Post by Turmoil on Oct 22, 2015 21:08:13 GMT
CANON CHARACTER
BASICS
BASICS
Designation : Turmoil
Nicknames: n/a
Gender : mech
Age : mid forties (human terms)
Home Planet : Cybertron
Home City State [ optional ]: n/a
Faction : Decepticon
Occupation : battle commander
Abilities : leadership
Ability Description ( optional ) : the undying loyalty of Turmoil's crew; an asset, or so-called "ability," because of the nature of power it gives Turmoil in the Decepticon faction. As a leader, he is only second to powerful figure-heads such as Megatron where demanding respect is concerned. His crew follows him for many reasons; fear, respect, loyalty- this three-fold bond they hold with their commander keeps them in check, forever-loyal to their intimidating, yet fair, leader. The crew would sooner lay down their lives for Turmoil than they would cross him- many having already done so- which makes them an invaluable resource where combat is concerned.
(This "ability" gives Turmoil control of twelve loyal NPC followers that are stronger, more skilled, and much tougher than the average Decepticon NPC, such as Vee-ones and Vee-twos. As a direct result of this, it will take considerable more effort to offline these characters than it would your average NPC.) (Link to NPC group bio to be provided once complete.)
APPEARANCE
Optic ( Eye ) Color : gold
Primary Paint Color : dark grey
Secondary Paint Color [ Optional ]: n/a
Third Color [Optional]: blue (biolights)
Height : 35 ft.
Features :
Alternative Mode : (See image above.)
ARMOR AND WEAPONRY
Armor
Armor Description :
- heavy, thick, sturdy armor that somewhat limits poseability as the cost of having a very durable frame.
- just as strong in alt-mode as in bot-mode, armor provides excellent protection against energy based weaponry, ballistic weaponry, melee weapons, and provides limited protection from explosives.
Weaponry
Primary Weapon : laser cannon
Description: mounted to his right arm, his laser cannon is one of the most powerful accessories you'll find on a Decepticon chassis. Powerful enough to entirely vaporize smaller bot's frames with only a single blast, it can still cause considerable damage to more well-armored individuals; a direct hit from this cannon is exceedingly unpleasant.
Secondary Weapon : n/a
Description: n/a
Other Weapons : n/a
Description: n/a
Gadgets : n/a (standard in-built Cybertronian systems: GPS, energy scanners, comm. systems, etc.)
Melee : laser cannon, fist
Melee Weapon Description ( Optional ): with advanced melee capabilities and an enormous amount of strength and power at his disposal, Turmoil is a skillful combatant both at a distance, and in melee. Preferring only to use his one fist and his cannon, this makes for a devastating combo that makes larger, similarly-sized warriors a welcomed challenge, and smaller, faster mechs a mild annoyance that he can easily deal with given enough persistence.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, ten is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength : 9Intelligence : 6
Dexterity : 6
Speed : 4
Endurance : 8
Firepower : 9
Accuracy : 5
Melee : 7
Tech Skill : 3
OTHER
Personality : as blunt and to-the-point as he is powerful, this mech is not one to be crossed. Although generally respectful toward fellow Decepticons, Turmoil has no mercy in his spark for Autobot scum. Prisoners are taken only for their value- if any- and the trail of corpses he leaves in his wake is what's made him such an infamous Decepticon commander. Do not be fooled by his restraint toward his fellow Decepticons, however; Turmoil would just as soon scrap an incompetent, insubordinate, or craven Decepticon as he would any Autobot. His own personal beliefs are based upon the opinion that warriors should be dauntless in battle, and should have unwavering resolve in the pursuit of their goals.
Courage : 10
Turmoil believes in the ways of a "true" warrior. Cowardice is unacceptable by his standards; when you stand off against your opponent, you do it standing, facing them, and you don't back down until one of you has come out as the undeniable victor of the battle, and they other has been reduced to scrap.
Charisma : 7
surprisingly charismatic for being a ruthless commander, he treats his warriors with respect. Never ill-treating others belonging to the Decepticon faction (with only a few exceptions), his policy of rewarding loyalty and punishing cowardice generally puts him in good standing with high ranking Decepticons.
History ( Optional as some like to make it up as they go along ): (Full canon character's history can be found here.)
Variations: Turmoil and his crew heard word from an anonymous mech that the battle against the Autobots was now raging on the planet known as Earth. Because of their change of course, Turmoil, his ship, and his crew never crashed, never met Shockwave to provide them with a new ship and information about project Regenesis or the Ore-1, and never went to LV-117. This means that he never encountered Optimus Prime, never lost his eye, and never encountered a certain species, and hence never had his ship equipped with a time machine.
Family ( Optional, some just have none ): n/a
Strengths :
- highly skilled as a battle strategist, Turmoil's primary functionality as a battle commander since the start of the war has given him a major reputation as a devastatingly effective leader in the war.
- his loyal underlings provide ample support in combat situations, as well as subjects to make use of his strategic abilities as a battle commander.
- past reputation as a prominent Decepticon commander gives his name value, and his words merit when advising.
- physically strong and sturdier than most thanks to his heavy build, his size and skill, when paired with his laser cannon, make for a deadly Decepticon that's unparalleled in battle as both a leader and a warrior against the Autobots faction.
Weaknesses :
- has a tendency to be caught gloating to adversaries before he's actually defeated them; can easily be exploited while distracted patting self on back for accomplishments.
- will not back down from a fight until a victor has been decided, hence does not retreat even when put under critical condition by enemies, and may continue fighting under lethal conditions, leading to further self harm.
- is extremely stubborn: once he's made up his mind, he'll not be changing it unless it's of his own initiative.
- has been known in the past to make rash decisions when his judgement is clouded by rage for traitorous individuals- pursuing a former ally can lead to dangerous, obsessive behavior.
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
"Status report, now," the commander demanded of his troops. Turmoil could feel the temperature in the cabin rising as flamed billowed over the protective screen at the prow of the ship. Normally, the heat shields would have significantly lessened the tension on this portion of the ship specifically. They were entering orbit, and for some reason, their heat shields were under strain. Perhaps their journey here had been too long, the ship too long without rest. The response to his demand never came, though, as debris hit the cabin of the ship, a chunk of the ceiling hitting Turmoil on the helm, and his world faded to black.