Post by Shrike and Contrail on Jul 28, 2015 22:44:41 GMT
BASICS
Designation : Shrike and Contrail
Nicknames: The Twins
Gender : Both are Mechs
Age : Approximately 7,500 solar cycles
Home Planet : Cybertron
Faction : Avacon
Occupation :Avacon Hunter
Abilities : Combination
Ability Description : The Twins can combine with Roadcharge to form the gestalt "Colossus". When formed into Colossus, as with all combiners, power is amplified but they become a single entity. Roadcharge(The RPer) will control the gestalt. This gestalt is different in that it is not mentally impared, at the downside of the bots that form it having no say in the alternate processors actions.
Switch Teleportarion
Ability Description :Shrike and Contrail swap physical locations. Although not the most flexible of teleportation, it has it's uses. This teleportation holds the speed, tragectory and position they had before the swap.
APPEARANCE
Optic ( Eye ) Color : Both have Orangish yellow optics
Primary Paint Color : Shrike is maroon and Contrail is a dull gold
Secondary Paint Color : Both have a dull silver secondary color
Third Color: Both have orangish yellow glow
Height:27 feet
Features:
- Heavy amount of glow all about their bodies.
- Highly aerodynamic shape in both of their forms.
Alternative Mode:
Shrike and Contrail transform into VTOL combat jets (not of Earth origin). These jets are fully capable of supersonic speeds. Due to the extraterrestrial design and extensive glow, Shrike and Contrail are incapable of blending in, even in their alternate mode. The jets have high control and can maneuver easily. They are armed with front mounted blasters and under wing missiles.
ARMOR AND WEAPONRY
Armor
Armor Description:
- Very lightweight design for efficiency.
- But it's harder, fracturing more easily.
Primary Weapon : AVC-1 Energon Assault Rifle
Description: High fire rate fair damage weapons that use energon blasts to damage the target. The simple design makes them a very versatile weapon.
Secondary Weapon : AVC-16 Thermo Missiles
Description: High power missiles that can easily catch several bots in its blast, but this has it's problems. The missiles usually can't be used indoors, at close range, in a mixed crowd of allies and enemies or anywhere near sensitive materials.
Gadgets : Flash Grenades
Description: Short 'fuse' time grenades that create an initial blast of temporarily blinding light and a deafening ring. No real damage can be done with this grenade.
Melee : AVC-20 Plasma Whip
Melee Weapon Description: A plasma coated whip that can be extended to various lengths. The heat of the plasma can melt most armor if repeatedly struck.
TECH SPECS
Stats display for only one of the Twins, but they're identical
Strength :7Stats display for only one of the Twins, but they're identical
Intelligence :4
Dexterity :8
Speed :10
Endurance :4
Firepower :6
Accuracy :5
Melee :7
Tech Skill :4
OTHER
Personality : Shrike and Contrail have a maturity similar to that of early teenagers. They are very close to each other, completely understanding bonds between transformers. They are friendly to non threats, rarely holding back a conversation. The Twins are highly energetic, standings till takes more effort than holding back information in an intensive interogation. Even with such a active personality, they will get in line and follow orders at will. Because of their beyond friendship connection with Roadcharge, they take great notice to him. This often results in them pulling him out of combat or telling him a better plan, as they are worried for his well being. Out of all the Avacons, they are the most friendly and kind.
Courage: 8 (when together), 5 (when apart)
Charisma: 7
Strengths :
-Immense speed in their alt mode, and even at top speed, they're still fairly maneuverable .
-High agility, able to dodge attacks well.
-They have missiles that pack qui r e a punch, though are difficult to use in many situations.
-With linked sparks, they are able to sense when the other is in danger.
Weaknesses :
-They are not very durable to impacts, high calibre weapons and explosives are good on them.
-They're childish nature makes them naive and can be out smarted in battles.
-The limited ammunition of their high power missiles makes them lack in total continual fire power.
-They can feel each other's pain, torture is far too easy. Also, if one is in danger, the other can get reckless trying to get them to safty.