Post by burdenking on Nov 12, 2015 1:55:55 GMT
BASICS
Designation : Jury-Rig
Nicknames: Jury, Rig, Junior (JR)
Gender : Femme
Age : Mentally comparable to a 19-26 year old human. Born a few decades after the final life on Cybertron died, Jury-Rig has lost complete track of when she was born.
Home Planet : Cybertronian Colony ship
Home City State [ optional ]:
Faction : Decepticon
Occupation : Espionage, Counter-Intelligence, assassination
Abilities : Shifter
Ability Description ( optional ) :
Due to her unique construction, Jury-Rig is of the rare Cybertronian who holds the inherent ability to transform their bodies to perfectly mimic the bodies of other Cybertronians. Jury-rig's personal style is different from common shifters though.
Instead of being able to maintain any form of similar mass indefinitely, she possesses a few forms she can shift into and hold for an indefinite time. These forms hold much more freedom in their size, shape, and function, allowing Jury to actually be fielded in multiple jobs pretty easily. Each form however, depending on the scale of the change from her base form, takes a different number of turns to completely shift into.
Crashcourse: 4 turns
Vertigo: 2 turns
Longways: 2 turns
Hookline: 3 turns
Skyfire: 2 turns
In addition, she can still shape shift into similar massed Cybertronians, however she can only hold those forms for a limited time before being forced back to her base form due to the unfamiliar forms strain on her T-cog.
Any damage received in these forms will transfer to any other forms she attempts to take in the same combat scenario.
Memory Gathering: Jury Rig can tap into the memories of Cybertronians while they are in stasis, giving her access to memory and personality that she can copy to her memory and use to better impersonate said person. Only works on Cybertronians in stasis, and can easily be interrupted.
APPEARANCE
Optic ( Eye ) Color : White
Primary Paint Color : Dark purple
Secondary Paint Color [ Optional ]:Black
Third Color [Optional]: Red
Height:
Jury-Rig= 24 feet tall
Crashcourse= 30 feet tall
Solarstream= 24 feet tall
Longways= 18 Feet tall
Hookline= 15 Feet Tall
Skyfire= 18
Features:
40.media.tumblr.com/34050ed3a1569686d892334790b88ac2/tumblr_njblgkNIhq1qmwlv2o1_500.png
- List item 1
- List item 2
Alternative Mode:
Jury-Rig's alternative mode is that of her shifted forms, and whatever their Alternative mode is. In addition, she can Transform into a Cybertronian Hovercopter
-IMG or GIF HERE-
Jury-Rig Vehicle mode
Heavy Form (Crashcourse)
Soldier Form (Solarstream)
Long range form (Longways)
Autobot form (Hookline)
Speed form (Skyfire)
ARMOR AND WEAPONRY
Armor
Armor Description: Describe your character's armor. Bullet Point at least two notable features.
Jury-Rig
- Highly segmented and seemingly able to shift far more then other Cybertronians
- List item 2
Crashcourse
- Twice as thick
- Heavy
Solarstream
- Ablative
- Melee resistant
Longways
- Sparse
- Light
Hookline
- Standard
- Compartments for medical tools
Skyfire
- Light
- List item 2
Armor Perks ( optional ):
Jury Rig
- Sensor Dampening
- Light
Weaponry
Jury-Rig
Primary Weapon
Null-Ray
Description: A weapon designed to stop electrical devices such as cybertronian systems and human tehcnology, the null-ray is one of the oldest weapons employed by the seekers. Held within her arms, Jury-Rig can transform her arms so that barrel of the Null-ray come sout of her palm to fire it.
Secondary Weapon :
Sonic Scrambler Mines
Description: Mines that are kept in a compartment in her back. When ever she's on a mission, she'll have at most 3 available to her. Disrupt the electrical impulses in Transformers neuro-circuitry, rendering them unable to control their limbs. Large quantities of the mines can make it impossible to even walk.
By themselves Sonic Scrambler mines are a nuisance, but they are usually employed as a distraction of harrying action to incapacitate an enemy while launching long-range attacks from beyond the range of the mines' effect.
