Post by Taggon on May 11, 2015 12:53:59 GMT
BASICS
Designation : Taggon
Nicknames: Taggs, Taggsy, Tag, *Taggert (*BY LEIGHLEI ONLY.)
Gender : Mech
Age : 265,789 years.
Home Planet : Monacus (He doesn't know it yet however)
Home City State [ optional ]: Vos
Faction : Autobot
Occupation : Knife thrower, hand-to-hand combat specialist, war-machine, trainer, and black-ops trooper
Abilities : Quick reflexes, super learner.
Ability Description ( optional ) :
Quick reflexes: While most Cybertronian's brain modules can indeed function with impressive effort, Taggon's His optic to processor coordination has been intensified, by how his optics send neural transmission to the processor's primary motor cortex a second or two faster than a regular Cybertronians. With this additional speed of thought, Taggon's primary motor cortex is able to receives the transmission from his optical receptors, and a message is sent back to his arms or legs rapidly. Average Cybertronians can react to anything faster then a blink of an eye, since everyone has a basic survival reflex. However. What moves faster in a blink of an eye can be measured in milliseconds, and since Taggon's processor and optics in general were modified with cutting edge technology even for Avacons, he is able to compute what is occurring around him quicker, and can react, causing his limbs to practically blur.
With faster processing, Taggon can react faster to anything he sees. Moving is not a problem, so if he were to throw a punch (for example), being reasonably faster then a normal Cybertronian, his arms would be sent signals from his brain should he want the punch thrown. Being able to start the punch quickly, Taggon would thus create more kinetic energy then a normal punch would. With extra kinetic energy, more force is thusly applied to his punch, and gives the current opponent Taggon may be facing more troubles. This permits Taggon to hit harder or have the equivalent strength (in some ways) of a bigger mech or femme. Or, these same rules can be applied to running, and jumping, or maneuvering in general.
Super Learner: Taggon is a quick learner, as this ability indicates, though it is more of something he's been able to do all his life, more of a natural thing. With this, on most physical tasks Taggon can merely perfect his tactics with a said task or job quite quickly, thanks to how his mind works.
APPEARANCE
Optic ( Eye ) Color : Turquoise
Primary Paint Color : Dark, sable black
Secondary Paint Color [ Optional ]: Dark Prussian blue.
Third Color [Optional]: The smallest amount of deep dark blue lights, which two of can be found on his shins, and his visor.
Height: 25.6 ft.
Features:
Please put two Bullet Points listing notable features, a picture will account for this part of the app.
- Taggon seems to hold more of a 'battle ready' stature as he walks, and just by watching him move anyone can tell despite his calm stature, he's prepared to stab anyone with on of his knives, or jump into combat at a moment's notice.
- Taggon also has armor which has sharper edges, on his shoulders, his knee and elbow guards, and even his small horns which stretch off the upper part of his mask. The elbow and knee spikes are actually designed for combat purposes, and lengthened just an inch or two longer then average vehicon spikes.
- Taggon's fore-arms have more armor added to them, giving them more bulk for extra blocking, while most vehicons have rectangular fore-arm armor, Taggon's has more shape, holding more of a broadened three-dimensional trapezoid shape, all the while having a few extra boxy yet diagonal pieces stretched across his fore-arm.
- Upon his chest, Taggon has a partially shredded Decepticon insignia which is polished yet very poorly kept. All the while, Upon his shoulder is an Autobot insignia, which is also a little scratched, but much better kept than his Decepticon one.
- Also, Taggon has been surgically given an extra finger on each servo, giving him four servo digits to flex in total rather than three. Each servo digit microscopically has small spikes poking out of the surface, for a better grip. Along with this, right in the dead center of Taggon's palm is an open bio-light, though it is really a gadget, it looks exactly like a perfectly circular bio-light.
Alternative Mode:
Taggon’s alternate mode resembles an EcoJet Concept car, which uses a helicopter engine instead of a normal car one. Taggon’s alternate mode, however, is made so that he can be carried across landscape easily. His sleek, silver and black sports car mode is capable of reaching high speeds for a car. Avacon has granted Taggon many things, and though he already had decent speed, his upgraded alternate mode has been made so that he is capable of competing in the fastest of scout missions. Taggon's alternate mode is also packed with small weapons, and even in it he can use his small gadget in his ankle, which is a part of the rear of his alternate mode, to launch explosive knives at his enemies. His alternate mode windows are tinted, so no one can see who's in the car.
