Post by gasmaskgrunt on Dec 23, 2014 8:46:46 GMT
Designation: Steelrush
Nicknames: Rush
Gender: Mech
Age: 22
Home Planet: Cybertron
Home City-State: Crystal City
Faction: Neutral
Rank: N/A
Occupation: Mercenary
Appearance: Rush is an imposing looking mech. The first thing that’ll catch your eye about him is the fact that he’s draped in a cloak made from tarp and rope netting. It’s a drab khaki color and manages to obscure most of his silhouette. Overall, Steelrush is rather blocky as a result of his choice in an alternate mode. His helmet is very square, with small rectangular sections on each side of his jaw that vent out dust. A large metal visor rests on top of his head. It has horizontal slits that prevent most particles from getting into his eyes. When deployed, the visor is large enough to cover his entire face like a knight’s visor. The humvee’s front two tires end up on his back while the car doors fold up and become his forearms. The headlights become part of his pauldrons while the front bumper ends up as a weapon rack on his back. The armored truck’s back section forms his legs and the wheels rest on the outside of each leg. Each joint is a shiny black, but they're usually hidden under all of his armor and that cloak.
Armor:
Armor Description: This mercenary’s armor is heavy and custom-made. However, what makes Rush’s armor especially protective is the fact that it’s Explosive Reactive Armor (ERA). While it isn’t a Cybertronian invention Rush has managed to upscale it for his own personal use. When struck with an especially strong force such as a railgun accelerated round or a sniper’s bullet the inner part of the armor detonates and causes the top surface plating to bulge out. The force from the explosion and the plate is enough to completely break apart a railgun’s rods while the bulging effect is makes it harder for an armor-piercing sniper round to travel through the thick armor. Rush has also been known to actually use it aggressively by tackling his enemies and letting the armor detonate on contact. However, the drawback to this armor is that it only detonates once and each bulging armor plate makes it harder for the mercenary to move. The only way to remedy this problem is to purge off the used-up armor.
Armor Perks: As stated before, ERA explodes on contact with high-velocity armor penetrating rounds. The front plate is also bulletproof – at least to human-sized rounds from a vehicle mode.
Optic Color: Orange
Primary Paint Color: Sand Brown
Secondary Paint Color: Military Green
[Tertiary Color: Black
Height: 25 feet
Alternative Mode: M1113 HMMWV ECV
Build: Lean, looks bulky with his cape.
Weaponry:
Primary Weapon: Great Sword [Argent]
Primary Weapon Description: The Argent is Rush’s weapon of choice in any situation. The blade itself is nearly as tall as the bot himself and shines as bright as polished silver. Despite its size, the blade sword has a rather contemporary design. It’s got a long cross guard and a ricasso that’s been wrapped in some sort of fabric. The parrying hooks above the ricasso are curved slightly. The pommel is shaped like a Cybertronian skull.
Primary Weapon Perks: The Argent is a heavy blade that serves two important functions. Thanks to its western design the sword is very adept at piercing through armor. However, another important aspect of the sword is that it doesn’t need to pierce armor to damage internals. Pommel strikes and overhead blows are enough to crush armor.
Secondary Weapon: Path Blaster
Secondary Weapon Description: Rush’s Path Blaster has been modified so that the handle is lies on the side. The arm mount is located behind the handle and attaches to a hardpoint on his forearm.
Secondary Weapon Perks: The Path Blaster’s molten rounds are especially adept at heating up enemy armor and deteriorating them. The heat isn’t enough to melt through armor but does cool off fast enough to actually stick on the armor and add extra-weight.
Gadgets: Any good mercenary relies on deception and tricks to back themselves up. In Rush’s case he has a smoke dispenser mounted on his left arm. He carries three canisters within the arm and can launch them. Rush is also well-equipped for other swordsman wears thick gauntlets that allow him to grip onto heated energon blades for a short time.
Tech Specs:
Strength 8
Intelligence: 8
Dexterity: 6
Speed: 5
Endurance: 8
Courage: 5
Firepower: 4
Accuracy: 5
Melee: 10
Tech Skill: 3
Charisma: 7
Rank: 0
Personality Unlike most mercenaries, Rush doesn’t fight for credits. Rather, he seeks out a good fight to sate his own bloodlust. Despite these blood knight tendencies Rush is especially friendly with his temporary allies. He simply doesn’t care about the faction he fights with – switching sides for him is simply a way of changing up the enemies he fights. For him, fighting is the purest form of communication and something truly enjoyable. It’s easy for him to form an almost brotherly bond with grunts and other low-ranking soldiers but a true sign of friendship and respect is his own declaration to fight against someone. What takes most people off-guard is Rush’s own pragmatism. He’s not honor-bound by any means and believes that any and all measures should be taken to ensure victory and survival. He’ll gladly send a squad out to die if it
As a mentor, Rush is stern and harsh. His training can be nearly insurmountable and Rush expects his pupils to master the basics quickly so that he can move on to the more advanced (and in his opinion “fun”) techniques. An interesting part of Rush’s teaching style is the fact that all of his sparring is done with actual weaponry. His philosophy is that being able to strike a respected individual and a friend prepares someone for any war.