Other Weapons :
N/A
Description : N/A
N/A
Gadgets :
Survelance equipment, recording devices, and
Melee :
Energon Katar's
Melee Weapon Description (Optional): Forming when Jury-rig transform her hands into Energon projectors, the Energon Katars are short Energon blades used for slashing and stabbing, using the force of a punch to send the thick tipped blade through armor more easily. It glows purple, similar to other Decepticon Energon weapons.
Crashcourse
Primary Weapon
Gattling guns
Description: Rapid fire chain gun stored in Crashcourse's forearms.
Secondary Weapon :
Missiles
Description: Heat seeking AP missiles, stared in Crashcourses back and fired by placing hand son the ground and leaning forward, mimicing a missile launcher platform.
Other Weapons :
N/A
Description : N/A
N/A
Gadgets :
N/A
Melee :
Nucleon shock gauntlets
Melee Weapon Description (Optional): Activating on command, his fists become deadly weapons, as his strength and punching power are immensely magnified. After prolonged use, however, they can become highly unstable. This instability can lead to extensive damage to the user. Thus, they last for two turns before having to be turned off and left off for 2 turns.
Solarstream
Primary Weapon
Laser Rifle
Description: Semi-automatic Laser weapon, standard for Decepticon soldiers.
Secondary Weapon :
Pulse Grenades
Description: SMall grenades that detonate with em fields to knock out Cybertronian and human systems.
Other Weapons :
N/A
Description : N/A
N/A
Gadgets :
Motion tracker
Melee :
Kinetic Club
Melee Weapon Description (Optional): A simple looking club weapon of medium length, powered by releasing bursts of kinetic energy when striking an enemy.
Longways
Primary Weapon
Long-range "Slagmaker" Cannon
Description: An incredibly long, powerful sniper weapon that fires a lance of super heated plasma designed to cut through armor and destroy circuits. Working similar to Megatron's Fusion cannon, the "Slagmaker" is an anti Armor weapon designed to take down anything unlucky enough to get it in seconds. However, after the first shot, the weapon must cool down for 6 turns, and will lock to prevent prematurely firing it.
Secondary Weapon :
N/A
Description: N/A
Other Weapons :
N/A
Description : N/A
N/A
Gadgets :
Rangefinder, Thermal camera, radar, camouflaging netting, and a Radar jammer
Melee :
N/A
Melee Weapon Description (Optional): N/A
Hookline
Primary Weapon
Laser Pistol
Description: Low power weapon used for standard self defense of civilian combatants
Secondary Weapon :
N/A
Description: N/A
Other Weapons :
N/A
Description : N/A
N/A
Gadgets :
Rangefinder, Thermal camera, radar, camouflaging netting, and a Radar jammer
Melee :
Energon Hooks
Melee Weapon Description (Optional): Designed with pain in mind, the Energon hooks are serrated and deadly but unwieldy in melee combat due to their shape.
Skyfire
Primary Weapon
Machine guns
Description: Automatic kinetic based weapons
Secondary Weapon :
Light missiles
Description: Light heat seeker missiles
Other Weapons :
N/A
Description : N/A
N/A
Gadgets :
Missile decoys
Melee :
Energon Whip
Melee Weapon Description (Optional): A long whip made of pure energon. It's largely used to disable and trip enemy combatants, but can do serious damage to lightly armored enemies.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Jury-ig
Strength : 4Jury-ig
How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
10 is strong, capable of lifting small buildings
1 is the strength less of a human equivalent.
Intelligence :9
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
10 is a genius, who could probably the equivalent to Shockwave.
1 however represents a character who cannot speak or has problems solving simple problems like opening a door.
Dexterity :6
The grace in the character’s movement in both robot and alternative mode.
10 is the equivalent of someone with acrobat like abilities, and capable of performing complex flips and rolls.
1 is someone who trips over there peds every other step, and has trouble driving straight in alternative mode.
Speed :9
How fast is your character in ALTERNATIVE mode! This stat doesn’t count towards a character in robot mode, but only in alternative mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
10 is SUPER SONIC
1 is slower than a turtle.
Endurance :6
How much damage can your character take?
10 represents a character that can take a massive amount of damage function quite well with little fuel used.
1 represents that a character can take little damage and easily consume great amounts of energy to remain fully functional.