Anatomy:
Additional Generators: For some more strength, despite his fairly compatible strength already, Taggon has enhanced his arms so they have extra generators as to give them more force then someone his size may look like he has. These also help with the little kenetic energy boost when it comes to punches or throws.
Blood seal: Within Taggon's systems, are small particles produced by his own modified systems for the sole purpose of traveling with his energon throughout his body. These small particles come in handy when Taggon receives a cut or blow that causes him to bleed. These molecules work to seal his wound as quickly as possible, making it harder for him to bleed to death. (Takes two posts to seal wounds).
ARMOR AND WEAPONRY
Armor
Armor Description: Describe your character's armor. Bullet Point at least two notable features.
-The first layer of Taggon’s armor is extremely resilient to bullet fire and explosions, and can be classified as heavy duty armor even if it is given in a reasonably thin amount in exchange for some of his agility. This first layer of armor has more to it however. In between the first and second layer of armor is two very thin layers; these are packed with microscopic pillars, tightly formed together. The purpose of these, which is quite effective, is to absorb a great portion of a bullet or projectile’s momentum or nullify a portion of the said object’s kinetic energy, should it punch through the tough metal that the first layer consists of.
-The second layer of Taggon’s armor is another coating of quality armor, which can take blasts from laser or super heated bullets, and even buck-shots should they breech his first layer. In other words, this layer enforces the first quite well, despite the thin ‘kinetic sucker’ layer in between them, which does not actually count as a layer of armor. This second layer is not as simple as that however. Integrated in it, are spines that run along the center of all of Taggon’s appendages, and out-line his own spine, and some of where his ribcage would be. These lines are actually energy lines, and attrack any forms of lightening or electricity should Taggon be hit by such anywhere on his body. The following process is simple: Electricity and lightening are attracted to power, thus they will slip right into the spines, in which, Taggon has partial control of. The vehicon can thus, should he be fast enough, shoot the said electricity back out of his servo since the energy spine leads to the mechanisms in Taggon’s palm, which are also used as conduits when it comes to being hit by such energy. The second layer’s ‘spine’ does not cover only that though. Thanks to much perfecting of his armor over the months, the ‘energy spine covers yet another purpose, as a back-up.
The energy spine has two modes, which can be set with a voluntary action by Taggon, though no one will be able to tell if he is in one mode or the other. The second mode to his spine is the recharge mode, meaning the more punches the armor takes, the more energy the spine receives, thanks to its connection to the thin layer which acts as a kinetic energy absorber. The energy used to pound Taggon or hit him charges the spine the more this ‘kinetic sucker’ is used, and grants Taggon another source of energy either to use on the spot, or save for later. Until then, the energy is stored in another part of Taggon for later use. This is ineffective if Taggon is out of energon, or has lost too much. To make it clearer, the armor does not suck kinetic energy, but the more the ‘kinetic sucker’ is hit, the more energy is pumped into the spine to put it in simpler terms.
-Taggon has a third layer which supports and clings to his protoform, giving it an extra layer of protection, and a very hard shell to that anyone has difficulty getting into his insides in the first place. Though this enforcer layer is no were near as resilient as Taggon's cousins protoform metal.
Armor Perks ( optional ): [Limit of two] [Ex: Heavy Duty, x2 Thickness]
((All armor prospects are stated above))
Weaponry
There are a bunch of weapons listed here
Primary Weapon
Custom Stealth- Biclass-combat rifle. ('Bi' means two, and this weapon is a meld of two other weapons, as a bonus fact)
Description: Taggon bears a long-ranged rifle which he calls 'Uncutt'. In detail the rifle is based off of a Nucleon Carge rifle, only it is customized to have more of a rifle-like effect, firing faster then a sniper rifle, and eating up ammunition quicker. The rifle is nothing short of penetrating abilities, just slightly less powerful then the Nucleon Charge rifle. Accuracy is not this rifle’s problem at all, it is however ammunition. The rifle has a scope which has a heat vision mode. This rifle has recently been remodeled to suit a more powerful mode, should Taggon choose to save a shot, power is built up in his rifle much like a charge, creating a more powerful shot.