History: Rush is the son of a single femme scientist from Crystal City. He spent the first few cycles of his life in the gleaming city before his mother committed suicide. Rush witnessed her in the act after hearing her sobbing over a comm call. Without his mother Rush was evicted from his home and spent the rest of his juvenile life drifting from city to city.
It was by sheer chance that Rush stumbled upon the forgotten manuals of Caesar’s School of Fencing. Rather than bringing these to Iacon for archival Rush took it upon himself to learn the time lost combat system. He spent time meticulously translating the ancient Cybertronian glyphs. Armed with this new knowledge Rush joined in on the gladiatorial combat in Kaon. He was never swayed by the Decepticon cause and eventually left the arena scene.
When the war broke out Rush signed on as a mercenary. Although the Autobots were dismayed by his history as a Decepticon-contracted soldier they could never really turn him away due to his experience and skills. Sometime during the war Rush returned to Crystal City and took in the young Rally and imparted swordsmanship onto the sparkling. Eventually, Rush followed the warpath to Earth in search of new fights and opponents, abandoning his protégé.
Family:
Mother: Eonis
Strengths: Rush is a very skilled swordsman who truly knows the capabilities of his own blade. He’s especially effective at dealing with armored targets and hardy enough to mount full-on charges. As a result of his constant fighting Rush has become especially observant even when under the pressure of an opponent at close range. The longer the fight drags on the more Rush learns about his opponent. Deception is a key part of Rush’s fighting style as his cloaked appearance makes him look slower and larger than he actually is.
Off the battlefield Rush is a model soldier when it comes to weapon modifications and maintenance. He could easily run an armory if ordered to.
Weaknesses: No soldier is without his weaknesses. For all his skills, Rush’s most troublesome opponents tend to be the speedy and more maneuverable than him. The mercenary’s ERA isn’t unbeatable despite its potency. A very precise cut can slice open the top layer and ruin the explosive charge’s effect. Energy weapons can trigger detonation of an armor plate without wasting an ordnance shell. At close-range, a risk-taking opponent can even take advantage of the ERA’s massive recoil by detonating multiple plates at the same time. Doing so can stagger Rush and knock him off-balance.
Other: One thing that Rush always avoids talking about his own childhood and the identity of his father. He saw to it that any records of his surname were deleted from civilian records during the war and even went as far as to raze the laboratory that his mother worked in. Any projects she’s worked on have been lost thanks to Rush’s censoring crusade.
Nicknames: Rush
Gender: Mech
Age: 22
Home Planet: Cybertron
Home City-State: Crystal City
Faction: Neutral
Rank: N/A
Occupation: Mercenary
Appearance: Rush is an imposing looking mech. The first thing that’ll catch your eye about him is the fact that he’s draped in a cloak made from tarp and rope netting. It’s a drab khaki color and manages to obscure most of his silhouette. Overall, Steelrush is rather blocky as a result of his choice in an alternate mode. His helmet is very square, with small rectangular sections on each side of his jaw that vent out dust. A large metal visor rests on top of his head. It has horizontal slits that prevent most particles from getting into his eyes. When deployed, the visor is large enough to cover his entire face like a knight’s visor. The humvee’s front two tires end up on his back while the car doors fold up and become his forearms. The headlights become part of his pauldrons while the front bumper ends up as a weapon rack on his back. The armored truck’s back section forms his legs and the wheels rest on the outside of each leg. Each joint is a shiny black, but they're usually hidden under all of his armor and that cloak.
Armor:
Armor Description: This mercenary’s armor is heavy and custom-made. However, what makes Rush’s armor especially protective is the fact that it’s Explosive Reactive Armor (ERA). While it isn’t a Cybertronian invention Rush has managed to upscale it for his own personal use. When struck with an especially strong force such as a railgun accelerated round or a sniper’s bullet the inner part of the armor detonates and causes the top surface plating to bulge out. The force from the explosion and the plate is enough to completely break apart a railgun’s rods while the bulging effect is makes it harder for an armor-piercing sniper round to travel through the thick armor. Rush has also been known to actually use it aggressively by tackling his enemies and letting the armor detonate on contact. However, the drawback to this armor is that it only detonates once and each bulging armor plate makes it harder for the mercenary to move. The only way to remedy this problem is to purge off the used-up armor.
Armor Perks: As stated before, ERA explodes on contact with high-velocity armor penetrating rounds. The front plate is also bulletproof – at least to human-sized rounds from a vehicle mode.
Optic Color: Orange
Primary Paint Color: Sand Brown
Secondary Paint Color: Military Green
[Tertiary Color: Black
Height: 25 feet
Alternative Mode: M1113 HMMWV ECV
Build: Lean, looks bulky with his cape.