Firepower :5
How much damage your character do by firing their weapons.
10 represents the ability to level a city block or greater in a single blast
1 will only scratch a transformer’s pain.
Accuracy :6
How good is your character’s aim with a ranged weapon?
10 represents that your character hardly ever misses with any gun
1 proves that your character couldn't hit what's a foot infront of them.
Melee :6
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10 indicates your character is skilled with martial arts and various other fighting techniques
1 proves they suck at executing a proper punch to the face.
Tech Skill :9
How good is your character with technology?
10 indicates they can hack through even the toughest firewalls (Long story short: Skill Equivalent to Soundwave).
1 indicates that they can’t even use a simple GB control.
Crashcourse
[/div]Strength : 10
How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
10 is strong, capable of lifting small buildings
1 is the strength less of a human equivalent.
Intelligence :9
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
10 is a genius, who could probably the equivalent to Shockwave.
1 however represents a character who cannot speak or has problems solving simple problems like opening a door.
Dexterity :3
The grace in the character’s movement in both robot and alternative mode.
10 is the equivalent of someone with acrobat like abilities, and capable of performing complex flips and rolls.
1 is someone who trips over there peds every other step, and has trouble driving straight in alternative mode.
Speed :3
How fast is your character in ALTERNATIVE mode! This stat doesn’t count towards a character in robot mode, but only in alternative mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
10 is SUPER SONIC
1 is slower than a turtle.
Endurance :8
How much damage can your character take?
10 represents a character that can take a massive amount of damage function quite well with little fuel used.
1 represents that a character can take little damage and easily consume great amounts of energy to remain fully functional.
Firepower :7
How much damage your character do by firing their weapons.
10 represents the ability to level a city block or greater in a single blast
1 will only scratch a transformer’s pain.
Accuracy :5
How good is your character’s aim with a ranged weapon?
10 represents that your character hardly ever misses with any gun
1 proves that your character couldn't hit what's a foot infront of them.
Melee :6
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10 indicates your character is skilled with martial arts and various other fighting techniques
1 proves they suck at executing a proper punch to the face.
Tech Skill :9
How good is your character with technology?
10 indicates they can hack through even the toughest firewalls (Long story short: Skill Equivalent to Soundwave).
1 indicates that they can’t even use a simple GB control.
Solarstream
[/div]Strength : 6
How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
10 is strong, capable of lifting small buildings
1 is the strength less of a human equivalent.
Intelligence :9
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
10 is a genius, who could probably the equivalent to Shockwave.
1 however represents a character who cannot speak or has problems solving simple problems like opening a door.
Dexterity :6
The grace in the character’s movement in both robot and alternative mode.
10 is the equivalent of someone with acrobat like abilities, and capable of performing complex flips and rolls.
1 is someone who trips over there peds every other step, and has trouble driving straight in alternative mode.
Speed :6
How fast is your character in ALTERNATIVE mode! This stat doesn’t count towards a character in robot mode, but only in alternative mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
10 is SUPER SONIC
1 is slower than a turtle.
Endurance :6
How much damage can your character take?
10 represents a character that can take a massive amount of damage function quite well with little fuel used.
1 represents that a character can take little damage and easily consume great amounts of energy to remain fully functional.
Firepower :6
How much damage your character do by firing their weapons.
10 represents the ability to level a city block or greater in a single blast
1 will only scratch a transformer’s pain.
Accuracy :6
How good is your character’s aim with a ranged weapon?
10 represents that your character hardly ever misses with any gun
1 proves that your character couldn't hit what's a foot infront of them.
Melee :6
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10 indicates your character is skilled with martial arts and various other fighting techniques
1 proves they suck at executing a proper punch to the face.
Tech Skill :9
How good is your character with technology?
10 indicates they can hack through even the toughest firewalls (Long story short: Skill Equivalent to Soundwave).
1 indicates that they can’t even use a simple GB control.
Longways
[/div]Strength : 3
How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
10 is strong, capable of lifting small buildings
1 is the strength less of a human equivalent.
Intelligence :9
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
10 is a genius, who could probably the equivalent to Shockwave.
1 however represents a character who cannot speak or has problems solving simple problems like opening a door.
