Post by Vampyricon on Jul 20, 2015 15:32:02 GMT
BASICS
Designation : Chronon
Nicknames: Doublethinker
Gender : Femme
Age : 15 (human equivalent)
Home Planet : Cybertron
Home City State [ optional ]:
Faction : Autobot
Occupation : Biologist, Transport, Musician, Mnemosurgeon
Abilities : Psychic
Ability Description ( optional ) : Can read Cybertronian (or similar) minds and subtly influence their thoughts. However, most powers can only be used on physical contact. Mental communication excepted. Can be enhanced with mnemosurgery so she can edit memories without leaving a trace or the subject knowing.
APPEARANCE
Optic ( Eye ) Color : Cobalt blue
Primary Paint Color : Metallic Purple
Secondary Paint Color [ Optional ]: Dark Silver
Third Color [Optional]: Gold
Height: 28 ft
Features:
Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- Chassis of WFC Slipstream
- Two rows of spikes in between her wings and one on either side. Spikes are also found on her upper arms facing outwards and lower legs facing back.
- On the back of her head is a whip-like bunch of cables.
- Her name is etched onto her chest in Circular Gallifreyan.
Alternative Mode:
F-22 Raptor, Type-91 War TARDIS (time travel disabled)
Anatomy:
Entangled Binary Anatomy: A mutation she was born with. It caused her to have double of every organ, except the brain module. This also caused her systems to be connected with that of Artron, so any effects one of them experience on their internal organs will also show up on the other.
Voluntary Override: Allows her to consciously control every part of her body. Mostly used to shift organs around and deactivate sensors.
ARMOR AND WEAPONRY
Armor
Armor Description: Describe your character's armor. Bullet Point at least two notable features.
- Tribophysical Waveform Macrokinetic Extrapolator Force Field is impervious to most attacks
- Validium-cybertronium-titanium armour regulates force field and provides much protection
- Force field can use energy attacks to charge up, but can get overloaded
- Validium in the armour can be transferred to others by touch, and can be detonated remotely.
Weaponry
There are a bunch of weapons listed here
Primary Weapon
Tuckson-Jacker Energy Weapon (Default mode)
Description: The default mode is a tractor beam that does no damage.
Secondary Weapon : Tuckson-Jacker Energy Weapon (Pulse mode)
Description: Pulse mode temporarily disables a target's voluntary actions, like an EMP, but much more effeective
Other Weapons :
Huon Throwing Knives
Description : Will teleport only itself back to her after hitting anything or on her command.
Gadgets :
1. Nucleic acid scanner disguised as a sonic screwdriver - Deep purple with a golden tip, and can sequence a creature's nucleic acid sequence in a second at most
2. Mnemosurgeon needles - Needles that extend out of her fingertips, used to enhance her psychic powers
Melee :
Lance [Vortex Lance]
Melee Weapon Description (Optional): It causes a gravitational well to form around the hilt when the tip hits a target, causing it to be pulled towards the hilt.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength : 9How physically strong is your character? When adding your points, this will determine how hard a character can hit in melee combat.
10 is strong, capable of lifting small buildings
1 is the strength less of a human equivalent.
Intelligence : 10
The ability to solve complex problems whether they be mathematical, practical or social. Examples are decoding an encrypted transmission, coming up with a battle plan or deducing the fact that someone in the ranks is a spy.
10 is a genius, who could probably the equivalent to Shockwave.
1 however represents a character who cannot speak or has problems solving simple problems like opening a door.
Dexterity : 8
The grace in the character’s movement in both robot and alternative mode.
10 is the equivalent of someone with acrobat like abilities, and capable of performing complex flips and rolls.
1 is someone who trips over there peds every other step, and has trouble driving straight in alternative mode.
Speed : 5
How fast is your character in ALTERNATIVE mode! This stat doesn’t count towards a character in robot mode, but only in alternative mode. Sometimes, there speed in car mode will roughly predict how fast they are in robot mode.
10 is SUPER SONIC
1 is slower than a turtle.
Endurance : 10
How much damage can your character take?
10 represents a character that can take a massive amount of damage function quite well with little fuel used.
1 represents that a character can take little damage and easily consume great amounts of energy to remain fully functional.
Firepower : 3 with throwing knives, 0 for anything else
How much damage your character do by firing their weapons.
10 represents the ability to level a city block or greater in a single blast
1 will only scratch a transformer’s pain.
Accuracy : 7
How good is your character’s aim with a ranged weapon?
10 represents that your character hardly ever misses with any gun
1 proves that your character couldn't hit what's a foot infront of them.
Melee : 5
How skilled is your character with a melee weapon or with their bare hands [Ex: Sword, Mace]?
10 indicates your character is skilled with martial arts and various other fighting techniques
1 proves they suck at executing a proper punch to the face.
Tech Skill : 3
How good is your character with technology?
10 indicates they can hack through even the toughest firewalls (Long story short: Skill Equivalent to Soundwave).
1 indicates that they can’t even use a simple GB control.
OTHER
Personality :
She's a goody-two-shoes Autobot. Almost everything she does follows the rules. The only time she breaks rules is when her "family" is at stake or for the greater good. She is also very interested in any biology, and can serve as a backup medic. She also cares about her "family" very much.
Courage: 7
On a 1-10 numeric scale.
How long does it take for you character to figure out the battle just can't be won and runs away? The higher this stat is the more out numbered/out matched the situation will have to get before your character decides to run away.
Charisma: 5
On a 1-10 numeric scale.
How likeable is your character? How much pull do they have with other people with just their charming personality and chat up lines? Note this should be based on your own, personal, ability to pull people over to your side.
History ( Optional as some like to make it up as they go along ) :
What’s your character’s past? minimum of one paragraphs (five sentences)
Family ( Optional, some just have none ) :
Artron - Older twin sister
Validia - "Older sister"
Vampyricon - "Older brother"
Paradox - "Older sister"
Chronovore - "Older brother"
Icaron - "Older sister"
Strengths :
MINIMUM of four bullets ( Full sentences required ).
- Interest in biology helps her know all the physical weaknesses in any typical individual of a species
- Can fix the life forms she had studied, unless there's too much of a size difference
- Can soak up damage for the team
- Can communicate with others telepathically
Weaknesses :
MINIMUM of four bullets (Full sentences required).
- Most of her powers can only be used with Artron
- Refuses to kill (Most of the time)
- Significantly hinders progress when angry
- Does not like breaking rules, which may hinder effectiveness
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
Type here