Post by Stalaken on Oct 2, 2015 15:04:09 GMT
BASICS
Designation : Enix
Nicknames: Vee-Two
Gender : None
Age : Just made and ready to go.
Home Planet : Earth
Home City State [ optional ]: Decenpticon ship, the Nemesis.
Faction : Decepticon
Occupation : Foot Soldier
Abilities : Triple changer. Flight and car mode. No secondary scanning ability.
Ability Description ( optional ) : Explain your abilities and their weaknesses. (2 Sentences minimum)
APPEARANCE
Optic ( Eye ) Color : Unknown to him.
Primary Paint Color : Purple
Secondary Paint Color [ Optional ]:Black
Third Color [Optional]:Silver
Height: Twenty four feet
Features: Just the Standard Vee-Two build
Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- List item 1
- List item 2
Alternative Mode:
If possible, please provide a picture or visual aid! If you can’t you're gonna’ have to write what they look. Minimum of At least a paragraph (five sentences)!
tfwiki.net/mediawiki/images2/9/98/WingedVehicons.jpg
ARMOR AND WEAPONRY
Armor
Armor Description: Describe your character's armor. Bullet Point at least two notable features.
- List item 1 Lightweight to enable moderate flight agility and speed
- List item 2 Purple lots of purple
- List item 1 Armor is still far more stronger then the previous Vehicon
- List item 2 Armor is thickest over the chest, to protect the Spark Simulator
Weaponry
There are a bunch of weapons listed here
Primary Weapon: Energon Battle Pistol
Main GUN Weapon. Don't list your character's melee here.
Description: Kick-Start has equipped all Vee-Twos with this standard yet deadly weapon. Attachments to the pistol: Acid Pelets.
Description of the Acid Pelets:For those mechs with a little more armour, Kick-Start popped in something to make them a little more sad. As a secondary fire, Acid Pellets can melt through most armour and are more likely to hit than standard fire.
Secondary Weapon :Thermo Rocket Launcher ( Long Range )
Description: .. and no, she didn't think the Vee-Two should be capable of knocking things out. The Vee-Twos were not designed with capture in mind; that's a job for the more specialized Decepticons. This puppy locks onto Vehicle modes and does some pretty high damage when it hits. It is particularly likely to hit ground vehicles.
Other Weapons :
* There is one unused Attack Chip Slot in every Vee-Two. It's in anticipation of the day Kick-Start finishes work on the P.O.K.E...
* None of a Vee-Two's weapons can target on Kick-Start - the targeting system will slide off and register another object. Not that they'd even think of hurting Mommy anyway...
Description : One sentence minimum.
Gadgets :
* The Spark Simulator. It has 200,000,000 lines of coding to give the Vee-Two the illusion of free will and sentient intelligence. If a Vee-Two's Spark Simulator is accessed without the proper protocols, it will scramble and melt down. Only Kick-Start knows those protocols. Now nothing is perfect. But Kick-Start wrote that codeknowing that eventually somebody - bot or con - would want to mess with her stuff.
** IF you get a Vee-Two home, and IF you can work out its protocols, you'll still need somebody with 10/10 in both smarts. And they'll be working on it for a minimum of 10 posts before they can change ANYTHING with any reliability. And if that seems mean, it took Kick-Start over ten posts to build the first.
* Additionally all Vee-Twos automatically record everything they see and hear and transmit it back to base for optional viewing.
Melee : Thermo Energon Blade
Melee Weapon Description (Optional): Let's not get complicated. It's simple, it's easy to learn, it's got a good track record... why change what works?
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength : 8Intelligence : 5
Dexterity : 8
Speed : 7
Endurance : 7
Firepower : 7
Accuracy : 7
Melee : 7
Tech Skill : 4
OTHER
Personality : (( Implanted Personality ))
All Vee-Twos know they are clones. They are content with this as they were designed to serve the Decepticon empire best this way. When programming them, Kick-Start had loyalty as her first priority, and Vee-Twos are docile among other Decepticons and almost impossible to provoke. Even when successfully provoked by Decepticons they will defend themselves non-aggressively. Autobots, on the other hand, are the enemy, and Vee-Twos prefer death to capture.