Dexterity :5
The grace in the character’s movement in both robot and alternative mode.
10 is the equivalent of someone with acrobat like abilities, and capable of performing complex flips and rolls.
1 is someone who trips over there peds every other step, and has trouble driving straight in alternative mode.
Speed :5
How fast is your character in ALTERNATIVE mode! This stat doesn’t count towards a character in robot mode, but only in alternative mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
10 is SUPER SONIC
1 is slower than a turtle.
Endurance :3
How much damage can your character take?
10 represents a character that can take a massive amount of damage function quite well with little fuel used.
1 represents that a character can take little damage and easily consume great amounts of energy to remain fully functional.
Firepower :10
How much damage your character do by firing their weapons.
10 represents the ability to level a city block or greater in a single blast
1 will only scratch a transformer’s pain.
Accuracy :10
How good is your character’s aim with a ranged weapon?
10 represents that your character hardly ever misses with any gun
1 proves that your character couldn't hit what's a foot infront of them.
Melee :6
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10 indicates your character is skilled with martial arts and various other fighting techniques
1 proves they suck at executing a proper punch to the face.
Tech Skill :9
How good is your character with technology?
10 indicates they can hack through even the toughest firewalls (Long story short: Skill Equivalent to Soundwave).
1 indicates that they can’t even use a simple GB control.
Hookline
[/div]Strength : 4
How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
10 is strong, capable of lifting small buildings
1 is the strength less of a human equivalent.
Intelligence :9
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
10 is a genius, who could probably the equivalent to Shockwave.
1 however represents a character who cannot speak or has problems solving simple problems like opening a door.
Dexterity :10
The grace in the character’s movement in both robot and alternative mode.
10 is the equivalent of someone with acrobat like abilities, and capable of performing complex flips and rolls.
1 is someone who trips over there peds every other step, and has trouble driving straight in alternative mode.
Speed :6
How fast is your character in ALTERNATIVE mode! This stat doesn’t count towards a character in robot mode, but only in alternative mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
10 is SUPER SONIC
1 is slower than a turtle.
Endurance :6
How much damage can your character take?
10 represents a character that can take a massive amount of damage function quite well with little fuel used.
1 represents that a character can take little damage and easily consume great amounts of energy to remain fully functional.
Firepower :3
How much damage your character do by firing their weapons.
10 represents the ability to level a city block or greater in a single blast
1 will only scratch a transformer’s pain.
Accuracy :7
How good is your character’s aim with a ranged weapon?
10 represents that your character hardly ever misses with any gun
1 proves that your character couldn't hit what's a foot infront of them.
Melee :6
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10 indicates your character is skilled with martial arts and various other fighting techniques
1 proves they suck at executing a proper punch to the face.
Tech Skill :9
How good is your character with technology?
10 indicates they can hack through even the toughest firewalls (Long story short: Skill Equivalent to Soundwave).
1 indicates that they can’t even use a simple GB control.
Skyfire
[/div]Strength : 2
How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
10 is strong, capable of lifting small buildings
1 is the strength less of a human equivalent.
Intelligence :9
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
10 is a genius, who could probably the equivalent to Shockwave.
1 however represents a character who cannot speak or has problems solving simple problems like opening a door.
Dexterity :10
The grace in the character’s movement in both robot and alternative mode.
10 is the equivalent of someone with acrobat like abilities, and capable of performing complex flips and rolls.
1 is someone who trips over there peds every other step, and has trouble driving straight in alternative mode.
Speed :10
How fast is your character in ALTERNATIVE mode! This stat doesn’t count towards a character in robot mode, but only in alternative mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
10 is SUPER SONIC
1 is slower than a turtle.
Endurance :6
How much damage can your character take?
10 represents a character that can take a massive amount of damage function quite well with little fuel used.
1 represents that a character can take little damage and easily consume great amounts of energy to remain fully functional.
Firepower : 4
How much damage your character do by firing their weapons.
10 represents the ability to level a city block or greater in a single blast
1 will only scratch a transformer’s pain.
Accuracy : 4
How good is your character’s aim with a ranged weapon?
10 represents that your character hardly ever misses with any gun
1 proves that your character couldn't hit what's a foot in front of them.
