments as well as her own behavior, staying calm and detached from these sometimes emotionally charged conflicts. Nekros will only be swayed by those who follow suit.
• Hard-working and determined: If something piques her interest, Nekros can be astonishingly dedicated to her work, putting in long hours and intense effort to see an idea through. Nekros is incredibly efficient, and if tasks meet the criteria of furthering a goal, she will find a way to consolidate and accomplish those tasks. However, this drive for efficiency can also lead to a sort of elaborate laziness, wherein Nekros find ways to bypass seeming redundancies which don't seem to require a great deal of thought.
• Open-minded: All this rationalism leads to a very intellectually receptive personality type, as Nekros can stay open to new ideas, supported by logic, even if (and sometimes especially if) one can prove Nekros previous conceptions wrong. When presented with unfamiliar territory, such as alternate lifestyles, Nekros tends to apply her receptiveness and independence, and aversion to rules and traditions, to these new ideas as well, resulting in fairly liberal social senses.
• Jacks-of-all-Trades: Nakros' open-mindedness, determination, independence, confidence and strategic abilities create individuals who are capable of doing anything she set her minds to wherever that finds her interest. Excelling at analyzing anything life throws her way. Nakros tends to have her pick of professions, from forensic anthropologist to political masterminds.
Weaknesses :
• Arrogant: Nekros is perfectly capable of carrying her confidence too far, falsely believing that she resolved all the pertinent issues of a matter and closing herself off to the opinions of those she believe to be intellectually inferior. Combined with her irreverence for social conventions, Nekros can be brutally insensitive in making her opinions of others all too clear depending whether or not they have a use to her.
• Judgmental: Nekros tends to have complete confidence in her thought process, because rational arguments are almost by definition correct – at least in theory. In practice, emotional considerations and history are hugely influential, and a weak point for Nekros.
• Overly analytical: A recurring theme with Nekros is her analytical prowess, but this strength can fall painfully short where logic doesn't rule – such as with human relationships. When her critical minds and sometimes neurotic level of perfectionism (often the case with a conflicted Nekros, where she’s self-conscious and sensitive to stress. She experiences a wide range of emotions and tends to be success-driven, perfectionist and eager to improve. She is also more willing to change jobs if she feels stuck in their current one and to spend time thinking about the direction in which her life is going.) are applied to other people, all but the steadiest of friends will likely need to make some distance, too often permanently.
• Loathe highly structured environments: Blindly following precedents and rules without understanding them is distasteful to Nekros, and she disdain even more authority figures who blindly uphold those laws and rules without understanding her intent. Anyone who prefers the status quo for its own sake, or who values stability and safety over self-determination, is likely to clash with Nekros. Whether it's the law of the land or simple social convention, this aversion applies equally, often making life more difficult than it needs to be.
PURPOSE IN THE RP
What is their reason for being in the RP? What is their purpose.
To pay back to the Autobots, specifically Optimus Prime and his Earth team.