Post by Cyrix on Jul 14, 2015 14:50:57 GMT
BASICS
Designation : Cyrix A'toron
Nicknames: Cy, Clash
Gender :Mech
Age : 10,115 (Mentality: 17-29 human years)
Home Planet : Junkion
Home City State [ optional ]: none.
Faction : Autobot
Occupation : Pilot, Long range specialist, Protectobot Commando Class in training.
Abilities : Body Heat Adjustment, and self-reconstruction
Ability Description ( optional ) : Cyrix is able to adjust his body temperatures to match the temperatures surrounding him, meaning that if anyone scanned for heat signatures, applied heat vision, Cyrix would would automatically (since Cyrix does' t know how to control his ability yet, or know he has one) be cloaked via heat signature thanks to this adjusting system. Unfortunately, this means that Cyrix himself will be forced to adjust to this, and this heat-blending system is something that could backfire depending on Cyrixs surroundings. (see weaknesses.)
APPEARANCE
Optic ( Eye ) Color : Bright Grass Green,
Primary Paint Color : Sunset Orange.
Secondary Paint Color [ Optional ]: Red.
Third Color [Optional]: He has pure white servos.
Height: 22 ft.
Features:
Please put two Bullet Points listing notable features, a picture will account for this part of the app.
-Cyrix's optics glow like lanterns, being able to be seen from long distances away.
-Cyrix has a distinct fire tattoo on his chest, both shoulder plates, his knee-pads, and on the backs of his servos. He only wears these because he likes fire and think its cool.
-Cyrix looks like he'd be one to not mess with when it comes to close combat, having the chassis of a commando protectobot. heck, the guy IS a protectobot soldier, only slightly modified since he's a mech who put on the some protectobot armor since he liked its designs.
-Cyrix has no alternate mode parts.
-Cyrix has a large back-pack looking attachment to his, well, back. This distinct feature is due to him carrying a lot of gear in it, and most of his belongings. Not that he has that many...
Alternative Mode:
Surprisingly, he has not chosen one yet.
ARMOR AND WEAPONRY
Armor
Armor Description: Describe your character's armor. Bullet Point at least two notable features.
* Clash's armor is slightly bulky on his shoulders, his backpack also adding to his upper bulk. Over all, he doesn't have too much of a mush-room cloud form, since there is some additional armor form his knees down.
*Cyrix's armor isn't all that spiky or smooth, it has more of a worn beaten down look, with a few smudges and scratches here and there. He doesn't look too clean, even when he is. His armor is stained with some energon, other paint, and slightly tattered around where his left shoulder.
Armor Perks ( optional ): [Limit of two] [Ex: Heavy Duty, x2 Thickness]
*Clasher's armor is extremely resistant to heat, explosives, and can even withstand melting-plasma for a little while. As for acids, those melt through--though they will melt slower.
*Clasher's armor has the unique feature of fixing him some while, before, or after combat. It is a slow fix though. His armer can relocate dislocated bones, instal supports for his spine, and enforce any broken bone or inner structure. However, this is a slow process, and is painful nonetheless. This can save his life in some ways, but the repair is only temporary, and cannot be depended on forever.
Weaponry
There are a bunch of weapons listed here
Primary Weapon
The Custom Colt Q-47
Description: The Custom Colt Q-47 is a the only weapon Cyrix carries with him, and the only weapon he likes to use. But when a pistol has stayed with you for all of your life, and been passed down from your ancestors to you with a vast history for being used by legendary assassins or marksmen, you'd keep it with you. This pistol may not look like much, only being about four feet long, and about a foot and a half thick, it looks like the custom version of just a heavy pistol. However. This pistol has a classic-western looking spin-barrel near the back, which let the pistol transform into different modes. The pistol itself has it's own micro-t-cog, recycled form the dead body of a rather small minicon.
