Post by Flywheels & Battletrap on Jan 26, 2016 0:20:29 GMT
CANON CHARACTER
BASICS
BASICS
Designation : Battletrap
Nicknames: The Hunter, The Handler, The Bad
Gender : Mech
Age : Mid 30's in human terms
Home Planet : Cybertron
Home City State [ optional ]: Kalis
Faction : Decepticon
Occupation : Hunter/Seeker, Flywheel's Handler, Torturer (More a hobby)
Abilities : Two Vehicle Split. Hunters Sight. Hunters Smell.
Ability Description : Two Vehicle Split: Same as Flywheel's, with both parts of his body being able to run independently of each other and in coordination.
Hunters Sight: A type of energy scan that let's him see the signature trails of his prey.
Hunters Smell: An upgrade that allows him to follow a Cybertronian's unique smell, such as it is. The ozone trail they leave behind when the energy trail won't work.
APPEARANCE
Optic ( Eye ) Color : Mirrored Visor
Primary Paint Color : Blue
Secondary Paint Color [ Optional ]: Red
Third Color [Optional]:
Height: 30 feet
Features:
Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- Rather then optics, he has a mirrored visor that crosses into aviator sunglasses territory
- Distinctive double barrel cannon on his right shoulder
Alternative Mode:
An Apache AH-64 helicopter and a military Humvee.
-IMG or GIF HERE-
ARMOR AND WEAPONRY
Armor
Armor Description: Describe your character's armor. Bullet Point at least two notable features.
- As with Flywheel's, heavier bottom armor compared to the light upper armor.
- Chest is made of glasteel, so fairly firm.
- Honeycombed: For added lightness with strength.
- Camouflage Paint: Allows him to blend in with his environments on command.
Weaponry
There are a bunch of weapons listed here
Primary Weapon
Dual Linked Plasma Cannon
Description: A weapon for the finer palates of destruction. It has s slow firing rate and mounted on either the underside of his helicopter mode and on his shoulder in robot mode. As it is a cannon and a twin linked at that, it can cause lot's of problems and explodes upon impact for a nice little Area of Effect damage too.
Secondary Weapon : Nucleon Charge Rifle
Description: It's a rifle that's fairly base line without any upgrades. It's what he uses when he doesn't feel like blowing others to bits.
Other Weapons :
Description :
Gadgets :
x5 Tracking Devices (Cloaked, mostly used to keep track of Flywheel's.)
x2 Stasis Cuffs (For the rare prisoners he has to take. And to hold Flywheel's down.)
x1 Energon Harvester (Utility Size. For those long hunts.)
x 1 Lock Pick Kit (All the tools one needs to make a jail break. Hey, when you're one of the most wanted criminals on Cybertron, it pays to think ahead.)
Melee : Diffraction Sword
Melee Weapon Description (Optional): A weapon that uses hologram tech make him appear where isn't actually.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength : 5Intelligence : 8
Dexterity : 7
Speed : 8
Endurance : 6
Firepower : 7
Accuracy : 9
Melee : 5
Tech Skill : 5
OTHER
Personality :
A rather cold seeming hunter. Out of the Duocon Duo, he is both sane and scarily competent. He is not above thievery, arson, murder or random crimes for the hell of it. Once given a job, he sets to it with an efficiency. He enjoys his hunts. His prey, they don't. He sets traps and uses both his vehicle modes to his advantage when hunting down prey. And being not above acts of petty violence and other crimes, it makes for a very scary sort. And yes, he is the sane one.
Courage: 8
Charismaa : 7
History ( Optional as some like to make it up as they go along ) :
A Kalis native who has always been a criminal. Always for himself. He was once one of Cybertron's Most Wanted, might still be. He joined up with Shockwaves little experiment on the off chance he could cure his Machanimus Disjunctus which had nearly crippled him. The experiment didn't quite work out, but with two vehicle modes, he's just fine with that as he no longer has the disease. He got thrown back into the Decepticon military beside Flywheel's. He's the one they don't regret having along, due to his competence.
Family ( Optional, some just have none ) :
Flywheels: 'Brother' who irritates him.
Strengths :
MINIMUM of four bullets ( Full sentences required ).
You may also write a paragraph consisting of five sentences revolving around 'strength'.
- He will find his prey, no matter how long it takes.
- Dedicated to the hunt.
- Competent and Sane, which is good in his particular field of work.
- Dual Vehicle Mode. So same as Flywheels.
Weaknesses :
MINIMUM of four bullets (Full sentences required). You may also write a paragraph consisting of five sentences. (Must mention five weaknesses)
- Ignores other orders while hunting.
- Loves to play with his prey, making a game of it.
- Is in charge of Flywheel's. This is detrimental in general.
- Tendency to commit random crimes and random acts of violence when he knows better (RPG Hero Syndrome)
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
This was it. Another enjoyable hunt. Another Autobot caught in his trap. Dead end ahead. Nowhere else to go. His ground alternate mode sent up a roar, spooking the Autobot, while high overhead his flying alt mode watched and aimed. A piercing blue light lit up the land scape, twisted metal and broken high rises. The explosion broke the silence of the hunt and the helicopter disappeared. The Autobot flipped on one of his snares, blasting the chain off of himself and going back to vehicle mode, only to run into the dead end he'd been driven to. The helicopter half circled overhead as stealthily as it could, but the Autobot opened fire on it. Red lasers danced through the air.
Battletrap took aim with his gun from ground mode and shot the Autobot in the knee. As he yelled in pain, Battletrap rolled up and put his lights on the form. One of his lights was blasted out. Then the cannon went off again and the Autobot's entire arm ceased to be a problem. The helicopter swung over and hovered beside the ground form.
"The hunt is over." Two voices said as one. "Been fun."
Then he transformed, the ground alt mode splitting as the helicopter darted over to it. The tail lowered as they connected and the ground mode lifted up and the torso came together as the helicopters cabin folded down and his head came out and the cannon from beneath moved with the arm to rest on the shoulder. The Autobot watched in muted horror as he finished coming together. Battletrap smiled as the Autobot tried to crawl away. He walked up and stepped on it's broken leg and pressed down until he broke it off. Then he backed off a ways as the cannon warmed up and fired again.
He caught the Autobots smoking hand in his own and grinned. New trophy for a halfway decent hunt.