Post by Pyro Master Burn Shot on Oct 26, 2015 1:25:33 GMT
BASICS
Designation : Burn Shot
Nicknames: Pyro Master
Gender : Mech
Age : 86
Home Planet : Cybertron
Home City State [ optional ]:
Faction : Autobot
Occupation : Pyrotechnician, weapon engineer.
Abilities : What abilities does your character have? EX: Fire control, regeneration, etc...
Ability Description ( optional ) : Explain your abilities and their weaknesses. (2 Sentences minimum)
APPEARANCE
Optic ( Eye ) Color : Yellow
Primary Paint Color : Red
Secondary Paint Color [ Optional ]: orange
Third Color [Optional]: Grey
Height: 30ft
Features:
Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- Has flames decode on his chest, and forearms, as well as melted paint, and scorch marks.
- Is a bulky mech with a bit of an energon gut.
Alternative Mode:
MIM-104 Patriot
www.creativecrash.com/system/photos/000/158/100/158100/big/patriotsystem_prev1.jpg?1310820795
ARMOR AND WEAPONRY
Armor
Armor Description: Describe your character's armor. Bullet Point at least two notable features.
-The old mechs armour due to occupational reasons is fire proof, and heat resistant.
-Can sustain heavy, fire, and to some extent Projectile explosions.
Armor Perks ( optional ): [Limit of two] [Ex: Heavy Duty, x2 Thickness]
- x2 thickness
- List item 2
Weaponry
There are a bunch of weapons listed here
Primary Weapon
Custom Flamethrower
Description: His favourite, and most commonly used weapon is a flamethrower, that the mech built with his own two servo's. What makes said Flamethrower special, it has a compartment for up to loadable cartridges full of different ionic substances, encase he feels like burning someone to s crisp with pretty coloured fire.
Secondary Weapon : Missile launcher can be used in both robot, and alt mode.
Description: In vehicle mode it's the same as any old missile launcher, but in robot mode, the same missile launcher can split into two sections, that fold over each shoulder.
Other Weapons :
-Fun missiles
-Party Grenades
-Shotgun
-Gatling-guns integrated into each gauntlet.
Description : Fun missile's, are what he likes to call his specially made missiles. they are lined with ionic substances, similar to what's in the flamethrower cartridges, and are used to make very colourful explosions.
Party grenades, basically the same as his fun missiles, only there grenades.
A regular old Shotgun for when he's not in a colourful mood.
Basic Gatling-guns.
Gadgets :
A visor euipped with thermal, UV, and night vision.
Melee :
Combat knives
Melee Weapon Description (Optional): One sentence minimum.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength : 4Intelligence : 8
Dexterity : 5
Speed : 5
Endurance : 9
Firepower : 10
Accuracy : 8
Melee : 4
Tech Skill : 7
OTHER
Personality :
His personality hardly reflects his age at all, even though seems, and sometimes acts like an old grump. He has the spark, and processor of a teenage mech at times. Some call him a crazy old timer, others a glitched rust bucket, but to some he can be considered a good, dependable friend, and comrade. He's usually fairly cheerful, and always happy to share old stories, but cross him once, and this old bucket of bolts will make you regret it. However when it comes to his passion for fireworks, and regular flames he can be quite insane at time's too a scary degree.
Courage: 10
Charismaa : 8
History ( Optional as some like to make it up as they go along ) :
Sparked during the reign of the Quintessons, the old mech remembers what a time without peace, and how it felt to live in fear. He was brought into a family of demolition experts, and found a fascination for explosions. When he was but a young teenager, the Quintessons were finally met their end to the cybertronain Rebels. When peace started to settle in the young mech enrolled in the University in Iacon. And, found a passion for not only explosions, but fire as well, the mech eventually graduated, and became a Pyro-technician. By the time the Golden age had been established, the mech had become well known on Cybertron. He was hired to do fireworks shows for big events, and celebrations all over the Planet, even the Council commissioned to put on a show from time to time.
When the Great War broke out, the mech was forced to change occupations, and become a weapon engineer. It was his way of supporting the Autobot cause. However, deep in his spark it burned him that he was using the skills he'd used to make others happy, to help Cybertronains destroy eachother. Eventually it came time to join the battle, and the mech equipped himself with weapons, some of his own design, burned enemies with magnificent, and blew the enemy away with colourful explosions. The mech eventually grew tired of the war, and used the cargo ship, he hauled his equipment in, to leave the planet. The ship eventually ran out of fuel, and crash landed on a more primitive Earth, awaking a few days later, he found himself stranded with a broken. The mech now searches the globe searching for other bots.
Family ( Optional, some just have none ) :
No known living family.
Strengths :
-A good mech for demolition, and sabotage missions, or getting you out of trouble with a distraction.
-Is a genius when it comes to long range combat.
-He lives for brightening comrades moods.
-Burn Shot will never abandon a comrade under any circumstance.
Weaknesses :
-He's not very good, at melee combat.
-When the flamethrower comes out his sanity slowly goes out the window.
-His lack of speed, and agility makes stealth a major impossibility.
-Like all old bots he has difficulty taking orders from those he can't respect.
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
Looking out from cover the old mech would smile at the sight of vehicons, this was going to be easier than he thought. The mission was simple, create a distraction for the vehicon guards, so the scouts could get into the building, and set charges. A young mech would send Burn Shot a private com, and asked.
Young mech: You remember the plan right.
The old mech scuffed at the young mechs question, and replied in a rather stern tone.
Kid, I maybe old, but my processor still functions at full capacity.
The mech picked one of his fun Grenades at random, and threw it a few metres behind himself. When it went off the vehicons looked at eachother.
Vehicon 1:What was that?
Vehicon 2:I don't know, maybe you should go check it out.
Vehicon 1:I don't know every time we do that, it ends up being an Autobot, and one of us ends up dying. I mean Remember what happened to Frank last week.
The second vehicon let out a sigh.
Vehicon 2:Poor Franky, mission debriefing just hasn't been the same without him.Why don't we both just go, and investigate?
Vechicon 1:But, what if Autobots show up?
The old mech grew impatient, and threw another grenade, this time at the two guards. The two Vehicons looked down at the grenade that had landed by their pedes, then back at eacother, and before they could utter a word, the grenade exploded with a bright red flash of light. Leaving parts of the Vehicons scattered. Burn Shot then sent the scouts a com.
So, it's not a distraction, but I think that worked just as well.
The two scouts would roll their optics before running into the building.
((Yeah, the ending was a little cartoonish, but it happened so enjoy.))