Secondary Weapon : Duel Demolisher Blasters (Or he just calls them his demolishers)
Description: A miniaturized but almost just as deadly version of Airwatcher's Sonic Colts, These two large machine-gun looking blasters are powered as to make the bullets they shoot almost be launched at sonic levels, each bullet super heated and spinning like crazy for a target. Each bullet is longer than the normal round, and it too contributes to the speed of the gun by having a small booster on its end, encouraging its already immense speed with a miniature rocket feature. It is not all though. The first portion of the bullet it made of a very hard metal, though it only acts as a shell. This shell is usually super heated, meant to melt through layers of armor at a time before unleashing a deadly fluid which Taggon and Airwatcher themselves perfected; L.E.I. (see weapons)
These bullets are the nastiest variety of bullet Airwatcher has in his possession. They are bigger than the other bullets by far, but they spin extremely fast from the time they are launched and to the time they hit a target. They act like super powered-launched drills, spinning fast enough to slice through a layer of armor, and go out the other end. All the while, from its rear it can be full of either a rusting poison, L.E.I., or acid, leaving behind another ‘present’ for a very unfortunate victim. These bullets are practically super heated, as to penetrate armor extremely fast, and depending on the distance, upon impact, as they themselves drill through armor, they will have been super heated so much by the kinetic energy they cause that they won’t making it out the other end, but leave a gaping hole in a target, and have possibly messed up the innards thanks to their size and power.
Other Weapons : Nikkyre Shields:
The latest addition to Taggon's many weapons, these blades are precisely what Taggon couldn’t like to use more. These shields start out as a large and thick stick which can come out of a concealed compartment in Taggon's arms (mention previously in appearance), and this ‘stick’ literally fans 360 degrees out into a medium sized buckler, with spikes on the end which can be super heated over time thanks to a tiny heat generator in the shield and or stick. This weapon can be used offensively or defensively, since it can also spin and is quite durable. These weapons can also be launched at an opponent from his arms like disks, and briskly replaced by another buckler in the form of a stick also stored in Taggon’s arm compartments. These can be signaled to fold back into sticks if Taggon sends them the right signal. (This could count as a ranged weapon, or a melee weapon because the shields can be launched.)
E.L.I.: (Explosive Liquid Injection)
This is a liquid found in the bullets of Taggon's Demolishers, and are actually able to explode upon Taggon activating the small detonators within the liquid. This liquid can also act as a tracking device, and the range of the signal can go at least a single kilometer, until the target is out of range.
Gadgets :
Spring-loaded knife launchers: Within Taggon's ankles are stored some of his smaller and farther ranged blades, and the knife thrower has upgraded to a small flicking tool within his ankle that will upon up the small compartment, and then fling the knife into Taggon's servo, so he can get a quick blade and a quick chance to fight.
Jetpack: Taggon's back panels can open up, and allowing him temporary flight capabilities. It is a jet-pack, and permits Taggon to fly short distances. This pack is useful for making large jumps, softening long and hard landings, and for extra acrobatic capabilities. This jet pack can only keep Taggon in the air for ten minutes max--so he does not have the duration of a seeker.
Laser Cutters: (Remember those 'bio-lights' on his palms? Well-)
After some decent studying and help from some mechanics, he has created a device that is concealed within his palms (previously mentioned in appearance) these small gadgets can extend out of his palms into round tubes which project a solid laser beam which was based off of a laser cutting tool designed to cut through multiple unyielding layers of rock. This miniaturized version is meant to slice right through walls and practically anything thick. This laser requires a long charge before use, and can only be used to the most thirty seconds at a time. The works much like a plasma cutter, able to carve through any metals with realitive ease. However, The Laser Cutters have settings, each setting increasing the intensity of the lasers along with their range. These Laser cutters can also be used by the second layer's 'spine' to dish in and out the electricity or lightening shot at Taggon.
Electro Magnetic shield: As if he does not believe he is well defended enough, Taggon has one last defensive card to play when it comes to heavy fire. A Magnetic shell can form over his chassis, or whatever he is carrying, exhorting a strong electro magnetic shield which zaps any incoming metals, magnetizing the metal or metallic object with the opposite polarization of the field itself fast enough for the metallic objects to fly off. This only works effectively against things ranging from bullets, to grenades, to buckshots, but the limit it things about nine-feet or larger. The shield also has a limited charge. (Can be used of defense for one to three posts max, takes a charge of ten posts for re-use.)