Mode 1: Heavy Pistol: This is the first mode as stated, and the most commonly seen mode. However, this heavy pistol shoots super-heated steel bucks, which can be adjusted to just make these bucks also explosive depending on the adjustment of his pistol Clasher likes. These bucks or explosive large bullets can punch their way through very tough armor, and are designed to be fired very quickly, but cannot be fired super fast. It is only the pistol mode.
Mode 2: Requiring an additional few parts from his backpack or belt (depending on where Cyrix puts these pieces) the pistol can be given a larger barrel, a more power and speed with more bulk and pieces. it gets about about two feet longer, and now is in it's rapid-fire mode. This mode is used for cluttering an enemie's dodging space with a ton of blasts. This Chain Gun mode fires a different kind of cartridge, firing hundreds of medium sized-bullets at a time, not subsonic repeater fast, but much rather like a Scrapmaker. However, while these bullets are sent to hit an enemy intensively quickly, these bullets aren't originally meant for just blasting down an opponent. Cyrix has a remote control on his right fore-arm which enables these bullets, should they dig into an opponent, to explode in unison. Though every two shots has about the power of a grenade one detonated...so what happens when someone has about ten of those stuck in them?
Mode 3: Cyrix's personal favorite, his flame thrower mode requires him to take off a few parts of his heavy pistol with a thinner pieces, and even a fuel tank, but nonetheless the now-rifle looking flamethrower is able to ignite enemies into blistering flames with it's white-hot fuming barrel. (This mode is very effective on over-heating or melting someone, but can only be used for about 4 posts before having to cool down for 8.)
Mode 4: This final mode covers Cyrix's last need, and was actually used a lot by his father, but takes the longest to snap together. This mode basically keeps some of the torque of the machine gun, along with it's own torque, and turns into a custom version of a Nucleon Charge Rifle. This rifle has all the Nucleon rifle features included, the only thing custom about it is the fact that it is able to be assembled easier than others and still function just fine.
In conclusion, this weapon is Cyrix's most prized possession--and he is often found holding it like a sparkling. There-there.
Secondary Weapon : None.
Other Weapons : None.
Description : none
Gadgets :
Grenades: Cyrix has ten grenades, some on his belt, some in his backpack. Each one is more of something he carries with him, and have never been used. Each grenade was kept unused by one of his ancestors, and since Cyrix likes to keep family close and he is a bit of a symbolic mech, he saves these grenades for another and more important purpose. Something he can proudly boast about.
Signal jammer: Cyrix has a signal jammer handy, in a large radius of Cyrix no one is able to transmit anything to anyone.
Visor: Cyrix has a visor that is attached to his upper helm, and can slide down over his optics. This visor can be used to detect heat signatures, energon signatures, and even to enhance Cyrix's vision.
Melee :
Plasma Slicers: Similar to the human plasma cutters, a tool which is used for wielding or cutting through tough sheets of metal easily. This modified Cybertronian version is able to be used for such, but has its own advanced twist: Cyrix can increase the power of his Plasma slicers and length to about two feet long, enabling him to cut through Cybertronians reasonable easily, or walls, or thick substances. This weapon cannot expand infinitely, and it can be dangerous if used in surgeries or things which involve leaking energon.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength : 5. Average.Intelligence : 7. Reasonably quick-witted and clever.
Dexterity : 6. Cyrix can be graceful, but he's a rookie with his whole protectobot thing, and he's in training and all, so he's got much to learn. Though admittedly, being one to perform amazing flips never was his thing. he can manage, but don't expect Jedi backflips from this guy.
Speed: 5. Cyrix has yet to choose an alternate mode. Until then, he sprints nicely. ((I haven't any ideas for alternate mode for this guy. a car or a jet sounds too boring.))
Endurance : 5. Average, and still in training.
Firepower : 8. Cyrix can dish out quite a bit with his single tool.
Accuracy : 9. Cyrix is so well coordinated with any gun he picks up that he can shoot a bullet at an angle so that is can bounce off a wall and still hit his target right where he needs it to. He cannot do this immediately, but would need a second or two to take this shot. His aim is his greatest gift it seems.
