Post by Thrasher on Jul 27, 2015 3:39:35 GMT
Groundbridges
A rather simple request, I only say that ground bridge portals should take two posts to leave through. An opponent should have the chance to stop you from leaving. It's not fair when your enemy opens, leaves, and closes a groundbridge in a single post when they start to lose. They should spend one post opening the portal, and then another to leave.
Weapons
The firepower stat should not be indicative of number of weapons carried, as people will easily assume it means every weapon used by the person does devastating damage. This grows especially confusing if a player has some guns that technically are only a 7 in firepower, but others that are 10.
Additionally, weapons that instantly teleport to the owner remove the ability to disarm an opponent. It also allows "infinite" throwing weapons.
Alt-mode stats
A players alt-mode should have its own tech-specs to reduce confusion. The current speed stat would change to represent the speed of a Character's motions. The stats for alt-modes would be:
These stats would perhaps have 12 points to use, and not use from the main pool of tech spec points.
Gadgets
Some RPers have gadgets that are indestructible or only work for their OC. They use these as immunities for other players using these devices or copying them, as they are usually extremely powerful. Devices with great power should have accordingly large risks alongside them. War has no limits or safety nets.
A rather simple request, I only say that ground bridge portals should take two posts to leave through. An opponent should have the chance to stop you from leaving. It's not fair when your enemy opens, leaves, and closes a groundbridge in a single post when they start to lose. They should spend one post opening the portal, and then another to leave.
Weapons
The firepower stat should not be indicative of number of weapons carried, as people will easily assume it means every weapon used by the person does devastating damage. This grows especially confusing if a player has some guns that technically are only a 7 in firepower, but others that are 10.
Additionally, weapons that instantly teleport to the owner remove the ability to disarm an opponent. It also allows "infinite" throwing weapons.
Alt-mode stats
A players alt-mode should have its own tech-specs to reduce confusion. The current speed stat would change to represent the speed of a Character's motions. The stats for alt-modes would be:
Speed:
How cast does your alt-mode go?
(Ground)
1 is as slow as a human running, 10 is as fast as a bullet train.
(Air)
1 is as slow as a hot air balloon, 10 is Mach 6
Handling:
How well does your alt-mode maneuver?
1 means you couldn't dodge the moon, while 10 means you can turn on a dime.
How cast does your alt-mode go?
(Ground)
1 is as slow as a human running, 10 is as fast as a bullet train.
(Air)
1 is as slow as a hot air balloon, 10 is Mach 6
Handling:
How well does your alt-mode maneuver?
1 means you couldn't dodge the moon, while 10 means you can turn on a dime.
These stats would perhaps have 12 points to use, and not use from the main pool of tech spec points.
Gadgets
Some RPers have gadgets that are indestructible or only work for their OC. They use these as immunities for other players using these devices or copying them, as they are usually extremely powerful. Devices with great power should have accordingly large risks alongside them. War has no limits or safety nets.