Melee :
Taggon's longest and thickest melee weapon, Taggon uses this variety of knife to deal more damage, to cut into enemies better, and to pierce the tougher armored opponents he faces. He also can throw these, though it takes a tad more effort, and they don't go as far. They are however, insanely sharp and very polished. Taggon has used these in the past to cut off arms, but legs in half length ways, and use them for some sword duels. His claymores are truly his toughest and most dependable weapon when it comes to the melee section of his weapons. These claymores have their own variety where they too have heat generators built in, so the more they are used the more deadly they become.
Daggers: The shorter version of the claymore, and the longer version of the standard knife, Taggon used daggers to throw, and be more effective cutting tools if his knives fail him. He can also use these to deflect other weapons such as swords and maybe even lasers, but they aren't his most dependable weapon. Like all his selection of melee tools, they are kept sharp and polished. These daggers are pressure sensitive to pressure in the hilt, should the blade be stabbed deeply into an opponent the dagger with electrocute the opponent with a thousand volts. the hilts to these are fairly large, but so it the blade.
Knives: The backbone of Taggon's signature weapons, Taggon's knives are what he uses to throw the most, these can be launched the farthest distances, and are more accurate then his daggers or claymores. They also move faster when launched, and come in a variety:
Another type Taggon uses is a knife which has a bounce and boomer rang effect, capable of being thrown long distances with spinning, curving, and bouncing effects. This type of blade also explodes on impact, being the equivalent of a grenade. These Knives are barbed, and what's more have miniature heat generators in them as to cause the already insanely sharp weapon to cut into the toughest substances. These heat generators can warm up the blade quite quickly, but must be thrown soon if so--too much heat and Taggon gets an explosion in his face, mask or not. These knives are the dagger-class size, decently sized for knives. Taggon also has the basic throwing knife. It is dependable, fairly good when it comes to distance, sharp, polished, and good for penetrating light armored characters.
One last type of liquid Taggon has on him is something that he and Stalaken developed in their past, (I got his permission to use this). This liquid coats some of Taggon's claymores and daggers, and is a poison that does not rust someone, it does not kill them slowly, but it destroys the lubricant in between their joints if the poison enters the energon flow in a character. This process is quick (1-2 posts for taking effect), and will cause an opponent to be unable to move his or her joints without them rubbing against one another. Taggon only keeps one or two of these coated knives on his person, and these knives are immensely sharp, but the poison only works if it enters the bloods stream, or penetrates the armor completely.
TECH SPECS
Note: This is based off a 1 to 10 scale. One is the lowest, then is the highest.
LIMITED TO 60 POINTS TOTAL.
Strength : 6 Taggon is by far stronger than average (five), and can compete with quite strong opponents for good durations of time.Intelligence : 8 Taggon is extremely keen with his reflexes, strategies, calculations, and anything to do with war. He has proven to be somewhat wise in the past as well, and often looks to the past to predict the future when it comes to some scenarios, though after a good fight or two with an opponent, or mid fight even, Taggon can begin to predict his opponents moves should he or she use the same ones too often.
Dexterity : 8 Taggon is practically an Acrobat who can think and know exactly what he is doing, what he is about to do when it comes to training or fighting. Or even exercising.
Speed : 4 Taggon's alternate mode is still a part of him, but his ability to transform was long ago ruined. He is a good runner, and could most likely keep up with a car going about 75 miles per hour.
Endurance : 9. Taggon can withstand a massive amount of damage, and keep fighting, ignoring pain...even without his armor, though he would not last long.
Firepower : 7. Taggon doesn't do giant explosions, but he can sure soil any kind of armor with his Demolishers and sniper like Uncutt rifle.
Accuracy : 7; quite the crack-shot. He is also very well-suited when it comes to taking things from a distance.
Melee : 8. Knife thrower and hand to hand combat expert. He's been thus for more than three quarters of his life.
Tech Skill : 2. Taggon know but only the basics.