Weaponry:
Primary Weapon: Great Sword [Argent]
Primary Weapon Description: The Argent is Rush’s weapon of choice in any situation. The blade itself is nearly as tall as the bot himself and shines as bright as polished silver. Despite its size, the blade sword has a rather contemporary design. It’s got a long cross guard and a ricasso that’s been wrapped in some sort of fabric. The parrying hooks above the ricasso are curved slightly. The pommel is shaped like a Cybertronian skull.
Primary Weapon Perks: The Argent is a heavy blade that serves two important functions. Thanks to its western design the sword is very adept at piercing through armor. However, another important aspect of the sword is that it doesn’t need to pierce armor to damage internals. Pommel strikes and overhead blows are enough to crush armor.
Secondary Weapon: Path Blaster
Secondary Weapon Description: Rush’s Path Blaster has been modified so that the handle is lies on the side. The arm mount is located behind the handle and attaches to a hardpoint on his forearm.
Secondary Weapon Perks: The Path Blaster’s molten rounds are especially adept at heating up enemy armor and deteriorating them. The heat isn’t enough to melt through armor but does cool off fast enough to actually stick on the armor and add extra-weight.
Gadgets: Any good mercenary relies on deception and tricks to back themselves up. In Rush’s case he has a smoke dispenser mounted on his left arm. He carries three canisters within the arm and can launch them. Rush is also well-equipped for other swordsman wears thick gauntlets that allow him to grip onto heated energon blades for a short time.
Tech Specs:
Strength 8
Intelligence: 8
Dexterity: 6
Speed: 5
Endurance: 8
Courage: 5
Firepower: 4
Accuracy: 5
Melee: 10
Tech Skill: 3
Charisma: 7
Rank: 0
Personality Unlike most mercenaries, Rush doesn’t fight for credits. Rather, he seeks out a good fight to sate his own bloodlust. Despite these blood knight tendencies Rush is especially friendly with his temporary allies. He simply doesn’t care about the faction he fights with – switching sides for him is simply a way of changing up the enemies he fights. For him, fighting is the purest form of communication and something truly enjoyable. It’s easy for him to form an almost brotherly bond with grunts and other low-ranking soldiers but a true sign of friendship and respect is his own declaration to fight against someone. What takes most people off-guard is Rush’s own pragmatism. He’s not honor-bound by any means and believes that any and all measures should be taken to ensure victory and survival. He’ll gladly send a squad out to die if it
As a mentor, Rush is stern and harsh. His training can be nearly insurmountable and Rush expects his pupils to master the basics quickly so that he can move on to the more advanced (and in his opinion “fun”) techniques. An interesting part of Rush’s teaching style is the fact that all of his sparring is done with actual weaponry. His philosophy is that being able to strike a respected individual and a friend prepares someone for any war.
History: Rush is the son of a single femme scientist from Crystal City. He spent the first few cycles of his life in the gleaming city before his mother committed suicide. Rush witnessed her in the act after hearing her sobbing over a comm call. Without his mother Rush was evicted from his home and spent the rest of his juvenile life drifting from city to city.
It was by sheer chance that Rush stumbled upon the forgotten manuals of Caesar’s School of Fencing. Rather than bringing these to Iacon for archival Rush took it upon himself to learn the time lost combat system. He spent time meticulously translating the ancient Cybertronian glyphs. Armed with this new knowledge Rush joined in on the gladiatorial combat in Kaon. He was never swayed by the Decepticon cause and eventually left the arena scene.
When the war broke out Rush signed on as a mercenary. Although the Autobots were dismayed by his history as a Decepticon-contracted soldier they could never really turn him away due to his experience and skills. Sometime during the war Rush returned to Crystal City and took in the young Rally and imparted swordsmanship onto the sparkling. Eventually, Rush followed the warpath to Earth in search of new fights and opponents, abandoning his protégé.
Family:
Mother: Eonis
Strengths: Rush is a very skilled swordsman who truly knows the capabilities of his own blade. He’s especially effective at dealing with armored targets and hardy enough to mount full-on charges. As a result of his constant fighting Rush has become especially observant even when under the pressure of an opponent at close range. The longer the fight drags on the more Rush learns about his opponent. Deception is a key part of Rush’s fighting style as his cloaked appearance makes him look slower and larger than he actually is.
Off the battlefield Rush is a model soldier when it comes to weapon modifications and maintenance. He could easily run an armory if ordered to.
Weaknesses: No soldier is without his weaknesses. For all his skills, Rush’s most troublesome opponents tend to be the speedy and more maneuverable than him. The mercenary’s ERA isn’t unbeatable despite its potency. A very precise cut can slice open the top layer and ruin the explosive charge’s effect. Energy weapons can trigger detonation of an armor plate without wasting an ordnance shell. At close-range, a risk-taking opponent can even take advantage of the ERA’s massive recoil by detonating multiple plates at the same time. Doing so can stagger Rush and knock him off-balance.
Other: One thing that Rush always avoids talking about his own childhood and the identity of his father. He saw to it that any records of his surname were deleted from civilian records during the war and even went as far as to raze the laboratory that his mother worked in. Any projects she’s worked on have been lost thanks to Rush’s censoring crusade.