Melee :6
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10 indicates your character is skilled with martial arts and various other fighting techniques
1 proves they suck at executing a proper punch to the face.
Tech Skill :9
How good is your character with technology?
10 indicates they can hack through even the toughest firewalls (Long story short: Skill Equivalent to Soundwave).
1 indicates that they can’t even use a simple GB control.
OTHER
Personality :
Jury-Rig is of odd sort, seeming to carry little personality of her own. Instead of simply pulling on a new face when she transforms, she seems to become a completely different person, her lack of much within herself being filled with whatever personality that was constructed or stolen for the form she takes. If one could describe a personality for her in her base form, it's quiet and thorough. She leaves nothing chance, and will be known to exhaust all the routes she can to gathering intelligence before acting out of sheer instinct should she ever need to shift while on mission, if she hadn't done so already. She'll also treat these personalities as their own individuals, all of which live within her spark as she has adopted them, sometimes leading people to believe they are actually simple splits in the Femme's own mind that have gone on their own power.
Crashcourse is a strong individual, in both voice and body. He is a near fanatic for the Decepticon cause, willing to sacrifice spark and servo to complete any mission he is given. Of course, those sacrificed sparks and servos aren't really his, but whatever Autobot or whatever else decides to step in his path. He isn't cruel, but he is ruthless and brutal in his actions. Of course, this may be because he isn't the fastest or brightest of minds within the Decepticon forces. There are even rumors he lost to an Insecticon in a game of wits, of course there's no way to prove it since that Insecticon was found smashed to pieces and thrown out the airlock.
Solarstream is an average Decepticon soldier, or so she insists. She denies she has any real skill with complicated matters such as hacking of strategy, even though she and everyone else knows she can due to her being Jury-Rig in a knew form. This insistence actually plays out in her actions, where she seemingly purposefully will fail at things Jury-Rig herself would be able to do. Of course, she'll reason she was never the Femme for that particular job anyways. She much prefers working with the Vehicons, and being one of them. She's a soldier, and though her true self may prove otherwise, Vertigo has proven just that statement to be truth in her case.
Longways is a completely silent and serious personality, literally never speaking as if Jury-Rig loses the ability to do so when she takes on the form. All Longways cares about is the shot, and only the shot. His focus will be completely on it, and if he can't accomplish something in a single shot, he won't bother shooting at all. Instead, he'll either let another Decepticon take the job, or let one of Jury-rigs other forms take over from there. Oddly enough, Longways seems to have a preference to Crashcourse or Solarstream taking over then the other forms, though this is only known from statements from those two forms and Jury-Rig, the shifter saying that Longways hates her for some unknown reason.
Hookline, the personality with the least love within Jury-rig, is an Autobot medical Femme. She shows care and gentleness to all she treats, though this is less so to Decepticons. This isn't because of hatred, or even dislike, but because she knows Decepticons can take a rougher treatment. Despite this caring attitude on the surface, she is truly one of the most sadistic minds within Jury-rig, likely needed for the line of work she does. She can let herself do anything she needs to befriend, seduce, and gain the trust of her enemies as she slowly works her way within their numbers. This can go on for a long time, before she decides that pulling out or moving forward to betrayal is needed. Anytime she gets to come out, which is rare on most occasions, is like a joyous holiday for her. She is unlikely to let the chance go easily, and all the other forms have voiced being uncomfortable being forced to allow Hookline her chance in the sun.
Skyfire is almost entirely focused on speed, willing to race and challenge anyone in a bid to secure herself as the fastest Decepticon. She's also seemingly the youngest mentally out of all the Personalities, seeming to hold an immaturity that betrays the confidence she seems to have an excess of. This can easily leading her to make stupid decisions and mistakes, but most of the time her speed has saved her more then once. However, with her immaturity and speed, she can be seen as the more cowardly of the personalities, often the first to give up out of any of them once the fighting gets serious.
Courage:
On a 1-10 numeric scale.
Jury-Rig: 5
Crashcourse: 10
Solarstream: 7
Longways: 6
Hookline: 4
Skyfire: 3
Charismaa :
On a 1-10 numeric scale.