OTHER
Personality : Taggon is extremely loyal to his cause, stern, fearless, emotionless, and perpetually calm on the surface. he always speaks respectfully to his superiors, and often obeys orders without question. Taggon hides himself behind a mask, shielding his true colors form the world, though on the inside, Taggon will allow his friends to see some of his much more real colors. Within, Taggon holds understanding, a constant habit of adaptation, and will listen to his friends, and give them his best advice. He will even try to not be a war-machine for his friends, though sometimes his solemn mood about his duty can make him switch the topic on a conversation to a more dark subject.
Throughout his days as a Soldier, Taggon has believed he lives to die, but not in a dramatic way. Taggon knows that the Autobots require all the soldiers they can, and will throw all his efforts into making sure his factions succeeds in any way he can help or make it. Taggon trusts that with this sacrificial mood he is a good soldier, and if he is willing to sacrifice himself, he so eagerly thrusts himself into his duties so that he will not only be remembered as a vehicon who could change, but so that he will have earned his rest. On a much brighter side of Taggon, he trusts his friends almost whole-heartedly, but has recently grown more and more paranoid over a small bit of corruption he sees int eh Autobots, or a possibility of it. Taggon is layers upon layers of masks, and he can be unpredictable in many of his actions, and he will only occasionally tell his friends is what he is up to. Taggon is not at all dramatic, but he isn't your basic hero either. Taggon will dirty his servos in virtually any way for his faction, he will do anything for his commanders.
Taggon is a calculative mech though, concealing his plans from the many, and his darker sides, though for the most part he plays the role of an open book. There is not one action, one breath, one thought he does not think without some reason that is supported by foundational logic.
Courage:
On a 1-10 numeric scale.
8. Taggon is fearless, but he knows precisely when to time attacks and retreats.
Charismaa :
On a 1-10 numeric scale.
Maybe a 5. Taggon looks like a vehicon, and acts like a war-machine. he tries to be more than that, but recently, it has been made evident his 'charm' just lowered down a few notches after an operation of his.
History ( Optional as some like to make it up as they go along ) :
Everyone has their own strange origins, the start of their path. Ajjathos was the son of a slave trader on Monocas, a place ideal for such trade. After cruel treatment and unsuccessful slave trade, along with growing debts, Ajjathos's mother strangely disappeared one night, while he and his father remained in deep recharge. The next few weeks scrummaging together enough credits to eat was tough, which meant the slaves were given nothing while the merchant and his son were granted the scraps they could pull tighter. Ajjathos was young then, in youth his spark was somewhat tender, and in such softness, was paired ignorance. The small sparkling took pity on the begging slaves, and one night, when his father drifted off into another long and half-starved slumber, Ajjathos stowed off into the shadows, unlocking the slaves from their cages. Instantly, the slaves ran off, thanking Ajjathos briefly, but hardly enough for the sparkling to justify with himself of the deed he had done.
Soon, his father discovered this, and with harsh words disciplined Ajjathos thoroughly, but not cruelly, even though his son had granted their last means of gaining credits slip through. Nights passed by, and before long, the previously freed slaves came to Ajjathos's doorstep to wreak revenge on the sparkling's father for enslaving them and abusing them. With blood lust powering their optics, the slaves beat Ajjathos's father to death. With their objective fulfilled, the slaves turned to the small petrified sparkling Ajjathos. Deciding to do him one small good turn, they took the sparkling, stealing him onto a ship leaving for Cybertron, since in their optics, he deserved to be given space between what he had seen and he deserved to survive on his own for not freeing them sooner. Ajjathos, reduced to a crying, trembling figure in the corner of the small frigate which he had been placed in, it did not take the crew members long to discover this lost and scared sparkling. Out of graciousness, your femme named Etha found Ajjathos, middle claiming she had lost her own brother a while back, and would gladly take the chance to have a new one. Nursing him back to health and teaching the young child how to function properly once more, Etha indeed became like an all-knowing and amazing goddess and sister to Ajjathos.
In the few months it took to arrive at Cybertron, Ajjathos was taught how to become an acrobat, and through this training he became a rather athletic mech, as he grew older. However, being with an adopted sister/mother was not to last, as once they arrived on Cybertron, the caste systems caught up with Ajjathos, forcing him to become something more than just a play-boy or entertainer. Ajjathos was given the occupation of miner once the government officers heard of his origin, which forced Ajjathos to take up a number, and with a little surgery which the government gave him to ensure his cooperation, he carried out the job...