Melee : 4. Cyrix doesn't do well when it comes to close range. he doesn't even believe in swords or knives.
Tech Skill : 8. Cyrix can dish up any kind of due-hicky while on the move, and is a master at improvising even with scraps of metal.
OTHER
Personality : Cyrix is young, rather inexperienced but quite bright when it comes to estimation. Cyrix is usually casual, and is one to grin often. he tends to be slightly sarcastic, but is a whiz at anything mechanical, and loves nothing more than flying in ships. He absolutely adores crashing them too. he can be found wearing his mask quite often, but isn't as dedicated as concealing his face than most vehicons are. Cyrix is mostly obiedient, and can be quite respectful, but behind his kinder actions, he is a very smooth liar, and can often tell when somene's lying themselves. Cyrix is a bit too easy to offend, and when it comes to talking about drones, or just calling drones drones in front of him, he can take it personally.
Courage: 7. Cyrix will willingly engage the enemy, but he knows when it's a bad idea to fight and when it's not. he will retreat if the time calls for it. He also tries his hardest to avoid melee duels.
Charismaa : 7. Cyrix makes friends quite easily. He himself could be considered reasonably fine looking, though he isn't drop dead handsome. He usually has a 'yes' face though.
History ( Optional as some like to make it up as they go along ) :
Right now? No idea. Um, I'll think of something later. Until then, just picture a protectobot who wears a smirk, and loves his pistol.
Family ( Optional, some just have none ) :
Cyrix considers all Autobot drones his bothers, but the rest of his family is either on Junkion, or dead.
Strengths :
-Cyrix is an excellent mechanic, able to make things out of little parts here and there on the fly, or create things from scratch very well. He is a Junkion at heart, and so to create or fix is something he can do very naturally.
-Cyrix has pin-piont accuracy, and knows far-ranged weapons so well he can make a bullet bounce off the ground to hit a target, though it takes concentration. Otherwise, an amazing sniper.
-Cyrix's backpack would make many think it doll him down, but really, he can run or transform (when he gets an alt-mode) with it naturally. It is apart of him, though it can detach. it also contains some of the mecahics to enforce or replace his bone structures. (See armor perks)
-Cyrix's is very quick-witted, has decent reflexes, and can think up what to do next reasonably quickly.
Weaknesses :
-Cyrix's ability for his temperature to adapt to it's surroundings is something he doesn't know about, and as a result can be his undoing: For instance if put in a cold area, which Cyrix hates, his temperature will drop to that temperature, and he will most-likely freeze before anyone else.
-Cyrix isn't that skilled when it comes to hand-to-hand combat, he can hold his ground, but is best used at far-distances.
-Cyrix can become very offended very easily, and can lose friends as easily as he gains them because of this.
-Cyrix's looks like a commando, but really, he isn't all that great at stealth just yet. He's working on it, but he's a rookie, and his paint job doesn't really help him either.
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
Cyrix muttered to himself a few curse-words as his drill sergeant barked commands at him to do his trans-ups in better formation. Not only that, but to keep going.
"-69, 70. 71, 72, 73--give it your best Cyrix! I want this arms of yours to be feeling it!" The Sergeant shouted at Cyrix. The red mech just huffed a aggravated breath,
"Trust me sir. I'm feeling it." He said. It was just downright tedious and hard to keep up these kinds of drills in the boot camp. But really, it was what protectobots did, and he had to deal with it. Cyrix just closed his optics as he continued on with his work-out, so that his optics wouldn't be focused on going up and down, but so he could concentrate his mind elsewhere, and be able to think about something other than the aching in his arms and his annoying drill sergeant. It was for the best these work-outs were, but only in hindsight could Cyrix truly acknowledge that. Until then they were something thrust upon him.
But maybe--just maybe--he'd make it far enough that he'd become something more than just that small protectobot--but then again, he had a lot of mental and physical growth to do.
"-74, 75, 76, 77, 78, 79--"
But really. Nothing about this was going to make the drill any easier when it came down to it.