Jury-Rig: 4
Crashcourse: 7
Solarstream: 8
Longways: 3
Hookline: 10
Skyfire: 6
History ( Optional as some like to make it up as they go along ) :
Jury-Rig was born on the last ship to leave Cybertron, and thus knew nothing of the the war on Cybertron proper or what the golden age was like personally. She was only raise don the propaganda and stories of the Decepticon veterans that raised her. Thus, she is of a new generation of Decepticons that have no link to their past golden age, and thus only hatred and vengeance for the Autobots, more so then a normal Decepticon. Of course, she isn't dumb, and any story she hears of Autobots killing or cruelly treating Decepticons are merely used to fuel her drive to be the best shifter she can be. She has served loyally for all her life, and has slowly accumulated her forms by stealing the complete minds of fallen allies or enemies. She's only been witness to prerecorded speeches made by Megatron, and so has not so much of a fanatic belief in him as the older Decepticons do to this impersonal relationship.
Crashcourse was once a force commander on Cybertron, leading whole campaigns under Megatrons command when the Lord was occupied elsewhere. With the drive and voice of a chaplain speaking of God, he pushed his soldiers hard and ground all his enemies to dust to salt the earth with. It was only after he was forced to leave Cybertron, when a short lived mutiny on his ship was snuffed out, that he was finally killed. However, he didn't end his campaign against the Autobots. In his last moments, his mind was absorbed by Jury-Rig, and now he lives on in the shifter. However, weather the Crashcourse in Jury-Rig is actually him or merely a copy is up for debate.
Solarstream is another story like Crashcourse, a Decepticon soldier whose consciousness seems to now reside within the Shifter. She was the captain of a Squad of Soldiers, leading them on missions comparable to the wreckers on their own missions. However, such a life is a treacherous one. One day, she and her squad did meet up with their Autobot counterparts, and were wiped out after a long battle. Jury-Rig only found Vertigo as the last bit of Energon dripped out of her. Now, she lives her life as a soldier once more, always looking froward to when she's called to serve again. She also has a personal vendetta against any Wreckers she finds, hoping to get revenge for the loss of her team.
Longways has little in the form of a personal history. He's simply a Decepticon sniper who was briefly renowned for his one shot policy and how effective he was. One day, he was on a mission with Jury-Rig, a she was often paired up with other Decepticons so he could better stick to his one shot policy. The mission however, quickly went sour due to a mistake on Jury-Rig's part, which lead to Longways being fatally wounded due to the young 'Cons mistake. He is an Unwilling member of the group within Jury-Rig now, but doe snot fight against it as it allows him to continue fighting. He still holds a grudge against Jury-Rig though.
Hookline was born an Autobot, serving as a medic to the retreating Autobots from Cybertron in their final days. She treated and healed many comrades over the time spent with them, befriending and earning all of their trust, until becoming Sparkmates with the Captain of the Vessel himself. For several Solar Cycles, they lives and worked together as they sought out a new temporary home where they could set up base. However, once they did and things seemed to look their brightest, a Decepticon fleet invaded their new home in mass and laid waste to the whole population of the Autobot escape vessel. Hookline was the cause, stealing their coordinates and destination from the captain after years of gaining his trust and using it to mark her betrayal of her friends. Instead of a reward though, she was forcibly taken into the collective personalities of Jury-Rig and killed instead. What the Original Hookline may have felt about this will never be known, but the one that survives seems happy to work as the premier spy and professional Autobot traitor she is today.
Skyfire was a Seeker for the ship that Jury-Rig called home, and was actually one of the youngest of the ship, being born well after Jury-Rig herself. The freedom of space and her primary use as a scout lead her to be one of the more. However, a run in with an Autobot scout ended her brief career, and lead to her being added to Jury-Rig due only to her exceptional speed. She seems to dislike the condition forced upon her, but makes up for it by enjoying anytime she's allowed control.
Family ( Optional, some just have none ) :
List your character’s family and close friends. State Name, Relationship, and deceased or functional. If Deceased, list how they died.
Strengths :
MINIMUM of four bullets ( Full sentences required ).
Jury-Rig
-Near Master at Hacking
-Highly effective spy
-Moderately effective in close combat
-Thorough in her intelligence gathering.