As a miner with the number D-4658, Taggon worked endless hours in the darkest and deepest corners of the energon mine occasionally with his cousin, but often attended to the area alone. One day, as Taggon mined deeper and deeper, he broke into a large cavern, and discovered ancient glyphs. these glyphs revealed techniques of how to use knives in a particular way which had been forgotten. The growing Decepticon colt was beginning to come to D-4658's liking, and he found favor int he thought of liberty from his strenuous work. In a scheduled amount and times of the day, the miner would steal himself away to try to master the combat moves with his pick, only he took of the hilt so that he had something a little more closer to the small sharp object which the glyphs possessed.
His self-training was quickly ended however, once The Autobots began to pick off the Decepticons, and things became dirtier and dirtier between both sides, and since the Autobots were the ones who had forced him into his toiling in the first place, D-4658 had to leave the mining field to join the Decepticons. The miner watched as countless mechs and femmes wanted to be their own unique soldier, or great servant to Megatron. D-4658 decided that if they were to have this many special-cased soldiers, the faction would need as many basic troops as they could get. Not to mention, the miner found that he had enjoyed his low profile, and trying to earn himself a new one in the current war. Thus the mech was transformed into a vehicon.
Service through unnoticed sacrifice was what the vehicon found he enjoyed, unknowingly adjusting to the programming the scientists who had made him into a grunt had installed. He began to like taking orders more and more, and he began to dislike setting his priorities for himself less and less. He was no hero though, what he did was not noble, not by any means something someone would nod their helms in approval at.
D-4658 committed terrible things in the name of Megatron, killing whomever stood in the Decepticons way. The vehicon's mindlessness was increasing, until there was but a small fraction of the actual mech himself left inside the now cold chassis of the vehicon newly re-numbered T-19.
Fate was not done with the vehicon quite yet however, and one day while left for dead in the aftermath of a enormous battle, the vehicon was picked up, and taken to shelter. T-19 found out he had been rescued along with a few others by a being almost as old as the Primes, and had been brought back to functioning conditions. Him, his cousin Cut-Up, along with another vehicon called F-28 were then given a small education on morals, and since cent had opened their ears with taking care of them and saving their lives, all three decided to give it a go. Slowly but surely, as the war raged on and T-19 visited Ceft more and more, he was not only trained in the ways of how to use his knives better, but his mind was gradually freed some by the wiser beings psalms and morals.
This gave T-19 some of his own personality again, and he began to start his career as a more honorable Decepticon as Ceft continued with his teachings. T-19 earned the name 'Taggon' from the words 'Tag-along' after repeatedly stowing away on missions of higher officers and making up for his extra weight with his skills. The vehicons themselves thus gave him his nickname, and it stuck ever since.Taggon's 'happy' years were not to last though. Before he could complete his training and become a full-fledged knife-thrower, Ceft was captured by the Decepticons and sentenced for execution for also saving Autobot warriors. The vehcon was eager not to lose his dear friend, and for the first time in his life decided to actually break the rules which he had been following so strictly for a great period of his life.Saying that he would be the one to kill the brown warrior on orders, Taggon took ceft outside the brig and told the warrior to leave. Taggon himself at the time had been cold about it, since he was breaking his laws, but Ceft understood and left, not to be seen of again for a long time.
Taggon finally found other Decepticon methods for using claymores and daggers, and put his efforts into fully completing the lessons. After another two years which included the great Exodus to earth, and countless other battles, Taggon not only become a new kind of vehicon, but also an extremely experienced veteran. The vehicon was secretive about his other two interruptions of training however, and made not to himself that he would always just have to learn new styles to make up for it, though he knew at least three. Taggon put good efforts into remaining low-profile for as long as possible, until at last he was carried into a greater scope of events. Something that would cause him to look back, and wonder what had ever happened to the old days when he was what he was.