Kick-Start has hard-coded some Laws in the Vee-Two's Spark Simulator that it will adhere to at all times - this is for the sake of everybody's safety. Well, every Decepticon, anyway.
First Law : No Vee-Two may knowingly take part in, or through inaction allow, the harm of the present leader of the Decepticons.
Second Law : All Vee-Twos must obey the order of a Decepticon, unless it conflicts with the First Law.
Second Law b: An order given by a Decepticon can be overruled by an order given by a superior Decepticon, unless it conflicts with the First Law.
Third Law : All Vee-Twos must protect their own existence, then the existence of their brother Vee-Twos, provided this does not conflict with the First or Second Laws.
Oh yes, and the secret, super-coded boot-up Law...
(( Free will ))
Enix is quite but can also be friendly when need be. He also hates all sorts of weapons, meaning that he may have weapons of mass destruction but the only weapons he will use are his two servos.
Courage: 10
Charismaa: 5
History ( Optional as some like to make it up as they go along ) :
None to have yet be recorded.
Designed and programmed by Medical Commander Kick-Start under the orders of Lord Backbeat. She even gave the initial order for the first to step into the Cloning pod. Their battle capabilities are too high to use as basic cannon fodder. Instead they are commonly used as Foot Soldiers and scouts.
Family ( Optional, some just have none ) :
Mother: Kick-Start (Literally. They identify with her as a child would with their mother.)
Brothers: Every other Vee-Two
Strengths :
MINIMUM of four bullets ( Full sentences required ).
-They work exceptionally well in teams. I wouldn't conjure up 200 Vee-Twos to show off if I were you...
-They will not retreat unless ordered
-They are better fighters than the standard Vehicon.
-With his different fighting style he can surprise and confuse many enemies as he attacks them.
Weaknesses :
MINIMUM of four bullets (Full sentences required).
-They lack Sparks. Kick-Start has installed the Spark Simulator in its place. Ethical? She seems to think so...
-They are all the same.
-You can kill a Vee-Two without asking.
-Kick-Start is Mother. Mother is God.
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
Sounds, light and more sounds. The first things you see or hear are very important to help mold and make a mech. His vision was slowly coming to being. It at first was just light and shapes, but slowly things started to take form. He blinked once then again as his vision cleared even more. He was just about able to distinguish the walls from the ceiling when something was moved over his optics. It was set firmly against his faceplate and locked into place. Everything was pitch black, for a second he felt sad that he was only seeing black and no longer the light, when in the center of the blackness light shone through. His battle helm came online and he could now see again, but this time his vision was slightly different. The light was not as bright and he could see many things that were hidden to him before. It was at this moment when his world again changed, just this time it was moving. The berth he was lying on brought him up to a vertical standing. From his view now the room looked normal, though how it was normal since this was his first look at a room he wasnt sure, it just felt normal.
Wishing to get a better look at his surrounding he tried to move his helm, only to find he was strapped in. To find out if he was fully strapped in he tried to move his body and found out quickly that he was indeed strapped to this berth. He was going to start wondering what now, when two arms came into his vision. Before he could even think or wonder what they were, the arms started to work around his chest area. Unscrewing, removing bits of his armor and chest trying to get at something. Soon they stopped their frantic work and a third arm came into view. This one reached down into his now open chest area and started to enter code and information. he had no clue what was going on but for some reason he did not feel scared or frightened in any way. When the third arm moved away from his body the other two arms came back and put him back together. As the arms worked the code placed by the third arm took root and began their process. By the time the two arms were done he knew what he was, who he was meant to be, why he was here and what he was needed to do. The straps unhooked and he slumped to the ground. He slowly rose from his crouched position, and stretched his limbs. He was Enix a Vee-Two, a Decpticon and he was ready to do what was needed to be done.