Crashcourse
-Zealously loyal
-Incredibly tough, able to tank powerful weaponry easily
-Strong enough to tear though most obsticals
-Will never retreat
Solarstream
-Highly Experienced Soldier
-Good balance of both ranged and melee combat skill
-Can easily earn the trust of the troops
-Experienced Special operations member
Longways
-Master of Longrange combat
-Able to quickly spot and identify targets from extreme distances
-Exceedingly accurate
-Highly perceptive of his surroundings
Hookline
-Skilled Medic
-Master manipulator
-COuld be seen as a great actor
-Completely unaffected by her betrayals
Skyfire
-Incredibly fast
-Hard to hit
-Decent enough at melee combat
-Good with disabling tactics over outright combat
Weaknesses :
MINIMUM of four bullets (Full sentences required).
Jury-Rig
-Besides hacking, no real specialization
-Physically weak
-Weapons cannot cause real harm, mostly used to disable
-heavily relies on her forms
Crashcourse
-Doesn't know when to give up
-Overly reliant on Melee combat
-Incredibly slow
-Very low intelligence
Vertigo
-Is only good for combat
-Can be lead to dangerous choices in order to protect men under her command
-Can never really go beyond what is required of her as a soldier
-If wreckers are involved, the mission becomes a secondary concern to her.
Longways
-Never speaks, and therefore lacks the ability to properly share information
-Overly reliant on the one shot preference
-No skill what so ever in melee combat
-One weapon with a long reload time
Hookline
-No real combat skills worth mentioning
-Untrustworthy
-Takes joy in betraying people, to the point of spending extra effort and time to make it more painful when she does it
-Her cover is sometimes more important then completing a mission on time/
Skyfire
-Inexperienced
-Very squishy
-Can be described as cowardly
-Outright lack of respect for most authority until given good reason to respect it
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
Jury-Rig looked upon the viewing screen before her, the light from it illuminating on her face in the dark interior of her shuttle. The screen displayed many things, fuel supply, Energon reserves, hull integrity, and numerous other such things that could be deemed important for the pilot to be informed of. The main thing she looked at though was the distance remaining between her and her destination.
"Won't be long now..."
She said, almost like a whisper in the dark of the ship. A brief flash of her optics to another color occurred, changing white to a deep blue.
"Think Lord Megatron will be happy to have us there?"
Asked a voice, this one different from Jury's. It was older, a bit more mature sounding, yet had an easiness to it that seemed to go against the Shifters more serious tone. Another flash, this time her optics were orange.
"Of course Lord Megatron will, we are his grand warriors returning to once more follow his command in a glorious campaign against the Autobots."
Preached another new voice, this would deep and masculine, belonging to a bot far bigger then what Jury was. It seemed to drip religious fervor and loyalty, as well as growing excitement to the campaigns ahead. The optics switched back to Jury's white, a frown forming on her face.
"This'll be the first time I'll have ever seen Lord Megatron in person....will I live up to the meeting?"
Another quick switch, this time to a deep red as a younger more boisterous voice rang out
"Please, he's just another old bot from-"
A quick switch to orange interupted the voice
"Silence you whelp! Lord Megatron is the Greatest of us all, and deserves your respect!"
Back to red
"Yeah yeah, whatever you say Crash. If he lives up to the hype, I'll personally have Jury bow to the guy and kiss his feet."
The voice made Jury smile jokingly, before once more the Orange lights returned.
"Please whelp, don't insult Lord Megatron with your provincial respect. I will do that honor."
A light blue shift occurred, and out came a motherly, yet had an underlying sadistic voice that seemed to hide behind the now serene smile Jury had.
"Aw, I see you've been practicing with your vocabulary Crashcourse, I'm so proud of you."
The voice said, a little giggle being released that sounded similar to one you would give a child. Suddenly, there was a switch to a darker but still light blue color in the optics, followed by silence and a serious expression on Jury.
"......"
The optics returned to dark blue
"Alright alright Longways, we'll quiet it down. Sorry to disturb your meditations."
A silent nod was given after a brief switch to Longways, before Jury returned to control. She resumed her silent watch, counting down the distance to earth with a small contented smile.