Family ( Optional, some just have none ) :
Astrinal is one of the best commanders and companions Taggon has ever had in his life time, though he has grown to be uncertain weather to classify her as a 'sister' or not. Diamond is Taggon's apprentice, and he has a soft spot for her, and views her as a little sister he has never had, along with Stormgear. Both of whom he keeps a close optic on. Skyspray is what Taggon believes is a brother in arms, and a fellow loyalist who has fought many a battle with him. Cataract is a femme vehicon who Taggon believes requires guidance, and will assist her with such. Afterburner is what Taggon sees as someone who will constantly get into trouble, and thus must be watched over and protected maybe classified as a younger sister...Ritpide is a mech who holds a strange reputation, and who Taggon is suspicious of flirting with Astrinal. Taggon also has his eye on the mech. Windtalker is a strange and recent companion that Taggon slowly has grown to trust as one of his older peers and friends before he was reprogrammed into a vehicon.
Strengths :
Taggon is perpetually calm and patient, giving him the advantage of going easier about things. He is extremely loyal to his friends and cause, and always remembers everything he sees of has felt. He is quick to learn, and then adapt, learning from any past failure quickly. He is very handy with his knives, has acrobatic reflexes, and is skilled in many forms of battle, whether it comes down to swords and shields, duels, or manning turrets. According to the remnants of his vehicon programming, and his own will, superiors are to be deeply respected as long as they show themselves to be worthy of their position. If not---Taggon has also proven to be a great survivor, enduring his own spark’s removal, sniper shots to the chest, and hammer slams to the head—despite all this, Taggon has shown he can pull through. Physically, Taggon is faster and slightly stronger then the regular mech. Taggon is also very willing to do whatever needs to be done, going above and beyond the call of duty as many times as he must.
Weaknesses :
Taggon remembers everything, regrets, past mistakes, and has many things that can weigh him down at times. The small bits and pieces of his old programming which could not be removed linger about in his helm, and occasionally limit his ability to think, or limit his ability to imagine. Taggon believes and knows he is a war machine, and thinks he won’t ever fit in with the more peaceful era of Cybertron after the war, should it ever come. Another weakness is he isn’t sure if depending on the condition this is a bad thing. In conclusion, Taggon also lacks the ability to transform, due to a poisoned T-cog.
Another weakness is Taggon may seem quite armed, ready, experienced, quick, but his weakness is heavy fire power. Waves of grenades, missiles, and large weapons are his weakness, and grenades go through his 'catcher' layer extremely fast. He is meant to sustain hits from guns and melee, but large explosions is a weakness of his. Taggon, though willing to do things that are necessary, is dangerously willing to get his servos dirty for his faction and commanders.
SAMPLE RP
Note that a piece of your history, your journey to Earth for example, could be used.
It was the dark, that made Taggon grimace. Not caves again. he had hoped to go mining for energon however, and here he was to do it. Yet he had wound up in chasms a second time. Taggon mused on how chance had lead him here, but then again, his scanners detected a large amount of energon within the area, and that was all the Autobots needed if they were to be fed, given money, and all the necessary things. If all went well, it was to be Taggon's fifth or sixth uninterrupted and smooth energon mining mission, indicating that he had consistently obtained a key to success. Though it was more of a chance that the Decepticons did not bother with him just yet, or neutrals for that matter. Nonetheless, out stepped the tall twenty five foot vehicon out of the portal. He was a dim silver and a pitch black, which blended effectively with his surroundings, while the dim silver seemed to be there just to keep track of him. A solid red and emotionless visor marked a black helmet which obscured his face entirely, along with his movements as he walked silently, quietly giving off signals for his mining crew to get out their equipment, and commence the mining expedition. Taggon walked along the catacombs, towards the rendezvous point he had already fixed.
The protectobots arrived out of their portals, their mining drills and pickaxes in their servos, ready to lend their energies to their faction once more. Taggon glanced around before equipping his own drill, and directing the protectobots through the dark and twisted giant-sized wormholes in the rock, taking point for their objective; the energon. His scanner was picking up more and more as he enclosed, which signaled that the outcome of this mining trip could be extravagantly profitable. Taggon blinked behind his mask before giving his men the halting sign, and providing them with the 'go' motion to officially start the harvesting. The sounds of drills echoed through the caverns deep underground as the Autobots set to work, unearthing their prize. Taggon was no idiot in coming though, and each and everyone of his men had weapons on their person. he even had a select few stealth bots stationed with weapons at the entrances and passageways surrounding the location of the mining progject, so not a rock stirred without him knowing it. The vehicon himself began to pour his own efforts into tearing through the rock for the blue crystals of energon which he sought...